Commit Graph

16283 Commits

Author SHA1 Message Date
Erick Tenorio b9e71d6db3 - DOOM.WAD fixes 2019-01-31 19:03:57 +01:00
Christoph Oelckers cfa35f548f - make the file name of savegame nodes read only. 2019-01-31 17:57:39 +01:00
Christoph Oelckers 7b7334e245 - only activate lights if the light actor isn't dormant, and only create a new one if it doesn't already have one.
-
2019-01-31 09:01:02 +01:00
Christoph Oelckers a2065cae4b - fixed: RecreateAllAttachedLights must activate the lights it creates.
This also removes the gl_attachedlights CVAR because with the new management this doesn't really work anymore.
2019-01-30 20:21:00 +01:00
alexey.lysiuk 95679c36b2 - added virtual destructor to FDelayedCommand
src/c_dispatch.cpp:143:5: warning: delete called on 'FDelayedCommand' that is abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
src/tarray.h:582:5: warning: delete called on 'FDelayedCommand' that is abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
src/tarray.h:574:5: warning: delete called on 'FDelayedCommand' that is abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
2019-01-27 17:38:10 +02:00
Christoph Oelckers 9bb4ea34e7 - fixed: When A_SpawnProjectile got fixed, this fix broke the old A_CustomMissile function because the added workaround was overlooked.
This now separates the code more clearly into the twp paths to make the differences easier to see and compare.
2019-01-27 14:00:23 +01:00
Christoph Oelckers 39f53a4de0 - took the delayed console command execution out of the thinker management.
Doing this intermingled with the thinkers is highly unsafe because there are absolutely no guarantees about order of execution.
Effectively it ran these commands right in the middle of the playsim which could cause all sorts of synchronization issues, because CCMDs are part of the UI, not the playsim.

- pass a const string to AddCommandString.

This function manipulated the input buffer, leading to all sorts of code contortions to make sure that the passed parameter is clean for that.
This function will now create a copy of the passed parameter which it can manipulate without complicating its calling code.

# Conflicts:
#	src/c_dispatch.cpp
2019-01-27 10:24:49 +01:00
Rachael Alexanderson 2f84de9c37 - fixed indentations caused by conflict resolution in cherry-picked commit d911fa99a1 2019-01-25 13:02:30 -05:00
nashmuhandes 06e7ca4170 Missed "Abnt_C2" in the keybind name array. 2019-01-25 03:51:39 -05:00
Rachael Alexanderson 1407d0a7c5 - add 'cl_blockcheats' - useful for people who use debugging keys, allows a user to consciously turn off cheats without affecting the server 2019-01-24 22:09:09 -05:00
Christoph Oelckers b2ee99c7cc - call level compatibility handlers for all levels and pass the map name as a second parameter.
This is for user-made handlers for which the checksum is rather useless both for deciding whether to call the handler and for identifying the map.
2019-01-25 00:56:15 +01:00
nashmuhandes 68f0cf111d Punctuated the input strings in UpperCamelCase format. 2019-01-24 04:07:34 -05:00
Nemrtvi 92045bea0e Improved Strife’s BIGFONT file 2019-01-24 04:01:34 -05:00
Christoph Oelckers 83d464d1be - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
Christoph Oelckers 77cbd0c238 - copied the changes to DFlashFader in master. 2019-01-23 22:35:48 +01:00
Christoph Oelckers a78daa8937 - fixed flicker light selection of light radius. 2019-01-23 22:31:22 +01:00
Christoph Oelckers d60707c71e - added the fix for BuiltinNew which I missed when cherry-picking. 2019-01-23 22:02:13 +01:00
Christoph Oelckers ceb38751f0 - fixed some merging issues. 2019-01-23 22:01:37 +01:00
Christoph Oelckers 5c8ae72453 - fixed: ScriptUtil.PlayerAmmo must be declared static. 2019-01-23 21:50:11 +01:00
Christoph Oelckers 3f835cd124 - removed now unused BuildGammaTable function 2019-01-23 21:50:11 +01:00
Rachael Alexanderson dc27011370 - remove vid_hwgamma, force always use shader gamma
*** note to drfrag: Please don't cherry-pick this commit. Systems that do not use renderbuffers will still need this feature!
2019-01-23 21:50:11 +01:00
Christoph Oelckers 477560e1ef - swapped order of checks for picking up an item.
Failure must take precedence over the morph check because this does not return a proper toucher.
2019-01-23 21:50:10 +01:00
Christoph Oelckers 12c10b5156 - fixed Identifier resolving for static functions
This entered the code path which warned about ambiguous use of variables in action functions and as a result ran afoul of subsequent error checks.

Since ZScript has no global scope resolution operator, this needs to ignore all non-static class symbols and try to look up any of these as global identifiers.
2019-01-23 21:50:10 +01:00
Rachael Alexanderson 6a9322e677 - force internal GME with any build environment created after this commit. if anyone is using a build environment from before - you will have to make sure to enable the relevant variable - or simply nuke and recreate. this applies only if you have the GME library installed on your system - if you were using the internal before, anyhow, you don't have to make any changes 2019-01-23 21:50:10 +01:00
alexey.lysiuk 2c77051369 - updated LZMA to version 18.06
https://www.7-zip.org/a/lzma1806.7z
2019-01-23 21:50:10 +01:00
alexey.lysiuk bcd03cc533 - moved LZMA docs to the same location as in SDK distribution
Updated them to the actual version 18.05 as well
2019-01-23 21:50:10 +01:00
Christoph Oelckers f6ce5f59ae - fixed armor bonus giving in A_CustomPunch 2019-01-23 21:49:18 +01:00
Christoph Oelckers 5a054da4d9 - removed incorrect assert.
This assert disallowed pointers to non GC'd objects, which on some occasions can happen and must be allowed.
2019-01-23 21:48:59 +01:00
nashmuhandes d911fa99a1 Move the "time" string in saved game comment into the LANGUAGE lump.
# Conflicts:
#	src/g_game.cpp
2019-01-23 21:48:30 +01:00
alexey.lysiuk 0dbd591812 - fixed 'overriding core lump' error
Wrong container was reported for overriding lump
2019-01-23 21:47:19 +01:00
alexey.lysiuk 12db808307 - fixed 'missing interpolation point' warning 2019-01-23 21:46:46 +01:00
Rachael Alexanderson b378b29421 - modify the wording in the preset scaling menu to imply that all it does is pixel scaling, not change the actual screen resolution 2019-01-23 21:45:26 +01:00
Rachael Alexanderson 45d94ee993 - set resolution selector to auto detected resolution at startup, remove the entries from the config file
- committing a change for fullscreen sets scaling to 1.0 to guarantee the selected number of pixels are actually used
2019-01-23 21:45:09 +01:00
Christoph Oelckers 057b746e58 - fixed: The rail attack only considered the puff's decal if it had ALWAYSPUFF set. 2019-01-23 21:44:39 +01:00
Rachael Alexanderson 8f7038aa53 - add 4k UHD resolution to presets 2019-01-23 21:44:27 +01:00
Rachael Alexanderson c280457635 - fix spacing on one of the resolution preset entries 2019-01-23 21:44:14 +01:00
alexey.lysiuk 09d1a42c60 - reverted GME Kss_Cpu.cpp to previous version
Update to GME 0.6.2 broke playback of MSX .kss files

https://forum.zdoom.org/viewtopic.php?t=63206
2019-01-23 21:43:36 +01:00
alexey.lysiuk 4c3192fb28 - applied proper use type to font textures
Font upscaling no longer depends on texture resizing setting

https://forum.zdoom.org/viewtopic.php?t=63184
2019-01-23 21:43:06 +01:00
Christoph Oelckers 33f8b697ce - fixed: application of fake contrast should never result in a light level of 0 unless the sector's own light level is 0. 2019-01-23 21:42:26 +01:00
Christoph Oelckers f61150a75e - fixed: TVector3::Pitch() got the sign inverted.
This caused bad calculations with CMF_OFFSETPITCH. Note that to compensate for the fix, the SphericalCoords function had to have its own inversion of the value removed so that it calculates the same result as before.
2019-01-23 21:42:09 +01:00
Christoph Oelckers 7d3c577c2c - normalize the pitch in ACS's SetActorPitch.
Apparently some people have to pass positive numbers in here to get a negative pitch, e.g. 350.0 instead of -10.0...
This prevents clamping of such out-of-range values that would otherwise constitute valid pitches with the wraparound in place.
2019-01-23 21:41:52 +01:00
alexey.lysiuk e8f45fad40 - workaround MSVC 2015 code generation issue, x64 only
With optimization turned on illegal instructions were generated for turbo CVAR handler function

https://forum.zdoom.org/viewtopic.php?t=63157
2019-01-23 21:41:20 +01:00
alexey.lysiuk 7d4765b5cd - workaround code generation issue in PlayerPawn.FindMostRecentWeapon()
Multiple values in returned from a subfunction cannot be used directly as a function result

https://forum.zdoom.org/viewtopic.php?t=63284
2019-01-23 21:41:03 +01:00
alexey.lysiuk 8aa47e664e - fixed disappearing inventory after morphing pickup
When player is picked up item that does morph, the corresponding toucher actor is changed in process
Previously, morhing item was removed from original actor leaving player's inventory in inconsistent state

https://forum.zdoom.org/viewtopic.php?t=63124
2019-01-23 21:40:44 +01:00
Christoph Oelckers 5e4ef04a4d - allow assignment of line IDs through LevelCompatbility. 2019-01-23 21:40:19 +01:00
Christoph Oelckers dd2ea206f9 - fixed default alpha for sector colors
It has to be 0, not 255.

# Conflicts:
#	src/p_lnspec.cpp
2019-01-23 21:39:55 +01:00
Christoph Oelckers f22121a9df - recalculate the line deltas if a nodebuild is needed
One potential cause is moving around vertices in which case these do not match anymore
2019-01-23 21:38:48 +01:00
Christoph Oelckers 8872125f96 - fixed some merging issues. 2019-01-23 21:37:51 +01:00
Christoph Oelckers 7966282c1c - Fixed error reporting for the BSP loader
Using global variables for this is bad, and it didn't even catch all cases. Now a node build is only considered successful if everything is set up successfully.

# Conflicts:
#	src/maploader/maploader.cpp
2019-01-23 21:34:57 +01:00
alexey.lysiuk cd9fa75ede - fixed potentially missing event handlers
Event handlers linked list might skip an entry if its order was in a middle of existing handlers

https://forum.zdoom.org/viewtopic.php?t=63258
2019-01-23 21:34:11 +01:00