Commit graph

24 commits

Author SHA1 Message Date
Christoph Oelckers
71d1138376 - refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
2017-01-08 14:39:16 +01:00
Christoph Oelckers
c02281a439 - refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals. 2017-01-07 19:32:24 +01:00
Christoph Oelckers
b11c8fef57 - renamed a few variables for clarity. 2017-01-06 11:56:17 +01:00
Christoph Oelckers
be508bc670 - adjust to using msecnode_t's. 2016-12-26 12:11:55 +01:00
ZZYZX
6f16597668 GL renderer now uses RenderRadius links too 2016-12-25 23:46:03 +01:00
Christoph Oelckers
b3b5cb2fa4 - fixed: Lines with both sides in the same sector but an active portal may not be discarded early. 2016-11-17 23:13:17 +01:00
Christoph Oelckers
8b6e09ca09 - changed the license of the OpenGL renderer to LGPL v3.
This was done to clean up the license and to ensure that any commercial fork of the engine has to obey the far stricter requirements concerning source distribution. The old license was compatible with GPLv2 whereas combining GPLv2 and LGPLv3 force a license upgrade to GPLv3. The license of code that originates from ZDoomGL has not been changed.
2016-09-14 20:01:13 +02:00
Christoph Oelckers
54a120d612 - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
This solves the most severe occurences of sprites being drawn in front of a portal's contents. It is not a full fix, though, there's still some extreme cases where portals may glitch if some stuff gets between the camera and the actual portal area.
Normally this has to perform a full check of the subsector against the portal's camera-facing linedefs but that's too costly for those rare cases where it may be an issue.
2016-07-23 10:23:34 +02:00
Christoph Oelckers
21283b18f4 - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
Christoph Oelckers
6450752399 - made it compile again.
The software renderer float conversion removed viewx and viewy which are still needed for efficient position checks against nodes without constant float->fixed conversions.
2016-04-23 10:50:19 +02:00
Christoph Oelckers
aa12772e07 - crash fix and minor optimization. 2016-04-20 13:18:53 +02:00
Christoph Oelckers
1f32f5a258 - some minor fixing and cleanup on gL portal code. 2016-04-20 11:39:41 +02:00
Christoph Oelckers
573d80f144 - render sproites through sector portals. 2016-04-18 23:52:15 +02:00
Christoph Oelckers
0d7bd368fa - added some fudging to draw the outer linedefs of a portal area.
This is needed so that polyportals get rendered correctly. For non-polyportals these will normally be outside the portal window and just be discarded.
2016-04-17 15:46:04 +02:00
Christoph Oelckers
bffb7444a0 - removed portal check for distance check in GL code. 2016-04-13 19:33:45 +02:00
Christoph Oelckers
37f43617d9 - make distance check 3D and use proper viewpoint. 2016-04-13 11:35:05 +02:00
Christoph Oelckers
bec3208efd - added support for distancecheck property. 2016-04-12 19:50:29 +02:00
Christoph Oelckers
5a2eac8f15 - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
Christoph Oelckers
bd9907f20f - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
Christoph Oelckers
3c16a23865 - when rendering mirrors, discard subsectors lying behind them. 2016-01-27 12:02:43 +01:00
Christoph Oelckers
9f1f17c306 - fixed: The PolyBSPs weren't fully initialized. Some GZDoom-only fields in the segs were skipped. 2014-10-14 08:54:08 +02:00
Christoph Oelckers
904cc2e158 - some code cleanup. 2014-08-23 18:54:24 +02:00
Christoph Oelckers
1d4ea9f162 - removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit. 2014-05-08 09:48:39 +02:00
Christoph Oelckers
399d0974ab - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00