Commit Graph

15618 Commits

Author SHA1 Message Date
Christoph Oelckers 4c13a8df6e Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-09-16 13:52:13 +02:00
Christoph Oelckers e13d1e4d0d - do not render lights from uninitialized data. 2018-09-16 13:52:02 +02:00
David Carlier 58c6614c03 silent few warnings 2018-09-16 09:09:47 +02:00
Magnus Norddahl c8e4bf089c - implement OP_LFP 2018-09-16 03:39:54 +02:00
Magnus Norddahl ba4606c1d5 - read the parameters and registers directly off the stack 2018-09-16 03:20:56 +02:00
Magnus Norddahl 30fb6268bd
Merge pull request #581 from Gutawer/asmjit
Changed a bunch of manual address additions in string opcodes to leas
2018-09-15 23:57:08 +02:00
Jonathan Russell 69bc39914b - changed a bunch of manual address additions in string opcodes to leas 2018-09-15 21:09:43 +01:00
Magnus Norddahl 3477b22714 - more load fixes 2018-09-15 18:08:01 +02:00
Magnus Norddahl 4364feea9a - fix truncated load addresses due to a bug in asmjit
- change ToMemAddress to use uint64_t
2018-09-15 15:38:16 +02:00
Magnus Norddahl 06b54d3aaa - avoid certain x86::ptr overloads as the last argument is not always an offset 2018-09-15 15:05:52 +02:00
Rachael Alexanderson 74d939c0d2 - archive 'multiplayer' flag in savegames. https://forum.zdoom.org/viewtopic.php?f=2&t=61980 2018-09-15 08:16:02 -04:00
Major Cooke 1210e1a951 Added DMG_EXPLOSION flag.
- This allows modders to determine if damage is caused by an actual explosion, assigned by P_RadiusAttack and BlastActor for +TOUCHY actors.
2018-09-15 13:23:11 +02:00
Major Cooke c988a0b3a4 Allow LineAttack's LAF_NOINTERACT to fill FTranslatedLineTarget's information.
- Originally when the flag was made, LineAttack was not yet exported. This can now be benefitted directly from ZScript.
2018-09-15 13:22:26 +02:00
ZippeyKeys12 60f82d1eb9 Make StatusScreen::End virtual
https://forum.zdoom.org/viewtopic.php?t=59419
2018-09-15 13:21:13 +02:00
ZippeyKeys12 7885a22cad Add NewGame to EventHandler
https://forum.zdoom.org/viewtopic.php?t=61908
2018-09-15 13:20:41 +02:00
alexey.lysiuk 7d1af25b46 Fixed code generation of infinite for loop
https://forum.zdoom.org/viewtopic.php?t=62023
2018-09-15 13:19:28 +02:00
Magnus Norddahl c505e4eb79
Merge pull request #575 from Gutawer/asmjit
Implemented SS_R, LCS_R, and LKS_R
2018-09-15 13:09:07 +02:00
Christoph Oelckers 3046a7dd81 - be more thorough with 'in menu' checks for certain protected functions.
They would also pass the test if a menu just was open but not the actual invoker.
Also error out if this happens so that modders can see that they are doing unsupported things. Silent failure is not a good idea here.
2018-09-15 12:30:05 +02:00
Christoph Oelckers 53ee7cfc7b - fixed some warnings in OBJ model code.
(This clearly shows that using 'long' as parameters in any interface must be stopped. It is fundamentally unsafe to have a type whose size is not reliable - it's either an int-sized nor a pointer sized value, depending on the platform, and essentially worthless.)
2018-09-15 12:27:14 +02:00
Jonathan Russell 407418a92e - fixed typo in last commit 2018-09-15 00:26:14 +01:00
Jonathan Russell b83f4f48d6 - implemented SS_R, LCS_R, and LKS_R 2018-09-15 00:25:13 +01:00
Magnus Norddahl ce9925d257 - fix bug in LKF_R 2018-09-15 01:06:48 +02:00
Magnus Norddahl 7e7bce4965 - fixed OP_VTBL bug 2018-09-15 00:28:34 +02:00
Magnus Norddahl 266f838de7 - fix crash in OP_RET handling 2018-09-15 00:12:12 +02:00
Magnus Norddahl 663e61a4fb - simplify some code 2018-09-14 23:38:57 +02:00
Magnus Norddahl 90d8d4af24
Merge pull request #573 from Gutawer/asmjit
Added string PARAM and RET
2018-09-14 20:07:47 +02:00
Jonathan Russell 11fbd9a0a4 - added string PARAM and RET 2018-09-14 18:20:31 +01:00
Magnus Norddahl 4e85134d8e Merge remote-tracking branch 'gzdoom/master' into asmjit 2018-09-14 02:09:17 +02:00
Magnus Norddahl d09a377f12 - fix clang errors and warnings 2018-09-14 01:07:05 +02:00
Magnus Norddahl 2ea97bac6d
Merge pull request #571 from Gutawer/asmjit
Added OP_MOVES, OP_CONCAT, OP_LENS, OP_CMPS
2018-09-14 00:50:50 +02:00
Jonathan Russell 0b6c514067 - added OP_MOVES, OP_CONCAT, OP_LENS, OP_CMPS 2018-09-13 20:31:06 +01:00
Magnus Norddahl c359601737 - fix opcodes not being listed in jit debug assembly 2018-09-13 19:03:30 +02:00
Magnus Norddahl b92e5fbf2a - move EmitRESULT to jit_call 2018-09-13 02:56:02 +02:00
Magnus Norddahl fad8c9c7b4 - minor cleanups in header file 2018-09-13 02:38:51 +02:00
Magnus Norddahl ef170883ef - split JitCompiler into multiple files 2018-09-13 02:29:04 +02:00
Magnus Norddahl 567a069df5
Merge pull request #569 from Gutawer/asmjit
Added strings and a few string opcodes
2018-09-13 00:58:44 +02:00
Jonathan Russell b8bdc3b4c8 - added strings and a few string opcodes 2018-09-12 23:56:04 +01:00
Magnus Norddahl afc3c6b562 - fix CALL_K and disable CALL 2018-09-12 21:58:31 +02:00
Magnus Norddahl ced793b791 - implement OP_CALL and OP_CALL_K 2018-09-12 01:37:30 +02:00
Magnus Norddahl 981950fef0 - fix misc integer opcodes and remove mov statements when they have no effect 2018-09-11 23:31:32 +02:00
Magnus Norddahl 5fab45d275
Merge pull request #568 from Gutawer/asmjit
Changed the way EmitComparisonOpcode works to get rid of the temporary register that was used previously
2018-09-11 23:08:36 +02:00
Jonathan Russell 4d3c496121 - changed the way EmitComparisonOpcode works to get rid of the temporary register that was used previously 2018-09-11 21:48:02 +01:00
Magnus Norddahl 4d1cb258d6 - implement PARAM and PARAMI 2018-09-11 17:08:51 +02:00
Magnus Norddahl 6f55c76f05 - fix missing zero extend 2018-09-09 23:21:47 +02:00
Magnus Norddahl 4076ce791b - fix that the code for META and CLSS was swapped 2018-09-09 22:42:59 +02:00
Magnus Norddahl 19442732d4 - some jump fixes 2018-09-09 22:03:57 +02:00
Magnus Norddahl b40cbfb22e - fix jump direction in EmitComparisonOpcode 2018-09-09 20:35:37 +02:00
Christoph Oelckers 2d53ad6f10 - fixed misplaced parenthesis. 2018-09-09 19:18:22 +02:00
Christoph Oelckers 1eb1d8d280 - fixed math imprecisions in horizon vertex generation.
Floats are not precise enough to be used as a loop counter.
2018-09-09 08:57:50 +02:00
Christoph Oelckers 1c3d4b46c6 - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8.
Legacy used some strange blending formula to calculate its colormaps for colored 3D floor lighting, this is not available in the software lighting mode, so for these the engine has to temporarily revert to light mode 2 to render them correctly.
2018-09-08 13:08:04 +02:00