Rachael Alexanderson
f2673747c2
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-02-10 07:08:57 -05:00
Magnus Norddahl
7cbe8669b6
- fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag
...
- fix decal light not being calculated from the center of the decal
2018-02-10 00:06:47 +01:00
alexey.lysiuk
ed23008069
Fixed crash in stereoscopic modes caused by camera without player
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https://forum.zdoom.org/viewtopic.php?t=55039&start=381#p1039251
2018-02-07 11:37:02 +02:00
alexey.lysiuk
18ad975c7a
Added compatibility entry for Ultimate Simplicity MAP11
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This eliminates potential blocker in level progression
2018-02-04 17:42:39 +02:00
Rachael Alexanderson
32287511e2
- change type 9854 to SpotLightFlickerRandomAttitive since its old definition was just a duplicate of another one.
2018-02-04 04:11:02 -05:00
ZZYZX
ef867c3415
Fixed arg0str for dynamic light actors
2018-02-04 03:37:41 -05:00
Christoph Oelckers
364ce773e3
- Update to UDMF spec.
2018-02-04 08:49:41 +01:00
alexey.lysiuk
af7648a151
Made PlayerRespawn skill definition consistent
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Now it works the same as AllowRespawn map definition in MAPINFO
2018-02-03 16:26:49 +02:00
alexey.lysiuk
d5bc0a1fa9
Uniform way to guard ACS stack and variables
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ACS VM stack and map/world/global variables arrays are now checked for out of bounds access
2018-02-03 14:39:01 +02:00
alexey.lysiuk
0f62cd67a5
Added compatibility entry for Ultimate Simplicity MAP04
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Now it's possible to get 100% kills on lower skill levels
2018-02-03 13:24:54 +02:00
Rachael Alexanderson
6697b9c3d1
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-02-01 08:04:32 -05:00
alexey.lysiuk
9a9c90a504
Fixed crash on exit caused by undefined class
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Referenced but undefined optional class does not abort loading with fatal error
For example, incorrect MorphProjectile's PlayerClass or MonsterClass caused crash during shutdown
2018-01-31 18:40:48 +02:00
Rachael Alexanderson
86be8b18f8
Merge branch 'materials' of https://github.com/coelckers/gzdoom
2018-01-31 00:13:19 -05:00
Rachael Alexanderson
4a34d82405
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-30 23:53:32 -05:00
Kevin Caccamo
1608e11f0d
Fix typo that made DepleteAmmo always use Secondary Ammo
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https://forum.zdoom.org/viewtopic.php?f=2&p=1038209
2018-01-30 23:52:48 -05:00
Rachael Alexanderson
80a23f3bb3
Merge commit 'refs/pull/417/head' of https://github.com/coelckers/gzdoom
2018-01-30 23:51:02 -05:00
Rachael Alexanderson
4381ce64d4
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-30 23:50:36 -05:00
Christoph Oelckers
8e90386567
- made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side.
2018-01-30 22:04:31 +01:00
alexey.lysiuk
35508bc8fb
Fixed resetting CVARs via internal menu CCMDs
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This restores functionality of reset to defaults/saved menu options
2018-01-30 16:32:16 +02:00
alexey.lysiuk
d9323b9740
Marked internal menu commands as safe
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This fixes soundfont/patchset/config selection menus in advanced sound options
2018-01-30 16:02:30 +02:00
alexey.lysiuk
c8b6e5719e
Restore unsafe execution context to its previous value
2018-01-30 15:56:45 +02:00
alexey.lysiuk
f4191f27cf
Marked two more CCMDs as unsafe
2018-01-30 15:42:03 +02:00
Magnus Norddahl
747ef8324e
- Improve sector light slightly for PBR
2018-01-29 19:09:24 +01:00
Christoph Oelckers
93686638b0
- let fluid_reverb and fluid_chorus default to 'off'.
2018-01-29 18:54:06 +01:00
Christoph Oelckers
2bb80e3d0b
- fixed: Upon resurrection, a monster must check if the current setting of the link flags (NOBLOCKMAP and NOSECTOR) match the defaults.
2018-01-29 18:18:31 +01:00
Christoph Oelckers
6107f36ad2
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
2018-01-29 18:00:55 +01:00
alexey.lysiuk
1e9fdca755
Made unsafe execution context check for CVARs more strict
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This prevents changing of non-mod CVARs from unsafe context for various code paths including set and toggle CCMDs
2018-01-29 15:20:35 +02:00
alexey.lysiuk
c7eea9b480
Marked a few more CCMDs as unsafe
2018-01-29 13:30:36 +02:00
Marisa Kirisame
f59d3eecde
Export GetSector() again, removed lightingdata assignment.
2018-01-28 21:25:19 +01:00
Christoph Oelckers
64921ea968
- use a more consistent setting for rendering fuzzy sprites with enhanced nightvision on.
2018-01-28 20:46:16 +01:00
Rachael Alexanderson
d17cc884f0
Merge commit 'refs/pull/417/head' of https://github.com/coelckers/gzdoom
2018-01-28 14:43:38 -05:00
Rachael Alexanderson
e094a04073
Merge commit 'refs/pull/416/head' of https://github.com/coelckers/gzdoom
2018-01-28 14:43:35 -05:00
Rachael Alexanderson
4126342bd3
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-28 14:11:37 -05:00
Rachael Alexanderson
89f373b606
Revert "Merge commit 'refs/pull/411/head' of https://github.com/coelckers/gzdoom "
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This reverts commit 799a308ef7
, reversing
changes made to 038654eb81
.
2018-01-28 13:48:26 -05:00
Marisa Kirisame
37d6a6839f
Removed some garbage changes
2018-01-28 19:44:32 +01:00
Marisa Kirisame
5c740551f3
Export sector effect pointers, fix missing pointer assignment on Lighting effect creation.
2018-01-28 19:41:26 +01:00
Marisa Kirisame
f88dced8f8
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
2018-01-28 17:45:36 +01:00
Alexander Wilms
55c6a14059
Added simple fatal error window for Linux
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There are three variants: KDE dialog, GTK+ window, SDL message box
https://forum.zdoom.org/viewtopic.php?t=57880
2018-01-28 17:03:10 +02:00
Marisa Kirisame
0181f3195c
Fix incorrect HitTexture reassignment in LineTrace.
2018-01-28 14:23:50 +01:00
alexey.lysiuk
11ec3b1de0
Added compatibility option for Demonfear MAP22
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Bridge beyond red skull door was raising too high
2018-01-28 14:34:31 +02:00
Christoph Oelckers
c1d2b54820
- let TexMan.GetName return the actual name for a texture that was created from a full path name.
2018-01-28 11:54:24 +01:00
alexey.lysiuk
6003625721
Silenced quad stereo message during startup
2018-01-28 11:41:00 +02:00
Christoph Oelckers
410749cf67
- compatibility node rebuild for Doom2's MAP25
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https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
Christoph Oelckers
f346709937
- new rocket smoke sprites by Talon1024.
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The old ones which are from Heretic have been removed as a consequence.
2018-01-28 08:37:56 +01:00
Rachael Alexanderson
73a3f36112
Merge commit 'refs/pull/410/head' of https://github.com/coelckers/gzdoom
2018-01-27 14:27:29 -05:00
Marisa Kirisame
8c41c387d7
Typo fix
2018-01-27 19:36:01 +01:00
Rachael Alexanderson
799a308ef7
Merge commit 'refs/pull/411/head' of https://github.com/coelckers/gzdoom
2018-01-27 13:01:28 -05:00
Rachael Alexanderson
038654eb81
Merge commit 'refs/pull/410/head' of https://github.com/coelckers/gzdoom
2018-01-27 13:01:22 -05:00
Rachael Alexanderson
2233d5e787
Merge branch 'materials' of https://github.com/coelckers/gzdoom
2018-01-27 12:56:31 -05:00
Rachael Alexanderson
60dc223b19
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-27 12:56:26 -05:00