Commit graph

722 commits

Author SHA1 Message Date
Magnus Norddahl
50c525161b Move wallsprite handling to r_wallsprite 2016-12-30 08:11:06 +01:00
Magnus Norddahl
98026c5711 Move player sprite handling to r_playersprite 2016-12-30 07:51:39 +01:00
Magnus Norddahl
bf237799bf Move particle drawing to r_particle 2016-12-30 07:26:25 +01:00
Magnus Norddahl
f133b4caa4 Move vissprite to its own file 2016-12-30 07:15:10 +01:00
Magnus Norddahl
80e369541a Move visplane_t to its own file 2016-12-30 06:42:20 +01:00
Magnus Norddahl
41d0e7c663 Move portal drawing to r_portal 2016-12-30 06:08:47 +01:00
Magnus Norddahl
60c0dcc3c7 Move openings to r_memory 2016-12-30 05:35:25 +01:00
Magnus Norddahl
d3056d2679 Split poly_triangle into multiple files 2016-12-30 02:20:24 +01:00
Rachael Alexanderson
07f22a090c Merge https://github.com/coelckers/gzdoom 2016-12-28 21:16:14 -05:00
Rachael Alexanderson
cab1b60ffc - Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file. 2016-12-29 01:30:54 +01:00
Magnus Norddahl
1b284ecf3b Create files for clip, draw and portal segments 2016-12-28 07:04:13 +01:00
Magnus Norddahl
2659090e1c Move renders into folders 2016-12-27 06:31:55 +01:00
Magnus Norddahl
66b9e2208d Draw a rect where the voxels would be 2016-12-25 11:07:50 +01:00
Magnus Norddahl
ced7bdf94a Remove rt drawer family and the infrastructure supporting it 2016-12-25 05:46:16 +01:00
Christoph Oelckers
a825d1d92f Merge branch 'ssao' of https://github.com/dpjudas/dpDoom 2016-12-22 12:40:57 +01:00
Magnus Norddahl
012565228d Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/r_segs.cpp
2016-12-10 00:08:56 +01:00
Rachael Alexanderson
d1379e26f5 Revert "- moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more."
This reverts commit 15cf9d36a9.
2016-12-09 09:14:01 -05:00
Christoph Oelckers
56f37185b2 - let's be a bit clearer and not name non-Build stuff with Build terms.
(cherry picked from commit f3389ff5b7)
2016-12-09 08:42:35 -05:00
Christoph Oelckers
15cf9d36a9 - moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more.
(cherry picked from commit 34d551fe1f)

# Conflicts:
#	src/r_segs.cpp
2016-12-09 08:39:58 -05:00
Christoph Oelckers
b709db3fd3 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-09 13:32:05 +01:00
Christoph Oelckers
f3389ff5b7 - let's be a bit clearer and not name non-Build stuff with Build terms. 2016-12-09 12:21:27 +01:00
Christoph Oelckers
34d551fe1f - moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more. 2016-12-09 11:49:18 +01:00
Rachael Alexanderson
c53030d550 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-09 03:00:05 -05:00
Edoardo Prezioso
67b2e2f52e - Remove valgrind code, now that the assembly stuff is gone. 2016-12-08 22:44:23 +01:00
Christoph Oelckers
f547daccc8 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-12-07 22:51:05 +01:00
Magnus Norddahl
9ed02a6aec Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/doomtype.h
#	src/r_drawt.cpp
2016-12-07 18:35:27 +01:00
Magnus Norddahl
beb70d7dfa Merge remote-tracking branch 'origin/zdoom_multithreaded' into qzdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/r_3dfloors.cpp
#	src/r_bsp.cpp
#	src/r_bsp.h
#	src/r_draw.h
#	src/r_main.cpp
#	src/r_main.h
#	src/r_plane.cpp
#	src/r_plane.h
#	src/r_segs.cpp
#	src/r_segs.h
#	src/r_swrenderer.cpp
#	src/r_things.cpp
#	src/r_things.h
#	src/r_thread.cpp
#	src/r_thread.h
#	src/v_draw.cpp
#	src/win32/fb_d3d9.cpp
2016-12-07 18:22:02 +01:00
Christoph Oelckers
42346c58d3 - disabled assembly entirely to make the MT drawer submission compile.
This still requires a review of the two non-drawer functions that get 'lost'.
2016-12-07 12:31:43 +01:00
Magnus Norddahl
3ff91807b8 Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
Rachael Alexanderson
a78b713f4b Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/v_video.cpp
2016-12-06 18:19:08 -05:00
Magnus Norddahl
dfbd7fd2ad Add drawer commands for pal mode 2016-12-05 10:44:24 +01:00
Magnus Norddahl
8a12d040de Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/r_draw.cpp
#	src/r_draw.h
2016-12-05 08:22:04 +01:00
Magnus Norddahl
e09c7d239f Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
Christoph Oelckers
c927aca2a0 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers
b0f3121bec - split up zscript/shared/inventory.txt.
- moved health items to their own file.
- scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method.
- fixed: bit fields in global variables were not correctly written.

This should conclude the inventory cleanup. It is now possible again to find things in there.
2016-11-30 13:36:13 +01:00
Christoph Oelckers
229c55ce61 - moved ammo to its own file, including the backpack.
- moved weapon declarations to their own header.
2016-11-30 12:24:50 +01:00
Christoph Oelckers
014e04ce82 - copied inventory files to their own folder.
It's about time this stuff is getting cleaned up seriously. Both a_pickups.cpp and a_artifacts.cpp are so overstuffed that it has become a chore finding stuff in there.
2016-11-30 10:28:02 +01:00
Christoph Oelckers
9193466572 - scriptified ASecurityCamera and AAimingCamera.
This concludes this round of script converesions of internal classes.
2016-11-29 20:16:14 +01:00
Christoph Oelckers
a13e23dbe6 - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
Edoardo Prezioso
7474be6284 - Fixed GCC/Clang compiler errors and warnings. 2016-11-29 19:46:38 +01:00
Christoph Oelckers
0c969746d0 - scriptified Hexen's spike, which was the last remaining item in the game directories.
- added a BlockThingsIterator for scripts.
2016-11-29 18:42:48 +01:00
Christoph Oelckers
f17f6c30c2 - scriptified the Heresiarch. 2016-11-29 17:17:10 +01:00
Christoph Oelckers
e01f680b72 - scriptified the Mauler, completing Strife. 2016-11-29 14:32:49 +01:00
Christoph Oelckers
3af9232fca - scriptified a_strifeitems.cpp and a_debris.cpp.
- Changed the glass shards so that they do not have to override FloorBounceMissile. It was the only place where this was virtually overridden and provided little usefulness.
- made 'out' variables work.
- fixed virtual call handling for HandlePickup.
2016-11-29 12:17:05 +01:00
Rachael Alexanderson
17c4c4a384 - Fixed: Linker now searches for r_drawerasm.obj in the proper place. This probably broke on Mac and Linux. :( 2016-11-28 20:29:57 -05:00
Rachael Alexanderson
37078f7fef - Fixed: CMake now asks DrawerGen to drop its output into the build folder instead of the source folder. Fixes a linker error. 2016-11-28 19:48:44 -05:00
Christoph Oelckers
caef5344b0 - scriptified a_thingstoblowup.cpp.
- changed the power crystal floor movement to use DFloor instead of an incomplete in-place hack to ensure that everything is processed properly.
2016-11-28 21:33:14 +01:00
Christoph Oelckers
dd5494d848 - scriptified Stalker and Sentinel. 2016-11-28 19:56:16 +01:00
Christoph Oelckers
360cbfba2a - scriptified Oracle, Programmer and Rebels. 2016-11-28 19:42:26 +01:00
Christoph Oelckers
119bcb924d - scriptified the Loremaster. 2016-11-28 18:59:57 +01:00
Christoph Oelckers
bf1c2a7e51 - scriptified the Inquisitor. 2016-11-28 18:49:25 +01:00
Christoph Oelckers
b8cf377d9e - scriptified the Crusader. 2016-11-28 18:36:13 +01:00
Magnus Norddahl
e9e7839133 Create drawergen tool 2016-11-28 17:31:56 +01:00
Christoph Oelckers
53318f4bde - scriptified Reaver and Templar. 2016-11-28 15:51:07 +01:00
Christoph Oelckers
c9a4087c18 - scriptified a_entityboss.cpp. 2016-11-28 13:11:27 +01:00
Christoph Oelckers
dc9ee0727a - scriptified a_spectral.cpp.
- consolidated A_Tracer and A_Tracer2.

Note that this commit temporarily disables a few features in order to make it compile.
2016-11-28 12:55:33 +01:00
Christoph Oelckers
b171d6e21f - scriptified a_alienspectres.cpp. 2016-11-28 11:52:03 +01:00
Christoph Oelckers
7ea9f60464 - scriptified the Acolyte. 2016-11-28 10:41:36 +01:00
Christoph Oelckers
d4427e696d - scriptified Hexen's Banishment Device. 2016-11-28 01:30:36 +01:00
Christoph Oelckers
ebd2c27e0a - scriptified Hexen's Bloodscourge and Serpent.
- merged the FrontBlock searcher for the Bloodscourge into RoughMonsterSearch. This also fixes the bug that the searcher was not initialized properly for the MageBoss.
2016-11-28 00:49:10 +01:00
Christoph Oelckers
f9a1388066 - scriptified Hexen's lightning weapon. 2016-11-27 22:14:18 +01:00
Christoph Oelckers
5ce5466e18 - scriptified hexenspecialdecs.
- made '->' a single token. Although ZScript does not use it, the parser tends to get confused and fatally chokes on leftover arrows so this ensures more robust error handling.
2016-11-27 20:14:43 +01:00
Christoph Oelckers
b0ddba2240 Merge branch 'master' of c:\Programming\Doom-Dev\zdoom_\ into zscript 2016-11-27 16:31:26 +01:00
Christoph Oelckers
096c51d546 - changed AInventory::HandlePickup to work iteratively instead of recursively.
Two reasons for this:

1. if this has to be routed through the VM each recursion will cost 1000 bytes of stack space which simply is not good.
2. having the virtual function only care about the item itself but not the entire inventory chain is a lot less error prone for scripting.

Since the scripting interface needs a separate caller function anyway this seemed like a good time to change it. The same will be done for the other chained inventory handlers as well.
2016-11-27 16:24:31 +01:00
Magnus Norddahl
057060022a Merge remote-tracking branch 'gzdoom/master' into ssao 2016-11-27 09:59:57 +01:00
Christoph Oelckers
ab03b016e9 - scriptified the IceGuy. 2016-11-27 00:41:06 +01:00
Christoph Oelckers
796c262285 - scriptified the Quietus. 2016-11-26 23:05:16 +01:00
Christoph Oelckers
80f233cd0b - scriptified the fighter's fist. 2016-11-26 22:25:49 +01:00
Christoph Oelckers
178db4bb09 - scriptified the fighter's hammer. 2016-11-26 21:39:20 +01:00
Christoph Oelckers
bdad526f62 - scriptified the Fighter's axe. 2016-11-26 21:03:00 +01:00
Christoph Oelckers
997e4a2ac4 - scriptified the remaining Cleric weapons. 2016-11-26 19:23:22 +01:00
Christoph Oelckers
659a592f16 - scriptified Korax. 2016-11-26 16:25:10 +01:00
Christoph Oelckers
4fcb397346 - scriptified the remaining parts of the Wraithverge. 2016-11-26 14:06:41 +01:00
Christoph Oelckers
bc1e4eff72 - scriptified the Cleric's flame weapon. Also fixed the angle calculations for the circle flame. 2016-11-26 10:30:41 +01:00
Christoph Oelckers
f508a57bb8 - scriptified ArtiBoostArmor. 2016-11-26 10:08:25 +01:00
Christoph Oelckers
4e802652c7 - scriptified ArtiBlastRadius. 2016-11-26 09:51:14 +01:00
Christoph Oelckers
7385cd70c0 - scriptified the Minotaur.
Interesting tidbit: The damage calculation in P_MinotaurSlam had been incorrect for the Heretic version since the friendly Hexen Dark Servant was added, but nobody ever noticed in 14 years...
2016-11-26 01:14:47 +01:00
Christoph Oelckers
6e1c6c4b33 - scriptified ArtiTeleport.
- shortened ArtiEgg and ArtiPork's use state to a single function.
2016-11-25 19:52:35 +01:00
Christoph Oelckers
0d6f37835f - completed Heretic scriptification with the two remaining artifacts. 2016-11-25 18:41:00 +01:00
Christoph Oelckers
4f370ba181 - scriptified the Phoenix Rod, completing the Heretic weapons. 2016-11-25 18:13:08 +01:00
Christoph Oelckers
aa4b3bb230 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-24 09:58:29 +01:00
Rachael Alexanderson
2de7f67b7f Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-24 01:31:18 -05:00
Braden Obrzut
dc11b63157 - Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation. 2016-11-24 00:47:53 -05:00
Magnus Norddahl
47aaf781c6 Split RenderPolyScene into two to allow rendering from multiple viewpoints 2016-11-24 05:51:37 +01:00
Christoph Oelckers
3e890d182b - scriptified D'Sparil.
- added retrieval of defaults from an actor pointer.
2016-11-24 01:23:35 +01:00
Christoph Oelckers
5e67cf79d3 - scriptified the Ironlich. 2016-11-23 21:26:59 +01:00
Christoph Oelckers
1a20a5b999 - scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now. 2016-11-23 19:47:09 +01:00
Christoph Oelckers
d1f5d916c2 Merge branch 'master' into zscript 2016-11-23 14:39:14 +01:00
Rachael Alexanderson
78db0a0d06 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-23 01:43:12 -05:00
Braden Obrzut
789315bb4a - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
- It appears that CMake added native support for building rc files with MinGW at some point so removed manual rc compiling code.
2016-11-22 22:41:32 -05:00
Christoph Oelckers
bbb0778fd4 - scriptified Chicken and Pig - not tested yet, because other things have priority. 2016-11-22 12:21:55 +01:00
Christoph Oelckers
360436c201 - scriptified the scripted marines.
- fixed symbol name generation for native functions.
- moved PrintableName to VMFunction so that native functions also have this information.
2016-11-21 19:09:58 +01:00
Kyle Evans
3270b20045 Remove non-existant source file 2016-11-20 21:33:23 -06:00
Magnus Norddahl
7ac0cace7d Stop copying the matrix and remove r_triangle 2016-11-20 02:07:55 +01:00
Magnus Norddahl
b4eb49678a Cache the optimized bitcode (note: this adds LLVMBitWriter as a dependency) 2016-11-19 17:14:37 +01:00
Christoph Oelckers
7ff5069617 - added all missing things to enable the scriptified version of A_BrainSpit.
This uses a global function, this has been placed into DObject for now because the scripting interface does not allow non-class-owned functions yet.
2016-11-18 22:12:53 +01:00
Christoph Oelckers
21a1d5ffc8 - scriptified Hexen's Wraith and parts of the Spike. 2016-11-17 00:44:43 +01:00
Magnus Norddahl
ff2ab61abc Added decals 2016-11-16 23:34:05 +01:00
Christoph Oelckers
7a29e6cfdc - scriptified Hexen's fog. 2016-11-16 20:00:25 +01:00
Magnus Norddahl
712e032573 Remove swrenderer2 2016-11-16 19:44:11 +01:00
Christoph Oelckers
633da6e5d8 - scriptified two of the Acolyte's functions.
- added a DActorIterator class.
- fixed: It was not possible to have functions of the same name in two different classes because the name they were searched for was not qualified by the class. Changed so that the class name is included now, but to avoid renaming several hundreds of functions all at once, if the search fails, it will repeat with 'Actor' as class name.

This commit contains preparations for scriptifying Hexen's Dragon, but that doesn't work yet so it's not included.
2016-11-16 01:36:21 +01:00
Christoph Oelckers
6e223ebc21 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	src/CMakeLists.txt
#	wadsrc/static/actors/doom/doomarmor.txt
#	wadsrc/static/decorate.txt
2016-11-15 11:36:59 +01:00
Christoph Oelckers
196986ae6b Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-15 11:25:42 +01:00
Christoph Oelckers
85ff172ee3 Merge remote-tracking branch 'remotes/origin/master' into zscript 2016-11-14 15:03:14 +01:00
Magnus Norddahl
3673338644 Split r_poly into multiple files handling each aspect of rendering a scene 2016-11-14 14:19:48 +01:00
Rachael Alexanderson
87e9ba0f05 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-12 22:31:05 -05:00
Braden Obrzut
9342898361 - Added support for GTK3 (thanks to "MineyMe" and edward-san)
- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API.
- Removed requirement to link to GTK in order to compile with GTK support.
	- GTK is no longer init'd if the GTK IWAD picker is not used.
	- Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed.
	- Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code.
2016-11-12 18:32:09 -05:00
Christoph Oelckers
49ef541513 - scriptified Hexen's Firedemon. 2016-11-12 19:16:47 +01:00
Christoph Oelckers
213b3f1fe4 - scriptified Hexen's Centaur. 2016-11-12 17:21:11 +01:00
Christoph Oelckers
8f8017836f - scriptified Hexen's Bishop. 2016-11-12 16:32:26 +01:00
Magnus Norddahl
402227d6b6 Add some intersection tests useful for culling 2016-11-12 14:55:14 +01:00
Christoph Oelckers
fe74a14431 - fixed: A_GiveInventory should not try to give stuff to an owned inventory item, because it doesn't own its Inventory pointer - it is used for the linked list of the owner's inventory. 2016-11-12 14:48:10 +01:00
Magnus Norddahl
c852b6c5e9 Add codegen for one of the triangle variants 2016-11-12 00:50:21 +01:00
Christoph Oelckers
14a9c13113 - scriptified Heretic's wizard. 2016-11-11 23:32:13 +01:00
Christoph Oelckers
a5f9eb5be1 - Scriptified Heretic's knight. 2016-11-11 22:14:29 +01:00
Christoph Oelckers
e0bd6a2c0a - fixed a memory leak in the compiler.
- removed test Printfs.
2016-11-10 13:37:38 +01:00
Christoph Oelckers
5c7affd102 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-08 14:31:10 +01:00
Magnus Norddahl
cb4b74e0c3 Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads 2016-11-08 14:28:58 +01:00
Christoph Oelckers
cf9cdeb480 - scriptified the Revenant's code. 2016-11-07 23:16:25 +01:00
Magnus Norddahl
237f54f4be Toying with triangle drawer and GL BSP nodes 2016-11-07 09:25:12 +01:00
Magnus Norddahl
4e717cd9ee Merge remote-tracking branch 'origin/triangledrawer' into qzdoom 2016-11-07 04:30:28 +01:00
Christoph Oelckers
b206d19df4 - fixed: RegAvailability never set the number of allocated registers to more than 32.
- fixed register allocation in ?: operator which was quite broken.
2016-11-07 01:10:56 +01:00
Christoph Oelckers
ca878b5e6b Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-11-05 10:40:02 +01:00
Rachael Alexanderson
2fe5cb4f77 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-04 23:53:05 -04:00
Braden Obrzut
dd1f72bbf9 - Check the version of FMOD in CMake to produce an error on the condition that OpenAL is also enabled and the FMOD version is low enough to also export Xiph symbols. 2016-11-04 23:27:04 -04:00
Christoph Oelckers
010fd038be - scriptified A_KeenDie.
- added an 'exact' parameter to FThinkerIterator's Next function. This is mainly for scripting which allows to do a lot more checks natively when running the iterator while looking for one specific class.
2016-11-05 01:19:41 +01:00
Christoph Oelckers
570572fcf2 - scriptified a_hereticimp.cpp.
- fixed the comparison against 0 simplification which did not negate the result for '=='.
2016-11-02 11:44:48 +01:00
Magnus Norddahl
a1ba371eed Added triangle drawer to the software renderer 2016-10-31 06:09:46 +01:00
Christoph Oelckers
2857fac338 - scriptified a_archvile.cpp.
- fixed the type checks for the conditional operator.
2016-10-30 18:41:39 +01:00
Christoph Oelckers
f8ccda2dc8 - scriptified A_Mushroom to test something a bit more complex.
- fixed: FxMinusSign trashed local variables that were used with negation.
- fixed: FxConditional only handled ints and floats, but not pointers and strings.
- fixed: A 'no states in non-actors' error was triggered, even for classes without any states.
2016-10-30 14:00:11 +01:00
Christoph Oelckers
7f2350cf64 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-29 16:08:46 +02:00
Christoph Oelckers
e94b4cc74e Merge branch 'master' into zscript 2016-10-29 11:20:32 +02:00
Rachael Alexanderson
9ed45c7e03 Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-26 22:06:25 -04:00
Jason A. Yundt
4c420938c9 - Added install rules so that 'make install' works. 2016-10-26 20:57:42 -04:00
Christoph Oelckers
d32d52c0b9 - scriptified a_spidermaster.cpp.
- fixed bad assert in XOR_RK instruction.
2016-10-26 17:21:25 +02:00
Christoph Oelckers
823c52aeb2 - scriptified the functions in a_possessed.cpp and added the needed exports and constants.
- fixed: Script functions did not receive the function name when being created.
- relaxed the asserts for PARAM_STATE, because the VM knows nothing about ATAG_STATE. Any state variable's content (e.g. Actor.SeeState) will receive ATAG_GENERIC, rather than ATAG_STATE.
- added a 'NeedResult' flag so that certain operations can create shorter code if the result of the expression is not needed. So far only used for postdecrement/increment statements on local variables (which is the most frequent case where this matters.)
- fixed postincrement and decrement for local variables. Due to the result preservation semantics it created faulty code.
2016-10-26 11:30:30 +02:00
Christoph Oelckers
6d0dad3b38 - scriptified the code for the Demon and DoomImp. 2016-10-25 14:41:58 +02:00
Christoph Oelckers
ae728cc61a - made the count flags and NOBLOCKMAP and NOSECTOR read-only. These require special treatment to work which can only be done by a setter function. 2016-10-25 09:55:13 +02:00
Christoph Oelckers
5b952b116a - named class functions are working. Yay!!
- converted A_BspiAttack and A_BabyMetal to script functions to test the implementation.
2016-10-23 14:26:33 +02:00
Magnus Norddahl
be2c50f11c Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
raa-eruanna
68efdf5cef - Fixed: Added linker flags for Linux to prevent crashes using LLVM. Using fix found by dpJudas. 2016-10-18 18:21:22 -04:00
Christoph Oelckers
938ab4ca70 - implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
- fixed: FxBinary::ResolveLR' check for numeric operations was incomplete. Like far too many other places it just assumed that everything with ValueType->GetRegType() == REGT_INT is a numeric type, but for names this is not the case.
2016-10-17 15:17:48 +02:00
Magnus Norddahl
f8f710d9e2 Fix linker errors on Windows 2016-10-17 01:17:48 +02:00
Magnus Norddahl
dfed525e18 macOS warnings and build fix 2016-10-16 23:18:56 +02:00
Christoph Oelckers
b03489a43c Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-16 08:51:13 +02:00
Christoph Oelckers
091da92819 - Added AStateProvider class which is used to define the special action function behavior of weapons and custom inventorys. The class itself does not do anything, but the compiler will use it to set up the action function prototypes differently which in turn will be used to do type checking during code generation. 2016-10-15 15:10:48 +02:00
Magnus Norddahl
491a4e28c0 Move true color sky drawing to its own drawers and chamge r_stretchsky to false as the new drawers can fade to a solid color 2016-10-15 15:04:14 +02:00
Christoph Oelckers
2cb5839c11 - count errors in the parser and abort afterward if there were some.
- use FScriptPosition's error counter throughout the compiler so that there is only one counter for everything, not two.

Parts of the compiler use FScriptPosition, so this is easier to handle than having a separate counter in the compiler class. It also avoids having to pass the compiler object to any function where an error may be output. The TreeNodes contain sufficient data to be converted to an FScriptPosition and using that for error message formatting.
2016-10-15 12:15:25 +02:00
Christoph Oelckers
f86e64e712 - renamed thingdef_expression to codegen. Eventually this needs to be split up into smaller units because the file is already quite large and there's still a lot to add here. 2016-10-15 10:39:58 +02:00
Christoph Oelckers
a72fbb771f - separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code. 2016-10-13 00:53:59 +02:00