Christoph Oelckers
05d8856fe0
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
Christoph Oelckers
6bccde3b51
- renamed the file system related classes to actually use the term "FileSystem".
2020-04-11 14:00:18 +02:00
Christoph Oelckers
e82565373f
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.
The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
2019-12-16 23:52:39 +01:00
Christoph Oelckers
60c5350e8b
- added an option to use the new console font for centered messages.
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Like the notification messages, this is optional to not affect existing settings.
2019-03-11 19:54:03 +01:00
Christoph Oelckers
1dbbb56a1b
Merge branch 'master' into new_level_refactor
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# Conflicts:
# src/p_user.cpp
2019-02-02 16:58:30 +01:00
Christoph Oelckers
3f90764faa
- moved the contents of g_inventory to g_shared and gamedata subfolders.
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a_pickups only contains a few native remains of the inventory code and the other two only the static data maintenance for their items.
2019-02-01 18:13:12 +01:00