- fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere.

This commit is contained in:
Christoph Oelckers 2013-06-23 10:17:58 +02:00
parent 399d0974ab
commit a73d1b792c
2 changed files with 6 additions and 6 deletions

View file

@ -118,7 +118,7 @@ public:
fixed_t viewdistance;
BYTE lightlevel;
int lightlevel;
BYTE type;
BYTE flags;
short rellight;

View file

@ -1098,7 +1098,7 @@ void GLWall::BuildFFBlock(seg_t * seg, F3DFloor * rover,
float to;
lightlist_t * light;
bool translucent;
byte savelight=lightlevel;
int savelight=lightlevel;
FColormap savecolor=Colormap;
float ul;
float texlength;
@ -1108,12 +1108,12 @@ void GLWall::BuildFFBlock(seg_t * seg, F3DFloor * rover,
{
if (!gl_fixedcolormap)
{
// this may not yet be done!
// this may not yet be done
light=P_GetPlaneLight(rover->target, rover->top.plane,true);
Colormap.Clear();
Colormap.LightColor=(light->extra_colormap)->Fade;
// the fog plane defines the light level, not the front sector!
lightlevel=*light->p_lightlevel;
// the fog plane defines the light level, not the front sector
lightlevel = gl_ClampLight(*light->p_lightlevel);
gltexture=NULL;
type=RENDERWALL_FFBLOCK;
}
@ -1520,7 +1520,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
int rel = 0;
int orglightlevel = gl_ClampLight(frontsector->lightlevel);
lightlevel = seg->sidedef->GetLightLevel(!!(flags&GLWF_FOGGY), orglightlevel, false, &rel);
lightlevel = gl_ClampLight(seg->sidedef->GetLightLevel(!!(flags&GLWF_FOGGY), orglightlevel, false, &rel));
if (orglightlevel >= 253) // with the software renderer fake contrast won't be visible above this.
{
rellight = 0;