Rachael Alexanderson
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dff45eb1f3
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- relicense some of my past work under BSD
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2020-01-01 07:38:06 -05:00 |
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Rachael Alexanderson
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5ae0ae885d
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- amend last commit: do it the other direction, too
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2020-01-01 01:28:42 -05:00 |
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Rachael Alexanderson
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aa4abfc977
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- added pixel ratio detection to supersampling detection for forcing linear scaling - this should likely make it so if there's ever an instance where a viewport pixel is smaller than a screen pixel, the screen should go to linear scaling now
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2020-01-01 00:25:48 -05:00 |
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Rachael Alexanderson
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5389d8ad1a
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- set sane limits for vid_scale_custompixelaspect
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2019-12-31 15:21:47 -05:00 |
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Rachael Alexanderson
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4bc923dddf
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- slight rearrange of vid_scalemode and menu update
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2019-12-31 10:41:30 -05:00 |
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Rachael Alexanderson
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903f448461
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- made linear scaling more user controlled
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2019-12-31 10:26:23 -05:00 |
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Rachael Alexanderson
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5d2d187b84
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- allow custom pixel ratio scaling
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2019-12-31 09:41:42 -05:00 |
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Rachael Alexanderson
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9ad628f6e5
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- fixed: strife conversations do not need to unnecessarily trigger the switch to 640x400
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2019-12-24 00:55:24 -05:00 |
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Rachael Alexanderson
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4ff8922006
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- reinstate 320x200 with the following caveat: it only functions outside of menus and console, and only when the dialogues and logs use the default font, the game will temporarily switch to 640x400 in these situations
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2019-12-23 23:14:08 -05:00 |
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Rachael Alexanderson
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f284567830
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- change vid_scalemode 6 to work similarly to 0 and 1 when vid_cropaspect is turned on
- add vid_scaletolowest
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2019-12-22 09:01:43 -05:00 |
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Rachael Alexanderson
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33483115cd
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- amend last commit: use VID_MIN_HEIGHT and VID_MIN_WIDTH macros in place of hardcoded values
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2019-12-20 03:31:44 -05:00 |
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Rachael Alexanderson
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a53652f36e
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- implement vid_scalemode = 6 - sets absolute minimum scaling to fill entire screen - useful for speeding up software rendering
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2019-12-20 03:05:44 -05:00 |
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Christoph Oelckers
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7346288bf5
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
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