Christoph Oelckers
b0db5d9b16
- added a SECF_SILENTMOVE flag.
...
Since Eternity got this it's a good candidate for a potential Super-Boom standard, and it's also useful for silencing a sector temporarily without removing the sound sequence.
2016-01-06 02:16:33 +01:00
Christoph Oelckers
d34077a3ba
- ... and finally the push flag.
2016-01-06 02:05:39 +01:00
Christoph Oelckers
3ffcec3eb3
- moved friction flag from special to Flags as well.
2016-01-06 02:01:59 +01:00
Christoph Oelckers
6a63effa1f
- fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector.
...
- moved sector secret information from sector_t::special and secretsector to two flag bits in sector_t::Flags.
This is to get rid of the bit masking madness in the floor/ceiling thinkers which need to preserve this bit when they change a sector's type.
2016-01-06 01:50:45 +01:00
Christoph Oelckers
3e13e772ef
- after realizing that changing the sector's MOD variable to an FNameNoInit doesn't do anything bad, I just went ahead and got rid of the last place in the engine that still used this data type for internal storage.
2016-01-05 16:10:04 +01:00
Christoph Oelckers
d432df55e9
- changed Sector_SetDamage so that it can explicitly set the damage interval and the leakiness probability, instead of hardcoding it to fixed damage ranges.
...
- fixed: FCajunMaster::IsDangerous did not check for Heretic's sludge type.
2016-01-05 15:39:21 +01:00
Randy Heit
c86cd53753
Merge branch 'master' of https://github.com/crimsondusk/zdoom into crimsondusk-master
...
Conflicts:
src/am_map.cpp
2015-12-31 20:18:54 -06:00
Christoph Oelckers
7b017f472a
- fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker.
2015-11-25 11:49:34 +01:00
Teemu Piippo
2f027504b6
Show sector action boundaries on the automap like line specials are.
2015-09-12 04:47:49 +03:00
Christoph Oelckers
db61c1cb57
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
Christoph Oelckers
b921157f57
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
...
Tags are now handled by a tag manager class which stores sector/tag pairs. This way multiple entries can be added per sector.
Since UDMF does not have any arrays the additional tags are stored as a space separated string as 'MoreIDs'.
2015-04-19 12:33:27 +02:00
Christoph Oelckers
f65a07c952
- minor bit of cleanup of tags code.
2015-04-19 08:48:20 +02:00
Christoph Oelckers
902593198b
- wrapped all line ID accesss just like sector tags
2015-04-15 09:37:06 +02:00
Christoph Oelckers
2faf836aa1
- some minor rework of tag access interface after I realized that some stuff (e.g. Strife's scrolling sector special) need the primary tag to treated specially.
2015-04-14 18:48:19 +02:00
Christoph Oelckers
238046655c
- wrapped all accesses to the sector tag into accessor functions, as preparation for allowing multiple tags per sector.
2015-04-14 18:32:14 +02:00
Randy Heit
4cf468452c
Remove slopetype from line_t.
...
- Recomputing it in the only two places where it's used is trivial, so
it's basically a waste of space to precompute it.
2014-07-31 19:15:08 -05:00
Christoph Oelckers
e49e926bd9
- added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing.
2014-05-13 21:26:51 +02:00
Randy Heit
a50e670c0c
- Use tests less prone to overflow on very steep slopes when detecting which side of a plane
...
the camera is on. Mostly, this means testing the distance of the camera to the plane rather
than computing the plane's Z at the camera and comparing that with the camera's Z.
SVN r4220 (trunk)
2013-04-17 01:32:40 +00:00
Randy Heit
a4312fb106
- Fix spelling errors spotted by Gez in a few comments.
...
SVN r3957 (trunk)
2012-11-09 23:13:50 +00:00
Randy Heit
0f0dcc08a2
- Added a new UDMF sidedef flag: lightfog.
...
SVN r3933 (trunk)
2012-11-03 02:02:42 +00:00
Randy Heit
44b1879553
- Increased max resolution to 5760x3600, which is enough to do 2x supersampling on the currently
...
largest resolution monitors available (which is the MacBook Pro with Retina Display's 2880x1800).
SVN r3873 (trunk)
2012-09-16 04:51:28 +00:00
Randy Heit
3bfe7b74f4
- Fixed: side_t::SetTextureYScale() did not allow negative scales, even though they are perfectly valid for flipping a texture vertically.
...
SVN r3850 (trunk)
2012-08-23 01:40:00 +00:00
Randy Heit
980202a18f
- Fixed: PrepWall() and PrepLWall() did not understand negative walxrepeats, which should cause
...
them to flip the texture horizontally.
SVN r3849 (trunk)
2012-08-23 01:34:19 +00:00
Randy Heit
2117c84a78
- Increase maximum resolution to 2880x1800.
...
SVN r3628 (trunk)
2012-05-06 04:23:49 +00:00
Randy Heit
6369a88e0f
- Fixed: sector_t::GetHeightSec() was too aggressive about not returning heightsec.
...
SVN r3600 (trunk)
2012-04-27 02:50:23 +00:00
Randy Heit
d9f7a250ba
- Fixed: Disable absolute wall lighting when in the shadow of a 3D floor.
...
SVN r3499 (trunk)
2012-04-01 02:31:57 +00:00
Randy Heit
2faf92858a
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
...
SVN r3339 (trunk)
2012-01-22 00:14:02 +00:00
Christoph Oelckers
b1905c16ef
- added UDMF LOcknumber property, submitted by Nightfall.
...
SVN r3331 (trunk)
2011-12-12 16:07:32 +00:00
Christoph Oelckers
163301dcd5
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
...
SVN r3259 (trunk)
2011-07-06 14:20:54 +00:00
Christoph Oelckers
42091b1bb3
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
...
- FCoverageBuffer is only used in r_things.cpp, so its declaration does not need to be in a global header that's included everywhere.
SVN r3258 (trunk)
2011-07-06 13:00:51 +00:00
Christoph Oelckers
f8ba5af858
- separated sprite and skin maintenance code from r_things.cpp into a separate file.
...
SVN r3256 (trunk)
2011-07-06 10:24:40 +00:00
Christoph Oelckers
06d280f00a
- moved all code not specific to the software renderer out of r_bsp.cpp.
...
SVN r3250 (trunk)
2011-07-05 19:50:01 +00:00
Christoph Oelckers
17ed7aaabd
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
...
SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
7308e05ed0
- separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file.
...
SVN r3246 (trunk)
2011-07-04 20:22:55 +00:00
Randy Heit
ee8ca0de87
Fixed: Light levels outside the range [0,255] really do matter.
...
SVN r3223 (trunk)
2011-06-11 23:58:33 +00:00
Christoph Oelckers
1806e47e43
- fixed: Sector_SetLink did incorrect checks for the returned control sector
...
- added Sector_SetTranslucent special so set translucency of portal planes at run time.
- added 'additive' information for portal planes. This is no-op at the moment because the flat drawers can't handle additive translucency yet though.
SVN r3149 (trunk)
2011-02-12 09:53:40 +00:00
Christoph Oelckers
fae8ed444c
- merged 3dfloors2 branch into trunk.
...
SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Randy Heit
2add3fb381
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
...
SVN r3086 (trunk)
2011-01-02 18:02:27 +00:00
Christoph Oelckers
79c5080dda
- added DavidPH's submission for specifying vertex heights directly in UDMF.
...
SVN r3037 (trunk)
2010-12-14 00:56:44 +00:00
Randy Heit
f7fa3c8dbb
- Add a SetCursor() call to I_SetCursor() when the pointer is within the window's client area to
...
make the pointer change instant instead of waiting until the next mouse event.
SVN r3010 (trunk)
2010-11-19 04:20:33 +00:00
Christoph Oelckers
492bead360
- add alpha property to sector_t::splane. Not used yet.
...
SVN r2992 (trunk)
2010-11-07 16:17:14 +00:00
Christoph Oelckers
4e1a514455
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
...
SVN r2622 (trunk)
2010-08-28 16:51:41 +00:00
Christoph Oelckers
9a4abe0915
- merged automap branch into trunk.
...
SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Randy Heit
9137ef04f6
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
...
the sector. Note that this contrasts with sound sequence things in that it takes a name and
not a number. Also, placing a sound sequence thing in a sector will override this property.
SVN r2492 (trunk)
2010-08-07 04:32:18 +00:00
Randy Heit
677d07f837
- Merge BSP-able polyobjects back into the trunk.
...
SVN r2480 (trunk)
2010-08-01 02:41:56 +00:00
Christoph Oelckers
4ac64b6df7
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
...
SVN r2448 (trunk)
2010-07-23 05:56:25 +00:00
Christoph Oelckers
69861688dc
- expanded r_smoothlighting into a r_fakecontrast CVAR that allows to set all 3 options: off, standard and smooth.
...
SVN r2314 (trunk)
2010-05-12 06:52:03 +00:00
Christoph Oelckers
e0734b3c2d
- ported GZDoom's new 'skyoffset' ANIMDEFS option for compatibility purposes.
...
SVN r1977 (trunk)
2009-11-13 21:28:39 +00:00
Christoph Oelckers
a4f4994e18
- re-fixed polyobject CheckSwitchRange so that it doesn't have to alter the polyobject's linedefs.
...
SVN r1954 (trunk)
2009-10-30 07:03:26 +00:00
Randy Heit
321ab2f686
- Make TranslateToStartSpot() set the new sector references for a polyobj's
...
walls so that P_CheckSwitchRange() will work with them.
SVN r1951 (trunk)
2009-10-30 03:29:15 +00:00