Commit graph

2586 commits

Author SHA1 Message Date
Rachael Alexanderson
d1c6d8543b Merge https://github.com/coelckers/gzdoom 2017-05-13 04:17:54 -04:00
Christoph Oelckers
fcafed4e27 - reordered the IWADs so that the BFG editions are listed after the regular Doom IWADs and Freedoom before Heretic. 2017-05-13 09:44:33 +02:00
Rachael Alexanderson
d907f18e4c Merge https://github.com/coelckers/gzdoom 2017-05-12 07:45:46 -04:00
Gaerzi
5736345e54 Load voices.wad in SVE
Also put SVE along with the other Strife IWADs so they'll be listed together.
2017-05-11 19:08:34 +02:00
Rachael Alexanderson
029788976d - fully fix Strife1.wad's MAP10 shooting range.
- added the following compatibility.txt properties: setsectortexture, setsectorlight
2017-05-11 18:56:02 +02:00
Rachael Alexanderson
9c97ab0b1e - fix tabs in compatibility.txt in the entry for doom2 map21 2017-05-11 18:56:02 +02:00
Christoph Oelckers
71b6d0113e - added a compatibility fix for some broken sectors in Doom2's MAP21. 2017-05-11 11:20:28 +02:00
Christoph Oelckers
b02ebd98ab - add a missing texture to Doom2's MAP27. 2017-05-11 10:03:07 +02:00
Rachael Alexanderson
ac244b3229 Merge https://github.com/coelckers/gzdoom 2017-05-10 05:15:49 -04:00
alexey.lysiuk
60fe34349e Fixed applying of speed factor to player
Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 16:54:22 +03:00
Rachael Alexanderson
0941cda7cc Merge https://github.com/coelckers/gzdoom 2017-05-07 05:07:22 -04:00
Christoph Oelckers
2edae42822 - fixed display of WIPAR lump on Doom intermission screen. 2017-05-07 10:29:58 +02:00
alexey.lysiuk
78b724e280 Par time on stat screen doesn't need tics-to-seconds adjustment
Fixes https://forum.zdoom.org/viewtopic.php?t=56307
There was no such adjustment before scriptification of stat screen
2017-05-07 10:10:26 +03:00
Rachael Alexanderson
1cb8d80b25 - Added Gez's heretic wall texture compatibility fixes for E4M7. https://forum.zdoom.org/viewtopic.php?p=995663#p995663 2017-05-06 17:25:43 -04:00
alexey.lysiuk
454f553ea4 Fixed minor issues in Heretic maps (cosmetic mostly) via compatibility
# Conflicts:
#	wadsrc/static/compatibility.txt
2017-05-06 19:43:35 +02:00
alexey.lysiuk
85bb5192b3 Replaced sectorflooroffset with more generic compatibility parameter
New parameter setsectoroffset can set offset of floor or ceiling

# Conflicts:
#	src/compatibility.cpp
2017-05-06 19:43:35 +02:00
Chris Robinson
996ce4497d Add a resampler option for the OpenAL backend 2017-05-06 18:07:31 +02:00
Christoph Oelckers
ce0547aacb - fixed: The player speed factor was only retrieved from the topmost item in the inventory. 2017-05-06 10:58:16 +02:00
Rachael Alexanderson
678949ccd4 Merge https://github.com/coelckers/gzdoom 2017-05-06 00:52:02 -04:00
Christoph Oelckers
bb12dabe2b - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
Rachael Alexanderson
fa3846ccc6 Merge https://github.com/coelckers/gzdoom 2017-05-05 00:36:22 -04:00
Christoph Oelckers
7308979c44 - fixed bad state label in A_SerpentHeadCheck. 2017-05-04 22:53:14 +02:00
Christoph Oelckers
5bbf173b4e - fixed: SBARINFO based status bars got the wrong color for automap HUD highlights when playing Doom. 2017-05-04 11:37:36 +02:00
Rachael Alexanderson
118976129d Merge https://github.com/coelckers/gzdoom 2017-05-04 02:38:13 -04:00
Christoph Oelckers
0877539315 - fixed: The Talisman powerup for SVE was given to the wrong actor. 2017-05-03 22:07:33 +02:00
Rachael Alexanderson
a59336908c Merge https://github.com/coelckers/gzdoom 2017-05-02 03:13:40 -04:00
Christoph Oelckers
79ef7989fc - moved the software renderer's dynamic light option into the dynamic light menu to avoid confusion.
Todo: Review the other options and make sure they apply to both renderers.
2017-05-01 22:04:54 +02:00
Christoph Oelckers
050acc9271 - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
2017-05-01 21:25:54 +02:00
Rachael Alexanderson
ebf33ed24e Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/posix/cocoa/i_video.mm
2017-04-30 22:16:01 -04:00
Christoph Oelckers
b84f7bcada - scriptified the weapon firing logic. 2017-05-01 01:55:35 +02:00
Christoph Oelckers
abee2805cb - the last scriptified bits of P_PlayerThink. 2017-05-01 00:27:58 +02:00
Chris Robinson
6044c876ab Update LASTRUNVERSION to handle the snd_hrtf change
Also snd_hrtf now uses -1 for "auto" and 0 for "off", which makes more sense.
2017-05-01 00:26:28 +02:00
Christoph Oelckers
6e25c34fda - more player code exported 2017-04-30 22:17:51 +02:00
Christoph Oelckers
10deb5ce56 - exported P_PlayerThink to ZScript. 2017-04-30 22:17:50 +02:00
Rachael Alexanderson
588d028499 Merge https://github.com/coelckers/gzdoom 2017-04-30 16:00:52 -04:00
Chris Robinson
49449e623e Make an advanced sound option for snd_hrtf 2017-04-30 18:41:39 +02:00
alexey.lysiuk
79654fa15b Cleanup after mod_dumb CVAR removal
This fixes the following warnings on startup without configuration file:
Script error, "gzdoom.pk3:menudef.txt" line 1727:
Unknown CVar mod_dumb
Script error, "gzdoom.pk3:menudef.txt" line 1728:
Unknown CVar mod_dumb
Script error, "gzdoom.pk3:menudef.txt" line 1729:
Unknown CVar mod_dumb
Script error, "gzdoom.pk3:menudef.txt" line 1731:
Unknown CVar mod_dumb
2017-04-29 10:27:59 +03:00
Rachael Alexanderson
9fc2f805de Merge https://github.com/coelckers/gzdoom 2017-04-27 14:29:28 -04:00
Christoph Oelckers
c3f9b4a5ee - silenced a few float truncation warnings that get printed in developer mode. 2017-04-27 10:23:31 +02:00
Rachael Alexanderson
6fa7c9ee0c Merge https://github.com/coelckers/gzdoom 2017-04-25 20:54:45 -04:00
alexey.lysiuk
cc786bada6 Fixed crash when mouse is moved right after saving of game has been triggered
https://forum.zdoom.org/viewtopic.php?t=56060
https://forum.zdoom.org/viewtopic.php?t=49369&start=105#p992821
https://forum.drdteam.org/viewtopic.php?t=7607
2017-04-25 10:57:55 +03:00
Rachael Alexanderson
88f8c4afcc Merge https://github.com/coelckers/gzdoom 2017-04-24 08:09:34 -04:00
Christoph Oelckers
9308e45575 - include strifehelp.acs when building gzdoom.pk3.
Seriously, we shouldn't set a bad precedent for mappers here.
2017-04-23 14:12:02 +02:00
Rachael Alexanderson
c71d23f519 Merge https://github.com/coelckers/gzdoom 2017-04-22 22:02:20 -04:00
Christoph Oelckers
dc3df4e897 - remove mod_dumb CVAR. This now effectively disabled module playback because the OpenAL backend cannot substitute for it, unlike FMod. 2017-04-22 10:59:52 +02:00
Rachael Alexanderson
b2ba7a4e18 Merge https://github.com/coelckers/gzdoom 2017-04-21 18:15:48 -04:00
Christoph Oelckers
3ccd4aa0d1 - fixed: The powerup icons did not blink when expiring. 2017-04-21 18:08:30 +02:00
Christoph Oelckers
1852079142 - removed alpha parameter from BaseStatusBar.DrawBar because this cannot be used with this function. 2017-04-21 10:56:34 +02:00
Christoph Oelckers
b5f87aa86f - typo in last commit. 2017-04-21 10:45:27 +02:00
Christoph Oelckers
5cb5d26bf8 - fixed the item stats positioning on the automap. 2017-04-21 10:44:02 +02:00