Christoph Oelckers
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c47c7421a3
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- route all glColor calls through render state.
- add sector links to dynamic lights.
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2014-05-11 22:57:42 +02:00 |
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Christoph Oelckers
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978ace241c
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- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
- removed cm parameter from many functions.
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2014-05-11 21:47:54 +02:00 |
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Christoph Oelckers
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b09405a8bd
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- changed rendering of glowing walls so that it doesn't require an additional vertex attribute, just pass the floor and ceiling planes as uniforms.
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2014-05-10 17:09:43 +02:00 |
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Christoph Oelckers
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1d4ea9f162
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- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
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2014-05-08 09:48:39 +02:00 |
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Christoph Oelckers
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61af682be9
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- made some alterations to last commit after reviewing how the broken code managed to get into GZDoom.
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2013-08-27 23:53:14 +02:00 |
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Christoph Oelckers
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e6f571729f
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- fixed: When calculating an y-texture offset the scale was multiplied with instead of divided by.
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2013-08-27 23:31:23 +02:00 |
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Christoph Oelckers
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a73d1b792c
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- fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere.
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2013-06-23 10:17:58 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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