Commit graph

15610 commits

Author SHA1 Message Date
Rachael Alexanderson
239b57b41c - fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts. 2018-10-14 16:27:08 -04:00
Erick Tenorio
cc8112f88d -Fixed many IWAD mapping errors 2018-10-14 11:44:54 +02:00
Christoph Oelckers
dd719f0f14 - extended the register limit for 'param'.
The instruction one free instruction byte so it's now using that to extend its argument's register range to 65535.
For param this is needed because it passes strings by reference and creating an implicit temporary copy for string constants does not work here.
2018-10-14 09:13:26 +02:00
Magnus Norddahl
cd211da2d8 - fix wrong shift direction 2018-10-14 08:53:18 +02:00
Magnus Norddahl
a3f6950a4f - build enough of the unwind opcodes for visual studio's debugger to produce the correct call stack 2018-10-14 08:27:27 +02:00
player701
eee0946bc5 - Fixed indentation 2018-10-14 00:52:00 +02:00
player701
6dc026895c - Exported PickNewWeapon function from PlayerPawn to ZScript. 2018-10-14 00:52:00 +02:00
Magnus Norddahl
cf9bae67a8 - construct our own runtime as the one provided by asmjit is too primitive 2018-10-14 00:46:54 +02:00
Magnus Norddahl
300553a21f - add more names to asmjit objects 2018-10-12 08:02:35 +02:00
Magnus Norddahl
7ca598de2d - remove the frameX registers as they were just constant offsets to vmframe that could be merged into other constant offsets 2018-10-12 07:41:16 +02:00
Magnus Norddahl
b15ca09486 - give the remaining virtual registers names 2018-10-12 07:05:42 +02:00
Magnus Norddahl
c86e4480b6 - give temp registers names and reuse the FString object for formatting names 2018-10-12 06:59:03 +02:00
Magnus Norddahl
0bb4a159e5 - skip RESULT opcodes when outputting assembly 2018-10-12 06:25:51 +02:00
Magnus Norddahl
44294a051a - clean up assembly output slightly by only generating labels for the opcodes jumped to 2018-10-12 06:14:27 +02:00
Magnus Norddahl
c099b2d3c8 Merge remote-tracking branch 'origin/master' into asmjit 2018-10-12 05:38:33 +02:00
Magnus Norddahl
ade6ae24e9 - fix CASTB opcode implementation 2018-10-11 04:32:49 +02:00
Magnus Norddahl
fc870fce87 - fix missing convert from float to double in LSP and LSP_R opcodes
- fix missing convert from double to float in SSP and SSP_R opcodes
2018-10-11 03:53:11 +02:00
Magnus Norddahl
aa6e09f7e8 - fix debug build compile error 2018-10-11 03:14:42 +02:00
Magnus Norddahl
0120ea190c - remove the need to do any VARF_Native runtime checks by making native functions use the same calling convention as the script version 2018-10-10 23:47:56 +02:00
Magnus Norddahl
b6bc06e568 - do script calls directly from asmjit without using a lambda wrapper
- do VARF_Native check at compile time when possible
2018-10-10 22:08:26 +02:00
Rachael Alexanderson
ec7e855a56 - g3.7pre 2018-10-10 02:25:32 -04:00
Magnus Norddahl
01825231ec - add -dumpjit command line parameter that dumps the JIT log for all functions to dumpjit.txt 2018-10-10 06:17:35 +02:00
Magnus Norddahl
452c6fd158 - fix return warning 2018-10-10 04:57:35 +02:00
Christoph Oelckers
0dc7f6be19 - fixed: MD3s with a skin-less surface left the renderer in an undefined state.
The frame interpolation factor wasn't reset and rendering prematurely aborted with no chance to recover.
2018-10-09 19:16:15 +02:00
Magnus Norddahl
884e185db0 - switch to using setjmp/longjmp for exception handling 2018-10-09 16:30:55 +02:00
Magnus Norddahl
2b05e75656 Merge branch 'asmjit' of https://github.com/coelckers/gzdoom into asmjit 2018-10-09 14:46:40 +02:00
Magnus Norddahl
3f4638ca31 - add disabled code that attempts to load registers directly from function arguments 2018-10-09 14:46:27 +02:00
Erick Tenorio
22f8c26917 Fix missing enemies in HTP-RAW.WAD MAP22
Make 100% kills possible on MAP22 of Hell to Pay
2018-10-09 07:44:30 -04:00
Rachael Alexanderson
e223a25863 - fixed: smooth teleporters could fudge the player over an adjacent line, causing the player to appear on top of a cliff that is much higher than the original teleport. 2018-10-09 06:55:56 -04:00
Rachael Alexanderson
3d81be1517 - always enforce a minimum distance for fog when fogmode is set to standard. without this, it was possible for the GPU to error out and stop rendering pixels for certain screen blocks 2018-10-09 04:45:23 -04:00
Magnus Norddahl
9c3b8507af - add missing include statement 2018-10-09 07:15:46 +02:00
Magnus Norddahl
f0d9b49099 - allocate VMFrame on the stack for simple functions with no strings 2018-10-09 05:19:29 +02:00
Magnus Norddahl
bee3a964ae - remove argument not used anymore 2018-10-09 05:18:44 +02:00
Magnus Norddahl
e66015cce6 - apply asmjit register allocator bugfix
- enable debug builds of asmjit
2018-10-09 05:17:46 +02:00
Magnus Norddahl
b7c0cd5d05 - move VM creation into the jitted function. this will allow the jit compiler to skip vm frame creation when possible 2018-10-09 03:37:11 +02:00
Magnus Norddahl
e930dfaae7 - create ScriptCall function pointer on VMScriptFunction 2018-10-09 02:52:07 +02:00
Magnus Norddahl
137ef034d1 - modify the VM calling convention so that the callee sets up its own VM frame 2018-10-09 02:08:15 +02:00
Magnus Norddahl
367b60d88c - fix wrong registers getting saved when passing parameters by reference 2018-10-08 23:44:54 +02:00
Erick Tenorio
643e3a78d8 Fixes for Wraith Corporation WADs 2018-10-08 18:40:25 +02:00
alexey.lysiuk
77b8eb6547 - reverted macOS dark mode support with old SDKs
This feature causes several issues with NSOpenGLView:
* Mouse event coordinates are wrong in non-retina mode on HiDPI screen
* In retina mode only 1/4 of picture is visible and its scaling is incorrect
* Some sort of filtering is applied to frontbuffer picture
* Noticeable increase in CPU load because of that filtering

Linking with macOS 10.14 SDK leads to all these issues regardless of .plist option presence and its value
2018-10-08 15:50:56 +03:00
Magnus Norddahl
d643fbd077 - removed CanJit as all opcodes are now implemented
- fix some store bugs
2018-10-07 22:21:48 +02:00
Magnus Norddahl
47bcf318a5 - fix 32 bit compile errors 2018-10-07 20:55:06 +02:00
Magnus Norddahl
f321f64a05 - catch and rethrow c++ exceptions 2018-10-07 20:38:08 +02:00
Christoph Oelckers
2c9a82e084 - fixed potential null pointer access in Hexen's spike code. 2018-10-07 20:00:30 +02:00
alexey.lysiuk
4d14642cad - enabled macOS dark mode support with pre-10.14 SDKs
https://developer.apple.com/documentation/appkit/nsappearancecustomization/choosing_a_specific_appearance_for_your_app
2018-10-07 11:10:29 +03:00
alexey.lysiuk
2a68926192 - use Xcode 10 for Travis builds 2018-10-07 11:08:10 +03:00
Magnus Norddahl
47485194f4 - reuse temp virtual registers 2018-10-07 09:02:28 +02:00
Magnus Norddahl
c5a5265e40 Merge remote-tracking branch 'origin/master' into asmjit 2018-10-07 06:32:13 +02:00
Magnus Norddahl
d47988202a - workaround bug in asmjit's register allocator for calls where the return register is already allocated in a physical register needed by one of the call arguments 2018-10-07 06:29:54 +02:00
Christoph Oelckers
605d9ecdab - removed dynamic lights from Hexen's Mana pickups.
They barely glow, yet were casting relatively strong lights.
2018-10-06 23:50:12 +02:00