Magnus Norddahl
|
0c9014b984
|
- move r_utility globals into r_viewpoint and r_viewwindow
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
|
2017-03-11 23:28:07 +01:00 |
|
Christoph Oelckers
|
d2beacfc5f
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
|
Magnus Norddahl
|
65f8d65858
|
Minor code clean up
|
2017-03-06 23:27:02 +01:00 |
|
Rachael Alexanderson
|
28abc96aef
|
- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
|
2017-03-06 16:14:54 -05:00 |
|
Rachael Alexanderson
|
9c50600286
|
- fix compile errors
|
2017-02-05 00:53:36 -05:00 |
|
Magnus Norddahl
|
892350ac2e
|
Add functions to CameraLight
|
2017-02-03 09:00:46 +01:00 |
|
Magnus Norddahl
|
7b4d9675c9
|
Fix compile errors
|
2017-02-02 15:24:21 +01:00 |
|
Magnus Norddahl
|
e78e76a593
|
Move r_viewport variables into a class
|
2017-02-01 16:02:21 +01:00 |
|
Rachael Alexanderson
|
2fb82aaa9f
|
Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."
This reverts commit 2f9453bc86 .
# Conflicts:
# src/swrenderer/line/r_line.cpp
# src/swrenderer/line/r_renderdrawsegment.cpp
# src/swrenderer/things/r_decal.cpp
# src/swrenderer/things/r_wallsprite.cpp
|
2017-01-28 17:37:57 -05:00 |
|
Rachael Alexanderson
|
2f9453bc86
|
- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers.
|
2017-01-28 09:53:24 -05:00 |
|
Magnus Norddahl
|
ed05a2edd3
|
Create CameraLight class
|
2017-01-26 10:22:54 +01:00 |
|
Magnus Norddahl
|
4bbf1ba11c
|
Move visibility stuff into LightVisibility
|
2017-01-26 09:49:07 +01:00 |
|
Magnus Norddahl
|
2848ca53dc
|
Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
# src/r_things.cpp
# src/r_things.h
|
2017-01-16 23:05:34 +01:00 |
|
Magnus Norddahl
|
6c76c8534b
|
Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer
|
2017-01-16 16:23:02 +01:00 |
|
Magnus Norddahl
|
f9175561bb
|
Change RenderTarget global to be an internal swrenderer variable
|
2017-01-15 03:19:03 +01:00 |
|
Magnus Norddahl
|
80e1844d6c
|
Split r_main into r_viewport, r_scene and r_light
|
2017-01-12 16:21:46 +01:00 |
|
Magnus Norddahl
|
dce3a1c81c
|
Move remaining parts of r_things into r_visiblesprite
|
2017-01-11 15:41:42 +01:00 |
|
Magnus Norddahl
|
3b5dc96f4a
|
Move player sprite scale to r_playersprite and make it private
|
2017-01-09 14:28:31 +01:00 |
|
Magnus Norddahl
|
2659090e1c
|
Move renders into folders
|
2016-12-27 06:31:55 +01:00 |
|