Commit graph

374 commits

Author SHA1 Message Date
Christopher Bruns
263842169e Fix typo: add missing dollar sign in new stereo 3D submenu. 2019-04-08 19:45:48 +02:00
Rachael Alexanderson
1096c14a3a - remove 320x240 from the list of resolution presets
- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
2019-04-07 06:02:36 -04:00
Christoph Oelckers
aed9c458db Revert "- initial layout for new player setup menu."
This reverts commit 1567bc5911.
2019-04-05 12:25:16 +02:00
Christoph Oelckers
2a6cdc7a6a Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-04-04 17:40:52 +02:00
Nemrtvi
a6593e1400 Update language list in MENUDEF
The file renames “enu” to “default” for consistency and only contains languages that are complete/up to date, i.e. American English, British English, German, Castilian Spanish, Latin American Spanish, French, and Russian. Italian, while not 100% complete, contains a full engine translation, so it has enough material to make it here.
2019-04-01 00:12:04 +02:00
Christoph Oelckers
1567bc5911 - initial layout for new player setup menu. 2019-03-31 13:34:55 +02:00
Rachael Alexanderson
3fd449378c - replace the lost 320x200 resolution with 960x600 2019-03-31 03:38:15 -04:00
Christoph Oelckers
ab16d3cd72 - limit minimum screen size to 640x400.
The current menu system simply does not work that well with 320x200, rendering the game hard to use at that tiny screen size. This is a clear case where the work required to keep it operational stands in no relation to the benefit.
2019-03-31 09:13:22 +02:00
Nemrtvi
282cce765d MENUDEF change for new strings in Russian
This is to accomodate the grammatical gender system.
2019-03-30 21:26:15 +01:00
Christoph Oelckers
4619fc5622 - removed unused (now always active) gl_trimsprites option from the menu. 2019-03-29 19:10:10 +01:00
Christoph Oelckers
f4401d1525 - this option was in the wrong menu 2019-03-26 17:30:44 +01:00
Christoph Oelckers
0341a3d75b - made the gross railing hack for Strife a compatibility option and restricted it to MAP04
The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.
2019-03-26 00:38:54 +01:00
Christoph Oelckers
10b25110c4 - restored some accidentally deleted parts of the Display Options menu. 2019-03-24 13:41:43 +01:00
Rachael Alexanderson
26ec0f6f17 - fixed: VideoOptions was renamed to DisplayOptions, but its menu reference was not updated, causing a VM abort 2019-03-24 08:18:44 -04:00
Christoph Oelckers
48cff0a617 - fixed the label for "Master Volume".
The text already existed, just with a different name.
2019-03-24 12:56:38 +01:00
Christoph Oelckers
92586e6c17 - did a bit of cleanup on the option menus by regrouping some settings, especially splitting out of the Hardware Rendering Options menu into submenus. 2019-03-24 12:42:57 +01:00
Christoph Oelckers
dc67355e95 - added A_Explode compatibility options.
There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code.
Both options are settable through MAPINFO.
For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.
2019-03-24 12:42:57 +01:00
Christoph Oelckers
a6051c8231 - moved the flag display in the gameplay and compatibility menus down below the headline. 2019-03-17 18:32:48 +01:00
Christoph Oelckers
2e260c6367 - use the new console font for the options menu to gain space and better character support.
So far this is just an experiment, this needs a bit of work to become viable.
2019-03-17 18:32:47 +01:00
Alexander
aa9c484b3b automap options readability changes 2019-03-16 20:01:26 +01:00
Alexander
73d81d3983 added option search menu 2019-03-16 18:40:13 +01:00
Alexander
77cb9ae866 added MakeScreenShot and MakeAutoSave functions to FLevelLocals 2019-03-04 19:16:51 +01:00
Nemrtvi
864b99a5a0 Split “Linear” option value into three
This option value is used for 4 different options, and splitting it up into three will allow for languages based on grammatical gender systems to have different endings. Necessary for e.g. Russian in order to sound correctly.

The corresponding strings are already in the language spreadsheet.
2019-03-03 16:12:46 +01:00
Christoph Oelckers
af3b100b81 - split up the compatibility menu by making each subsection its own submenu.
This one, even more than the gameplay options has devolved into an overwhelming wall of text.
2019-03-03 08:58:49 +01:00
Christoph Oelckers
be0f2f3b74 - split up the automap colors menu.
The cheat and overlay settings are now in submenus. Like the gameplay menu, this was simply too long.
2019-03-03 08:47:05 +01:00
Christoph Oelckers
83fce134f2 - split out the deathmatch and coop gameplay settings into their own submenus. 2019-03-03 08:41:20 +01:00
Christoph Oelckers
3903d957bd - moved the weapon bobbing options from the Display Options to the HUD Options menu. 2019-03-03 00:03:22 +01:00
Rachael Alexanderson
580c55f8a5 - moved language changer to miscellaneous menu
- removed spacing gaps in the customize controls menu
2019-03-02 13:59:42 -05:00
Christoph Oelckers
805cf6c098 - moved the sprite box on the player menu up a bit because this was badly overlapping with some long texts in most languages. 2019-03-02 12:20:58 +01:00
Rachael Alexanderson
612f198fcf - separate/group out the volume sliders, make them look slightly hierarchal in order to denote their importance 2019-02-27 14:56:12 -05:00
nashmuhandes
407983749a Added a master volume setting. 2019-02-27 14:17:45 -05:00
Rachael Alexanderson
baf5ebd1ce - fixed: menu language selection would not save on exit (this was due to CVAR protections from the menu)
- moved language entry up a bit in the menu
- converted the language entry into a proper CVAR string list selection, instead of a separate menu with said list.
2019-02-27 14:07:49 -05:00
Rachael Alexanderson
e719b9cf00 - merge the options menu properly - the language entry was separated in its own section 2019-02-26 13:39:42 -05:00
Christoph Oelckers
e8f690116b - removed unused gl_spritebrightfog CVAR. 2019-02-26 00:07:30 +01:00
Christoph Oelckers
2874a36fbe - added the final missing piece of localization support, i.e. forcing text based menus.
Now a localization mod can disable the graphics patches containing text entirely so that it can properly localize the text based menu variant.
If this flag gets set in MAPINFO, it will override all user settings.
2019-02-23 10:40:07 +01:00
Nemrtvi
7060f9cc05 Add language menu to Options
In this menu, all languages supported by GZDoom are selectable with one simple click! Credits to @PROPHESSOR for making it!

(This only edits the English and French languages because they are the only languages currently up to date with GZDoom’s development. A Russian translation will follow suit at a later date.)
2019-02-21 17:54:13 +01:00
Christoph Oelckers
48fcdacf06 - more work on graphics substitutiion
* added a CVAR that sets how localizable graphics need to be dealt with.
* pass the substitution string to OkForLocalization so that proper checks can be performed.
* increased item spacing on Doom's list menus to 18 from 16 pixels, because otherwise the diacritic letters would not fit. 20 would have been more ideal but 18 was the limit without compromising its visual style
* added a second text-only main menu because here the spacing cannot be changed. Doing so would render any single-patch main menu non-functional. So here the rules are that if substitution takes place, it will swap out the entire menu class.
* fixed some issues with the summary screen's "entering" and "finished" graphics.
2019-02-21 00:35:27 +01:00
Christoph Oelckers
f580d85da6 - fixed typo in menu texts. 2019-02-21 00:24:09 +01:00
Christoph Oelckers
9f59a84a37 - allow text substitution for StaticPatch items in ListMenus 2019-02-20 00:43:31 +01:00
Christoph Oelckers
5e288ef2d4 - fixed: Doom used Chex Quest's default settings for menu fonts. 2019-02-20 00:01:20 +01:00
Christoph Oelckers
5e7fb16d05 - preparation work for substituting the menu and intermission screen text graphics for localization 2019-02-19 01:22:12 +01:00
Alexander
cce270ba72 moved controls to submenus in "Customize Controls" menu
What is done:
D1. Controls are separated by existing sections, each section is now a submenu;
D2. The original sections are preserved;
D3. The original controls order is preserved;
D4. "Controls" section is renamed to "Game", because "Controls" submenu of "Customize Controls" would be too confusing;
D5. Map (automap) controls are added as a section, map controls submenu is unchanged;
D6. Missing controls are added to "Other" section;
D7. Sections are given a title following the scheme "Customize <section> Controls", except N4 (see below).
D8. Inside the sections, spaces are added to group the related controls.

Things that I'm not sure about:
N1. "Game" controls section name is too generic - I'll gladly change it to something more suitable;
N2. "Other" controls section name is too generic - I'll gladly change it to something more suitable;
N3. Map controls submenu could use some spacing, and internal title ("Map Controls") is redundant;
N4. "Strife Popup Screens" section name is too long to fit in scheme described in D7, therefore the title is "Strife Popup Screens Controls";
N5. "Game" section could be divided further, but this will break the original menu structure.
2019-02-16 17:21:55 +01:00
alexey.lysiuk
be6ce43045 - added ability to customize font of automap marks
Set am_markfont CVAR to a desired font name
Use am_markcolor to select a text color, has no effect with the default font, AMMNUMx
2019-02-13 21:47:53 +01:00
alexey.lysiuk
d4d010ac32 - added compatibility flag for buggy CheckSwitchRange behavior
https://forum.zdoom.org/viewtopic.php?t=63008
https://forum.zdoom.org/viewtopic.php?t=63650
2019-02-11 17:57:03 +01:00
Christoph Oelckers
a2065cae4b - fixed: RecreateAllAttachedLights must activate the lights it creates.
This also removes the gl_attachedlights CVAR because with the new management this doesn't really work anymore.
2019-01-30 20:21:00 +01:00
Rachael Alexanderson
dc27011370 - remove vid_hwgamma, force always use shader gamma
*** note to drfrag: Please don't cherry-pick this commit. Systems that do not use renderbuffers will still need this feature!
2019-01-23 21:50:11 +01:00
Rachael Alexanderson
8f7038aa53 - add 4k UHD resolution to presets 2019-01-23 21:44:27 +01:00
Rachael Alexanderson
c280457635 - fix spacing on one of the resolution preset entries 2019-01-23 21:44:14 +01:00
Magnus Norddahl
3af6ae4b37 - add vanilla lightmode that behaves exactly as Doom's original light did 2018-12-15 07:11:28 +01:00
Rachael Alexanderson
28516c2def - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2018-12-10 14:25:29 -05:00