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- fixed some warnings in OBJ model code.
(This clearly shows that using 'long' as parameters in any interface must be stopped. It is fundamentally unsafe to have a type whose size is not reliable - it's either an int-sized nor a pointer sized value, depending on the platform, and essentially worthless.)
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1 changed files with 4 additions and 4 deletions
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@ -54,7 +54,7 @@ bool FOBJModel::Load(const char* fn, int lumpnum, const char* buffer, int length
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}
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if (nlpos == -1)
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{
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nlpos = objBuf.Len();
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nlpos = (long)objBuf.Len();
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}
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FString lineStr(objBuf.GetChars() + bpos, nlpos - bpos);
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mtlUsages.Push(lineStr);
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@ -72,7 +72,7 @@ bool FOBJModel::Load(const char* fn, int lumpnum, const char* buffer, int length
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nlpos = objBuf.IndexOf('\n', bpos);
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if (nlpos == -1)
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{
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nlpos = objBuf.Len();
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nlpos = (long)objBuf.Len();
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}
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memcpy(wObjBuf + bpos, mtlUsages[i].GetChars(), nlpos - bpos);
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}
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@ -384,10 +384,10 @@ void FOBJModel::BuildVertexBuffer(FModelRenderer *renderer)
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{
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// https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal
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// Find other sides of triangle
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int nextSidx = side + 2;
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auto nextSidx = side + 2;
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if (nextSidx >= 3) nextSidx -= 3;
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int lastSidx = side + 1;
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auto lastSidx = side + 1;
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if (lastSidx >= 3) lastSidx -= 3;
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OBJFaceSide &nextSide = surfaces[i].tris[j].sides[nextSidx];
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