Commit Graph

737 Commits

Author SHA1 Message Date
MajorCooke e7aa5c690a Minor oversight... 2015-08-10 06:48:24 -05:00
MajorCooke fcf1d56b1a - Added SXF_IS<TARGET/MASTER/TRACER>.
- The spawned actor becomes the calling actor's specified pointers respectively.
2015-08-09 14:06:22 -05:00
Christoph Oelckers 57150c8718 - fixed incorrect Strife player death sound. 2015-08-01 23:15:57 +02:00
Benjamin Moir efce2a200c Added WARPF_USETID to A_Warp 2015-07-31 22:24:01 +09:30
MajorCooke b4f05ee89b - Significant A_RadiusGive update.
- Added filter and species parameter.
- Added new flags: RGF_INCLUSIVE, RGF_ITEMS, RGF_KILLED, RGF_EXFILTER, RGF_EXSPECIES, and RGF_EITHER.
- RGF_ITEMS: Items can receive inventory.
- RGF_KILLED: Actors who are truly dead might not be corpses, and vice versa.
- RGF_EXFILTER: Blacklists the specified actor filter. All but the filtered actor can receive the item.
- RGF_EXSPECIES: Blacklists the specified species. All but the filtered species can receive the item.
- RGF_EITHER: The actor can receive the item if it satisfies either the filter or the species. Only useful when both are used.
- RGF_INCLUSIVE: An actor marked as more than one pointer to the calling actor can ignore the exclusion pointers, but only if at least one is missing. I.e. an actor who is a target and tracer of the calling actor can still receive the item, if the calling actor doesn't pass RGF_NOTARGET and NOTRACER at the same time. RGF_INCLUSIVE only works with the pointer filtering flags. By default, if not specified, the actor will not be loopholed the item if they are under any one of the three filters.
- Fixed discrepancies and dependencies upon several flags and actor conditions which caused the function to fail.
2015-07-22 16:46:14 -05:00
Randy Heit 9edf409ea2 Add British English "translation", because u's matter 2015-06-30 13:11:33 -05:00
Christoph Oelckers 76c401a41e - added 'nopushwindowcheck' for Hexen's MAP30 which abuses a glitch with a 'projectile impact' line on a two-sided wall. 2015-06-18 10:20:04 +02:00
Christoph Oelckers 0b3a22d6d2 - fixed: The ending flat for No Rest For The Living was wrong. 2015-05-26 09:03:53 +02:00
Braden Obrzut c9214c1ce9 - Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
- Fixed: Artiflash played on initial save loading. I seem to recall this looking like an intentional change, but perhaps I broke it since it's completely pointless to play the animation only on the first load of a save game if nothing has been loaded beforehand.
2015-05-20 13:10:08 -04:00
MajorCooke dc00d61f4d - Added TF_OVERRIDE to A_Teleport.
- Overrides the NOTELEPORT flag so actors with velocity don't need to disable it in order to perform A_Teleport, which could be screwed up by a teleporting line or sudden ACS interference.
- Ensure that the result is set to false if it fails prematurely. Wasn't sure if this was needed, but with the upcoming if/else statements, better safe than sorry.
2015-05-01 08:32:07 -05:00
MajorCooke 1ecc048441 - Change the pointer to be at the end instead of the start. 2015-04-30 08:28:41 -05:00
MajorCooke 492ef1b716 - Added A_JumpIfHigherOrLower.
- (int ptr = AAPTR_TARGET, state high, state low, float offsethigh = 0, float offsetlow = 0, bool includeHeight = true)
- Jumps if the pointer of the calling actor is higher or lower than itself, adding offsethigh or offsetlow depending on the circumstance.
- includeHeight works twofold.
- Includes the height of the calling actor if the pointer is higher to truly determine if they are completely above them or not.
- Includes the height of the pointer if the pointer is lower.
- Disable it to only check z differences without adding height.
2015-04-30 08:15:48 -05:00
coelckers 691855e19b Merge pull request #304 from MajorCooke/morphundoalways
- Added MORPH_UNDOALWAYS for morph powerups.
2015-04-30 09:05:41 +02:00
coelckers c2e91293d2 Merge pull request #310 from MajorCooke/telefogfix
- Allow teleport fogs to set the teleporting actors as their targets, so...
2015-04-30 09:02:10 +02:00
Christoph Oelckers 98029a12ec Merge branch 'master' of https://github.com/rheit/zdoom into zmaster 2015-04-27 18:19:44 +02:00
Christoph Oelckers ae16e5d195 - Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition. 2015-04-27 18:18:46 +02:00
Christoph Oelckers d46ba7bfb7 - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
Christoph Oelckers 020808ff40 - updated pistol pickup sprite with one from original beta graphics. 2015-04-27 08:57:36 +02:00
Christoph Oelckers aecff68a4d - cleanup of sound system startup and menu handling:
* added global functions that check whether FMod and OpenAL are present, without initializing the sound backend.
* make sound init code more fault tolerant. It will now try to switch between FMod and OpenAL if the currently active one cannot be found but the other one can.
* added 'ifoption' checks for sound backend to menu code.
* only show sound backends which are present and hide the options for the ones which are not.
2015-04-26 12:13:21 +02:00
Christoph Oelckers 1f2a431d15 Merge branch 'master' into openal 2015-04-24 09:21:06 +02:00
Chronos Ouroboros 6a6836b1e7 Added SpiralOffset to railgun functions. 2015-04-23 15:11:54 -03:00
Randy Heit 7ee1853403 Remove OpenAL and Sound Manager output options for FMOD
- OpenAL never actualy worked properly and was removed in later FMODs.
- Sound Manager was deprecated by Apple long ago and is not supported for
  64-bit applications. It was also removed in later FMODs.
2015-04-22 19:09:33 -05:00
Blue-Shadow ccb49a4242 Fixed: missing '=' in conversation ID defs
Conversation ID definitions in strifeteaser1 were missing the equal sign
between the ID and actor class name.
2015-04-14 19:13:25 +03:00
MajorCooke 1799ae91c9 - Allow teleport fogs to set the teleporting actors as their targets, so modders can create interactions between the two.
- Fixed: P_MoveThing had source and destination fog spawning backwards.
- Fixed a case where the NOTELEPORT flag would be ignored on A_Teleport.
- Added pointer selection to A_Teleport. Defaults to AAPTR_DEFAULT (calling actor). State jumps will only be done by the calling actor.
2015-04-07 11:14:02 -05:00
Christoph Oelckers 268e7df992 - fixed: We must not allow the engine to start without a default MAPINFO definition.
Both 'Adventures of Square' IWADs were missing an entry for base MAPINFO and as a result did not define the common editor numbers.
To prevent this, a new mindefaults MAPINFO was added to zdoom.pk3 which now gets loaded if IWADINFO does not specify a game-specific file.
This minimum setting sets all gamedefaults to a reasonable base value and defines all other things that are required to be defined.
2015-04-07 14:09:55 +02:00
Christoph Oelckers cf7c04b605 - more autoload name changing: hacx.1/2 -> hacx.hacx1/2 and chex.1/3 -> chex.chex1/3 2015-04-07 08:41:45 +02:00
Christoph Oelckers 2cc6e74b31 - renamed Hacx's autoload sections to remove minor version numbers. 2015-04-06 21:43:55 +02:00
Christoph Oelckers 3241b1d3db - add new config section names to iwadinfo.txt 2015-04-06 11:31:08 +02:00
Randy Heit c36222d2ef Externalized default key bindings 2015-04-05 21:40:53 -05:00
Randy Heit 62d036a63e Added gametype-based filter
- For when IWADs are too specific, filter by the base gametype too.
- Minor small edits to the sndinfo.txt files so that zipdir will notice
  the changes, since it doesn't check path names when checking for
  file differences.
2015-04-05 20:24:49 -05:00
Randy Heit 89054f5d60 Use filtering and LOADACS to autoload strfhelp.o
- No more special case for STRFHELP in the executable!
2015-04-04 18:40:48 -05:00
Christoph Oelckers b6a4511dd1 - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
Christoph Oelckers a5c75c1b1a - added some missing autoload sections (Hacx 1.2 vs. Hacx 2, Hexen vs Deathkings and Heretic vs. Shadows of the Serpent Riders.) and filter names for Strifeteaser1 and Strifeteaser2 which are needed for exporting the conversation IDs to MAPINFO 2015-04-04 20:44:27 +02:00
Christoph Oelckers 747e160c96 Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-04 10:30:37 +02:00
Christoph Oelckers 338a220df8 - add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom. 2015-04-04 10:30:09 +02:00
Christoph Oelckers 51591d10b0 - handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
2015-04-04 10:25:01 +02:00
Randy Heit a5e67f7332 Split sndinfo.txt up into multiple files using filter directories.
- This means the original need for $ifdoom, $ifheretic, etc directives is
  no more, but they need to stay for compatibility with third-party wads
  that use them.
2015-04-03 22:58:58 -05:00
Christoph Oelckers 2ec8e2c2ac - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
Christoph Oelckers 9e5bf38123 - handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
2015-04-03 21:17:10 +02:00
MajorCooke 087d564343 - Added MORPH_UNDOALWAYS for morph powerups. 2015-04-03 12:16:27 -05:00
Christoph Oelckers 463d495b80 - strife was broken, too... 2015-04-03 16:44:41 +02:00
Christoph Oelckers 8b06b24035 - took editor numbers out of DECORATE definitions. 2015-04-03 16:34:07 +02:00
Christoph Oelckers 9617b4afa8 - fix more search&replace mess. 2015-04-03 16:31:28 +02:00
Christoph Oelckers 937d793353 - fixed Hexen editor numbers. 2015-04-03 15:34:41 +02:00
Christoph Oelckers bd77f83bab - added editor number definitions to MAPINFO. 2015-04-03 13:54:38 +02:00
Randy Heit ef562c0341 Add dot sprites for Hexen beta flies 2015-04-02 17:53:15 -05:00
Randy Heit d37f9cbcae Add flies (doomed #112) from the Hexen retail beta
...because it brought back memories of adding Strife support.
- The search function is radically different, but the flying mechanics are
  the same.
2015-04-02 17:52:54 -05:00
Christoph Oelckers d481ba7b5a - fixed: The replacement actors for A_SetTelefog should not require inheriting from TeleportFog. 2015-03-31 22:11:16 +02:00
Christoph Oelckers 4d59190446 - redit commit 5f56fb5a16 without altering the line endings throughout thingdef_codeptr.cpp.
* Changed the behavior of SetActorTeleFog.
- Don't force "null" to resolve to no actor since "none" is already defined as NULL (via FindClass). (This change also applies to the decorate properties.)
- Passing an empty actor name will keep the existing fog since there's otherwise no way set only one fog. Since "none" works to remove the fog, I see no reason not to have this option.
2015-03-31 09:24:16 +02:00
Randy Heit 9cd6aae902 Added Archvile ghosts compatibility flags for some more maps 2015-03-26 22:02:10 -05:00