Merge branch 'master' into new_level_refactor

# Conflicts:
#	src/p_user.cpp
This commit is contained in:
Christoph Oelckers 2019-02-02 16:58:30 +01:00
commit 1dbbb56a1b
10 changed files with 14 additions and 8 deletions

View file

@ -490,7 +490,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
for (i = 0; i < MAXPLAYERS; ++i)
{
if (playeringame[i])
players[i].SetLogText ("Find help");
players[i].SetLogText ("$TXT_FINDHELP");
}
}

View file

@ -923,7 +923,7 @@ class CommandDrawString : public SBarInfoCommand
break;
}
case LOGTEXT:
str = statusBar->CPlayer->LogText;
str = GStrings(statusBar->CPlayer->LogText);
break;
default:
break;

View file

@ -55,6 +55,7 @@
#include "vm.h"
#include "p_acs.h"
#include "sbarinfo.h"
#include "gstrings.h"
#include "events.h"
#include "g_game.h"
@ -1046,7 +1047,7 @@ void DBaseStatusBar::DrawLog ()
hudheight = SCREENHEIGHT / scale;
int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;
auto lines = V_BreakLines (SmallFont, linelen, CPlayer->LogText);
auto lines = V_BreakLines (SmallFont, linelen, GStrings(CPlayer->LogText));
int height = 20;
for (unsigned i = 0; i < lines.Size(); i++) height += SmallFont->GetHeight () + 1;

View file

@ -555,7 +555,7 @@ int P_GetMapColorForKey (AActor * key)
foundlock = pair->Key;
}
}
return 0;
return rgb;
}

View file

@ -91,6 +91,7 @@
#include "events.h"
#include "g_game.h"
#include "v_video.h"
#include "gstrings.h"
static FRandom pr_skullpop ("SkullPop");
@ -403,7 +404,7 @@ void player_t::SetLogText (const char *text)
{
// Print log text to console
AddToConsole(-1, TEXTCOLOR_GOLD);
AddToConsole(-1, LogText);
AddToConsole(-1, GStrings(LogText));
AddToConsole(-1, "\n");
}
}

View file

@ -1464,6 +1464,8 @@ TXT_DOES_NOT_WORK = "That doesn't seem to work";
// Strife Quest messages
TXT_FINDHELP = "FIND HELP";
TXT_QUEST_14 = "You've Blown Up the Crystal";
TXT_QUEST_16 = "You've Blown Up the Gates";
TXT_QUEST_27 = "You've Blown Up the Computer";

View file

@ -336,7 +336,7 @@ extend class Actor
while (last.inv != NULL)
{
let inv = last.inv;
if (!inv.bUndroppable)
if (!inv.bUndroppable && !inv.bUnclearable)
{
inv.DepleteOrDestroy();
if (!inv.bDestroyed) last = inv; // was only depleted so advance the pointer manually.

View file

@ -64,6 +64,7 @@ class Inventory : Actor
flagdef IsArmor: ItemFlags, 21;
flagdef IsHealth: ItemFlags, 22;
flagdef AlwaysPickup: ItemFlags, 23;
flagdef Unclearable: ItemFlags, 24;
flagdef ForceRespawnInSurvival: none, 0;
flagdef PickupFlash: none, 6;

View file

@ -2028,7 +2028,7 @@ class PlayerPawn : Actor
if (item.bINVBAR && item.Amount > item.InterHubAmount)
{
item.Amount = item.InterHubAmount;
if (level.REMOVEITEMS && !item.bUNDROPPABLE)
if (level.REMOVEITEMS && !item.bUNDROPPABLE && !item.bUNCLEARABLE)
{
todelete.Push(item);
}

View file

@ -432,7 +432,8 @@ class StrifeStatusBar : BaseStatusBar
if (CPlayer.LogText.Length() > 0)
{
BrokenLines lines = SmallFont2.BreakLines(CPlayer.LogText, 272);
let text = Stringtable.Localize(CPlayer.LogText);
BrokenLines lines = SmallFont2.BreakLines(text, 272);
for (i = 0; i < lines.Count(); ++i)
{
screen.DrawText(SmallFont2, Font.CR_UNTRANSLATED, left + 24 * xscale, top + (18 + i * 12)*yscale,