Braden Obrzut
f33993dcb5
- Load OpenAL at runtime for all platforms because I can't think of a good reason not to handle them all the same right now.
2016-02-09 22:40:19 -05:00
Christoph Oelckers
3358181f18
- cleaned up the class data organization:
...
* moved RestrictedToPlayerClass and ForbiddenToPlayerClass arrays to AInventory.
* moved all copy-from-parent code into DeriveData functions.
2016-02-10 00:46:51 +01:00
Christoph Oelckers
6ce0c9f78e
- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
...
- moved a few AActor properties out of the EXE so that I could easily test if it works.
2016-02-10 00:17:00 +01:00
Christoph Oelckers
b484cbf18a
- fixed: It is not guaranteed that the class object that is created by FindClassTentative actually matches the real object that is required later, so it needs to be replaced wherever it could be referenced once the real object is created.
...
- removed some unneeded code from earlier attempts to fix the class type resolving issue.
2016-02-09 23:08:51 +01:00
Christoph Oelckers
ff70cf1ee7
- fixed: Resolving non-constant DECORATE expressions must be delayed until everything has been parsed.
...
If done as before, forward-declared classes cannot be found, and the immediate resolving is only needed for constant expressions, so explicitly enabling it in the 4 places where it is needed ensures that those unresolvable expressions remain intact until the final processing pass righr before the code generator is started.
2016-02-09 19:02:44 +01:00
Christoph Oelckers
5261acce1d
- undid incorrect part of CheckClass fix.
2016-02-09 17:55:43 +01:00
Christoph Oelckers
bcfb437302
- fixed message output.
2016-02-09 15:06:55 +01:00
Christoph Oelckers
78ac944242
- allow optional terrain definitions
...
... because any Doom terrain WAD would otherwise spam the logfile with messages when running an error log batch.
2016-02-09 14:38:42 +01:00
Christoph Oelckers
4d2a52418f
- added an errorlog option.
...
This cuts down on as much message noise as possible, outputs everything to a file specified as a parameter and then quits immediately, allowing this to run from a batch that's supposed to check a larger list of files for errors.
Multiple outputs get appended if the file already exists.
2016-02-09 14:20:49 +01:00
Christoph Oelckers
6c92525fcd
- added an option to FindClassTentative to make eventual failure to declare the missing class non-fatal.
...
Damn those old mods with broken actor references. Thanks to those FxClassTypeCast may not throw fatal errors.
2016-02-09 12:26:00 +01:00
Christoph Oelckers
26b657b637
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-09 11:51:39 +01:00
Christoph Oelckers
8823b60c0d
- fixed: FxClassTypeCast must use FindClassTentative to get the class type.
...
This function may well be invoked before a class is actually defined, so it needs to create a placeholder to be filled in later.
2016-02-09 11:51:19 +01:00
coelckers
93ff8562dc
Merge pull request #554 from j-palomo/menusliderwidthfix
...
Fixed: Player color slider size/position was wrong when using languag…
2016-02-09 10:11:57 +01:00
John Palomo Jr
88f6157984
Fixed: Player color slider size/position was wrong when using language strings.
2016-02-09 02:49:28 -05:00
Randy Heit
f0b4962052
Fix: CountInv must return a value if the caller's expecting one
2016-02-08 22:21:42 -06:00
Randy Heit
8d159b8506
Add OF_StateChanged handling to NoDelay
2016-02-08 22:11:42 -06:00
Randy Heit
4c2bcede61
Update VS2005 projects for re2c and zdoom
2016-02-08 21:27:02 -06:00
Randy Heit
a116c10574
Comment out re2c_test::range reference in re2c::Range
2016-02-08 20:38:59 -06:00
coelckers
1ca2293983
Merge pull request #538 from MajorCooke/CountInv
...
CountInv(itemtype, ptr_select)
2016-02-08 21:06:30 +01:00
Christoph Oelckers
0a7b17c469
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-08 21:01:46 +01:00
Christoph Oelckers
ceba4b0dae
- fixed: old style DECORATE must use exactly the same method to store the damage function as the modern version.
...
The difference in handling crashed with Daedalus.
2016-02-08 21:01:25 +01:00
coelckers
bb821433a9
Merge pull request #551 from MajorCooke/CheckProximityAssert
...
A_CheckProximity Fixes
2016-02-08 17:43:41 +01:00
MajorCooke
124e0458cf
- Fixed: A_CheckProximity could trigger an assert because the flags and ptr were not flagged as optional.
...
- Fixed: CPXF_ANCESTOR no longer worked for some reason because apparently the IsAncestorOf() functionality has changed. Use IsKindOf instead.
2016-02-08 10:26:18 -06:00
Christoph Oelckers
c940c2ba81
- fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE.
2016-02-08 13:34:54 +01:00
Christoph Oelckers
43b4d452db
Merge branch 'ChaseThresholdScript' of https://github.com/MajorCooke/zdoom
...
# Conflicts:
# src/version.h
2016-02-08 13:06:08 +01:00
Christoph Oelckers
6d0ef7a9da
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
...
Converting a floating point value that is out of range for a signed integer will result in 0x80000000 with SSE math, which is used exclusively for this purpose on modern Visual C++ compilers, so this cannot be used anywhere.
On ARM there's problems with float to unsigned int conversions.
xs_Float does not depend on these
2016-02-08 12:10:53 +01:00
Randy Heit
7b42093dc9
Revert "- fixed incorrect code generation for '||' operator (at least I hope it's fixed now.)"
...
This reverts commit 2a89a9f1d8
.
2016-02-07 21:59:45 -06:00
Randy Heit
ecef5647d4
Merge branch 'scripting'
2016-02-07 21:58:38 -06:00
Randy Heit
138cdccaf9
Fix code generation for && and ||
...
- The test condition should be the same for both sides of the operators.
2016-02-07 21:56:56 -06:00
Christoph Oelckers
2a89a9f1d8
- fixed incorrect code generation for '||' operator (at least I hope it's fixed now.)
2016-02-07 21:36:02 +01:00
Christoph Oelckers
5b74d417fa
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-07 16:32:11 +01:00
Christoph Oelckers
e3bf1dd92b
- for ARM compatibility, direct float -> unsigned int conversions should be avoided.
2016-02-07 16:31:55 +01:00
coelckers
544d1d6da7
Merge pull request #548 from alexey-lysiuk/fix_uservar
...
Fixed regression with getting/setting user variables
2016-02-07 15:04:03 +01:00
alexey.lysiuk
7fa5cb788b
Fixed regression with getting/setting user variables
...
See http://forum.zdoom.org/viewtopic.php?t=50727
2016-02-07 15:32:55 +02:00
Christoph Oelckers
f625be61a2
- fixed: CMake should not disable OpenAL on Windows if it can't find the library (which is neither needed nor requested anymore.)
2016-02-07 13:30:28 +01:00
Christoph Oelckers
111e97e47c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-07 12:27:29 +01:00
Christoph Oelckers
fcb7553166
- fixed offset calculation in A_VileAttack.
2016-02-07 12:27:11 +01:00
coelckers
f2f65d7f31
Merge pull request #545 from MajorCooke/facefix
...
A_Face Fix
2016-02-07 11:49:19 +01:00
Christoph Oelckers
7226a23d08
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-07 11:36:28 +01:00
Christoph Oelckers
3675492ab4
- fixed DEHACKED code pointer validation for real.
...
The first fix missed a second place where this happened and was incomplete.
Anything usable by Dehacked must be VARF_ACTION and VARF_MEMBER in order to work as intended.
2016-02-07 11:36:09 +01:00
coelckers
f1689c88b8
Merge pull request #546 from j-palomo/valuetextlanguagefix
...
Fixed: ValueText didn't read language strings from OptionValues when …
2016-02-07 10:51:01 +01:00
John Palomo Jr
0619245280
Fixed: ValueText didn't read language strings from OptionValues when using the third parameter.
2016-02-07 03:21:18 -05:00
MajorCooke
10fec95cd5
- Fixed: the last FAF_NODISTFACTOR flag was never removed.
2016-02-07 01:36:59 -06:00
Randy Heit
f3ab0ff41b
Fix VC++'s problems with re2c 0.16
...
- I'm surprised GCC didn't complain about all the struct/class mismatches.
- INFINITY is a macro in VC++ land, so rename it to INFINITI.
2016-02-06 21:19:05 -06:00
Randy Heit
43c6c9b5ee
Update re2c to version 0.16
2016-02-06 20:58:35 -06:00
Randy Heit
5ee988f607
Fixed: Applying reverb with FMOD 4.36.yy killed sound
...
- It turns out that the FMOD_REVERB_PROPERTIES structure actually changed
with 4.36.00 and not with 4.38.00.
2016-02-06 19:29:13 -06:00
Randy Heit
cbfb24ef33
Disable -file ""
...
- This isn't a real file or even a name, but the game would try and load
it, including running through various permutations, potentially resulting
in loading the current directory as an archive.
2016-02-06 17:51:09 -06:00
Christoph Oelckers
20aa7c75de
- added the case '0: switch the portal of to P_ChangePortal.
2016-02-07 00:30:27 +01:00
Christoph Oelckers
e726143c15
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-06 21:17:19 +01:00
Christoph Oelckers
77b9f41dff
- added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned.
...
Please note that these still require the portal to be set up in the map with Line_SetPortal. It will not create a new portal if none exists on any line with the given ID.
2016-02-06 21:16:57 +01:00