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- ... and finally the push flag.
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4 changed files with 12 additions and 5 deletions
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@ -176,12 +176,10 @@ typedef enum {
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// [RH] Equivalents for BOOM's generalized sector types
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#ifndef SECRET_MASK
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#define DAMAGE_MASK 0x0300
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#define SECRET_MASK 0x0400
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#define FRICTION_MASK 0x0800
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#define PUSH_MASK 0x1000
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#endif
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struct line_t;
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class AActor;
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@ -418,7 +418,11 @@ void P_SerializeWorld (FArchive &arc)
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{
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sec->Flags |= SECF_FRICTION;
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}
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sec->special &= ~(SECRET_MASK|FRICTION_MASK);
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if (sec->special & PUSH_MASK)
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{
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sec->Flags |= SECF_PUSH;
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}
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sec->special &= ~(SECRET_MASK|FRICTION_MASK|PUSH_MASK);
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}
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arc << sec->interpolations[0]
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<< sec->interpolations[1]
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@ -1197,7 +1197,11 @@ void P_SpawnSpecials (void)
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{
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sector->Flags |= SECF_FRICTION;
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}
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sector->special &= ~(SECRET_MASK|FRICTION_MASK);
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if (sector->special & PUSH_MASK)
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{
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sector->Flags |= SECF_PUSH;
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}
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sector->special &= ~(SECRET_MASK|FRICTION_MASK|PUSH_MASK);
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switch (sector->special & 0xff)
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{
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@ -2184,7 +2188,7 @@ void DPusher::Tick ()
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// Be sure the special sector type is still turned on. If so, proceed.
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// Else, bail out; the sector type has been changed on us.
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if (!(sec->special & PUSH_MASK))
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if (!(sec->Flags & SECF_PUSH))
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return;
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// For constant pushers (wind/current) there are 3 situations:
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@ -356,6 +356,7 @@ enum
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SECF_FLOORDROP = 4, // all actors standing on this floor will remain on it when it lowers very fast.
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SECF_NORESPAWN = 8, // players can not respawn in this sector
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SECF_FRICTION = 16, // sector has friction enabled
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SECF_PUSH = 32, // pushers enabled
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SECF_WASSECRET = 1 << 30, // a secret that was discovered
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