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https://github.com/ZDoom/qzdoom.git
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- added A_Explode compatibility options.
There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code. Both options are settable through MAPINFO. For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.
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9 changed files with 60 additions and 22 deletions
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@ -563,22 +563,23 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
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break;
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case 1: // Doom2.exe compatible with a few relaxed settings
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v = COMPATF_SHORTTEX|COMPATF_STAIRINDEX|COMPATF_USEBLOCKING|COMPATF_NODOORLIGHT|COMPATF_SPRITESORT|
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COMPATF_TRACE|COMPATF_MISSILECLIP|COMPATF_SOUNDTARGET|COMPATF_DEHHEALTH|COMPATF_CROSSDROPOFF|
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COMPATF_LIGHT|COMPATF_MASKEDMIDTEX;
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w= COMPATF2_FLOORMOVE;
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v = COMPATF_SHORTTEX | COMPATF_STAIRINDEX | COMPATF_USEBLOCKING | COMPATF_NODOORLIGHT | COMPATF_SPRITESORT |
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COMPATF_TRACE | COMPATF_MISSILECLIP | COMPATF_SOUNDTARGET | COMPATF_DEHHEALTH | COMPATF_CROSSDROPOFF |
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COMPATF_LIGHT | COMPATF_MASKEDMIDTEX;
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w = COMPATF2_FLOORMOVE | COMPATF2_EXPLODE1;
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break;
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case 2: // same as 1 but stricter (NO_PASSMOBJ and INVISIBILITY are also set)
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v = COMPATF_SHORTTEX|COMPATF_STAIRINDEX|COMPATF_USEBLOCKING|COMPATF_NODOORLIGHT|COMPATF_SPRITESORT|
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COMPATF_TRACE|COMPATF_MISSILECLIP|COMPATF_SOUNDTARGET|COMPATF_NO_PASSMOBJ|COMPATF_LIMITPAIN|
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COMPATF_DEHHEALTH|COMPATF_INVISIBILITY|COMPATF_CROSSDROPOFF|COMPATF_CORPSEGIBS|COMPATF_HITSCAN|
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COMPATF_WALLRUN|COMPATF_NOTOSSDROPS|COMPATF_LIGHT|COMPATF_MASKEDMIDTEX;
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w = COMPATF2_BADANGLES|COMPATF2_FLOORMOVE|COMPATF2_POINTONLINE;
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v = COMPATF_SHORTTEX | COMPATF_STAIRINDEX | COMPATF_USEBLOCKING | COMPATF_NODOORLIGHT | COMPATF_SPRITESORT |
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COMPATF_TRACE | COMPATF_MISSILECLIP | COMPATF_SOUNDTARGET | COMPATF_NO_PASSMOBJ | COMPATF_LIMITPAIN |
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COMPATF_DEHHEALTH | COMPATF_INVISIBILITY | COMPATF_CROSSDROPOFF | COMPATF_CORPSEGIBS | COMPATF_HITSCAN |
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COMPATF_WALLRUN | COMPATF_NOTOSSDROPS | COMPATF_LIGHT | COMPATF_MASKEDMIDTEX;
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w = COMPATF2_BADANGLES | COMPATF2_FLOORMOVE | COMPATF2_POINTONLINE | COMPATF2_EXPLODE2;
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break;
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case 3: // Boom compat mode
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v = COMPATF_TRACE|COMPATF_SOUNDTARGET|COMPATF_BOOMSCROLL|COMPATF_MISSILECLIP|COMPATF_MASKEDMIDTEX;
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w = COMPATF2_EXPLODE1;
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break;
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case 4: // Old ZDoom compat mode
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@ -587,14 +588,15 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
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break;
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case 5: // MBF compat mode
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v = COMPATF_TRACE|COMPATF_SOUNDTARGET|COMPATF_BOOMSCROLL|COMPATF_MISSILECLIP|COMPATF_MUSHROOM|
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COMPATF_MBFMONSTERMOVE|COMPATF_NOBLOCKFRIENDS|COMPATF_MASKEDMIDTEX;
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v = COMPATF_TRACE | COMPATF_SOUNDTARGET | COMPATF_BOOMSCROLL | COMPATF_MISSILECLIP | COMPATF_MUSHROOM |
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COMPATF_MBFMONSTERMOVE | COMPATF_NOBLOCKFRIENDS | COMPATF_MASKEDMIDTEX;
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w = COMPATF2_EXPLODE1;
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break;
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case 6: // Boom with some added settings to reenable some 'broken' behavior
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v = COMPATF_TRACE|COMPATF_SOUNDTARGET|COMPATF_BOOMSCROLL|COMPATF_MISSILECLIP|COMPATF_NO_PASSMOBJ|
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COMPATF_INVISIBILITY|COMPATF_CORPSEGIBS|COMPATF_HITSCAN|COMPATF_WALLRUN|COMPATF_NOTOSSDROPS|COMPATF_MASKEDMIDTEX;
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w = COMPATF2_POINTONLINE;
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v = COMPATF_TRACE | COMPATF_SOUNDTARGET | COMPATF_BOOMSCROLL | COMPATF_MISSILECLIP | COMPATF_NO_PASSMOBJ |
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COMPATF_INVISIBILITY | COMPATF_CORPSEGIBS | COMPATF_HITSCAN | COMPATF_WALLRUN | COMPATF_NOTOSSDROPS | COMPATF_MASKEDMIDTEX;
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w = COMPATF2_POINTONLINE | COMPATF2_EXPLODE2;
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break;
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}
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@ -642,6 +644,8 @@ CVAR (Flag, compat_multiexit, compatflags2, COMPATF2_MULTIEXIT);
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CVAR (Flag, compat_teleport, compatflags2, COMPATF2_TELEPORT);
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CVAR (Flag, compat_pushwindow, compatflags2, COMPATF2_PUSHWINDOW);
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CVAR (Flag, compat_checkswitchrange, compatflags2, COMPATF2_CHECKSWITCHRANGE);
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CVAR (Flag, compat_explode1, compatflags2, COMPATF2_EXPLODE1);
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CVAR (Flag, compat_explode2, compatflags2, COMPATF2_EXPLODE2);
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CVAR(Bool, vid_activeinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -329,6 +329,8 @@ enum : unsigned int
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COMPATF2_TELEPORT = 1 << 5, // Don't let indirect teleports trigger sector actions
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COMPATF2_PUSHWINDOW = 1 << 6, // Disable the window check in CheckForPushSpecial()
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COMPATF2_CHECKSWITCHRANGE = 1 << 7, // Enable buggy CheckSwitchRange behavior
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COMPATF2_EXPLODE1 = 1 << 8, // No vertical explosion thrust
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COMPATF2_EXPLODE2 = 1 << 9 // Use original explosion code throughout.
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};
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// Emulate old bugs for select maps. These are not exposed by a cvar
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@ -1642,6 +1642,8 @@ MapFlagHandlers[] =
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{ "compat_teleport", MITYPE_COMPATFLAG, 0, COMPATF2_TELEPORT },
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{ "compat_pushwindow", MITYPE_COMPATFLAG, 0, COMPATF2_PUSHWINDOW },
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{ "compat_checkswitchrange", MITYPE_COMPATFLAG, 0, COMPATF2_CHECKSWITCHRANGE },
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{ "compat_explode1", MITYPE_COMPATFLAG, 0, COMPATF2_EXPLODE1 },
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{ "compat_explode2", MITYPE_COMPATFLAG, 0, COMPATF2_EXPLODE2 },
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{ "cd_start_track", MITYPE_EATNEXT, 0, 0 },
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{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
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{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 },
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@ -165,6 +165,8 @@ static FCompatOption Options[] =
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{ "teleport", COMPATF2_TELEPORT, SLOT_COMPAT2 },
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{ "disablepushwindowcheck", COMPATF2_PUSHWINDOW, SLOT_COMPAT2 },
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{ "checkswitchrange", COMPATF2_CHECKSWITCHRANGE, SLOT_COMPAT2 },
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{ "explode1", COMPATF2_EXPLODE1, SLOT_COMPAT2 },
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{ "explode2", COMPATF2_EXPLODE2, SLOT_COMPAT2 },
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{ NULL, 0, 0 }
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};
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@ -5889,7 +5889,8 @@ int P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bom
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// them far too "active." BossBrains also use the old code
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// because some user levels require they have a height of 16,
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// which can make them near impossible to hit with the new code.
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if (((flags & RADF_NODAMAGE) || !((bombspot->flags5 | thing->flags5) & MF5_OLDRADIUSDMG)) && !(flags & RADF_OLDRADIUSDAMAGE))
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if ((flags & RADF_NODAMAGE) || (!((bombspot->flags5 | thing->flags5) & MF5_OLDRADIUSDMG) &&
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!(flags & RADF_OLDRADIUSDAMAGE) && !(thing->Level->i_compatflags2 & COMPATF2_EXPLODE2)))
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{
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double points = GetRadiusDamage(false, bombspot, thing, bombdamage, bombdistance, fulldamagedistance, bombsource == thing);
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double check = int(points) * bombdamage;
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@ -5939,7 +5940,10 @@ int P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bom
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}
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thing->Thrust(bombspot->AngleTo(thing), thrust);
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if (!(flags & RADF_NODAMAGE) || (flags & RADF_THRUSTZ))
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thing->Vel.Z += vz; // this really doesn't work well
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{
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if (!(thing->Level->i_compatflags2 & COMPATF2_EXPLODE1) || (flags & RADF_THRUSTZ))
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thing->Vel.Z += vz; // this really doesn't work well
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}
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}
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}
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}
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@ -1543,7 +1543,9 @@ appuyez sur une touche.",,"Non puoi caricare una partita durante una net quest!
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Premi un tasto.","impossivel carregar, porque
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esta em partida online!
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aperte uma tecla.",,
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aperte uma tecla.","Невозможно загрузить сохранение в сетевой игре!
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Нажмите любую клавишу.",
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"Quicksave over your quest named
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'%s'?
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@ -1560,7 +1562,11 @@ Appuyez sur Y ou N.",,"Sovrascrivere il salvataggio
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'%s'?
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Premi Y oppure N.",,,
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Premi Y oppure N.",,"Перезаписать быстрое сохранение
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«%s»?
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Нажмите Y или N.",
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"You can't quickload during a netquest!
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Press a key.",QLOADNET,chex,,,"Du kannst während eines Netzwerkspiels nicht schnellladen.
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@ -1572,7 +1578,9 @@ vous êtes en ligne!
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appuyez sur une touche.",,"Non puoi fare un quickload durante una netquest!
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Premi un tasto.",,,
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Premi un tasto.",,"Невозможно загрузить быстрое сохранение в сетевой игре!
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Нажмите любую клавишу.",
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"Do you want to quickload the quest named
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'%s'?
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@ -1589,7 +1597,11 @@ Appuyez sur Y ou N.",,"Vuoi fare un quickload della quest
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'%s'?
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Premi Y oppure N.",,,
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Premi Y oppure N.",,"""Желите брзо учитавање за игру под именом
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„%s“?
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Притисните Y или N.""",
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"You can't start a new quest
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while in a network quest.
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@ -1606,7 +1618,10 @@ durante una network quest.
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Premi un tasto.","impossivel iniciar um novo jogo
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enquanto se esta online.
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aperte uma tecla.",,
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aperte uma tecla.","You can't start a new game
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while in a network game.
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Press a key.",
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"Careful, this will be tough.
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Do you wish to continue?
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@ -2751,4 +2766,6 @@ High Dynamic Range,VKMNU_HDR,,,,,Alto Rango Dinámico,,,,,,,
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Warning: The Vulkan renderer is highly experimental!,VK_WARNING,,,,Achtung: Der Vulkan Renderer ist noch sehr experimentell!,Advertencia: ¡El renderizado por Vulkan es altamente experimental!,,Attention: Le moteur de rendu Vulkan est très expérimental!,,Attenzione: il motore grafico Vulkan è altamente sperimentale!,,,
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These options will require a restart to take effect.,VK_RESTART,,,,Diese Option erfordert einen Neustart!,Estas opciones requieren reiniciar para tener efecto.,,Ces options nécessitent un redémarrage.,,Queste opzioni richiedono il riavvio per avere effetto.,,,
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Select Vulkan Device,VKMNU_DEVICESELECT,,This is not yet implemented - but it is planned,,Vulkan Gerät auswählen,Seleccionar Dispositivo Vulkan,,Sélectionner périphérique Vulkan,,Seleziona il Dispositivo Vulkan,,,
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Press any key or click anywhere in the window to quit.,TXT_QUITENDOOM,,,,Drücke eine Taste oder klicke mit der Maus ins Fenster zum Beenden.,Presiona una tecla o haz click en cualquier lugar de la ventana para salir.,Presiona una tecla o da click en cualquier lugar de la ventana para salir.,Appuyez sur une touche ou cliquez pour quitter.,,,,,
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Press any key or click anywhere in the window to quit.,TXT_QUITENDOOM,,,,Drücke eine Taste oder klicke mit der Maus ins Fenster zum Beenden.,Presiona una tecla o haz click en cualquier lugar de la ventana para salir.,Presiona una tecla o da click en cualquier lugar de la ventana para salir.,Appuyez sur une touche ou cliquez pour quitter.,,,,,
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No vertical thrust from explosions,CMPTMNU_EXPLODE1,,,,Keine vertikale Bewegung durch Explosionen,,,,,,,,
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Use original Doom explosion behavior,CMPTMNU_EXPLODE2,,,Use original Doom explosion behaviour,Benutze Original Doom Explosionsverhalten,,,,,,,,
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@ -1659,6 +1659,8 @@ OptionMenu "CompatPhysicsMenu" protected
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Option "$CMPTMNU_TRACE", "compat_TRACE", "YesNo"
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Option "$CMPTMNU_HITSCAN", "compat_HITSCAN", "YesNo"
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Option "$CMPTMNU_MISSILECLIP", "compat_MISSILECLIP", "YesNo"
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Option "$CMPTMNU_EXPLODE1", "compat_explode1", "YesNo"
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Option "$CMPTMNU_EXPLODE2", "compat_explode2", "YesNo"
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Class "CompatibilityMenu"
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}
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@ -596,6 +596,7 @@ extend class Actor
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int pflags = 0;
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if (flags & XF_HURTSOURCE) pflags |= RADF_HURTSOURCE;
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if (flags & XF_NOTMISSILE) pflags |= RADF_SOURCEISSPOT;
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if (flags & XF_THRUSTZ) pflags |= RADF_THRUSTZ;
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int count = RadiusAttack (target, damage, distance, damagetype, pflags, fulldamagedistance);
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if (!(flags & XF_NOSPLASH)) CheckSplash(distance);
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@ -258,6 +258,8 @@ enum EExplodeFlags
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XF_NOTMISSILE = 4,
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XF_EXPLICITDAMAGETYPE = 8,
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XF_NOSPLASH = 16,
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XF_THRUSTZ = 32,
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};
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// Flags for A_RadiusThrust
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COMPATF2_TELEPORT = 1 << 5, // Don't let indirect teleports trigger sector actions
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COMPATF2_PUSHWINDOW = 1 << 6, // Disable the window check in CheckForPushSpecial()
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COMPATF2_CHECKSWITCHRANGE = 1 << 7, // Enable buggy CheckSwitchRange behavior
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COMPATF2_EXPLODE1 = 1 << 8, // No vertical explosion thrust
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COMPATF2_EXPLODE2 = 1 << 9 // Use original explosion code throughout.
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};
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