raa-eruanna
a83477e549
Merge http://github.com/rheit/zdoom
2016-09-15 19:18:56 -04:00
raa-eruanna
ac70f77e44
Added the following ccmds:
...
actorlist, actornum, monsternum, itemsnum, countitemsnum
Modified the following ccmds:
monster, items, countitems
All commands with "num" at the end simply print a count of their respective filters, all other listed commands now print a list and a count.
2016-09-15 15:09:36 -04:00
Magnus Norddahl
0d27996a64
Replace CheckRatio with AspectTallerThanWide in DrawHUD
2016-09-15 07:52:53 +02:00
Magnus Norddahl
48f491cfd1
Fix video mode selection bug
2016-09-15 07:52:53 +02:00
raa-eruanna
976cf07f9c
Merge http://github.com/coelckers/gzdoom
2016-09-14 20:26:37 -04:00
Christoph Oelckers
d128e28044
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-14 21:05:45 +02:00
Christoph Oelckers
f3a4036dc5
- lgpl.txt
2016-09-14 21:05:25 +02:00
Leonard2
cb17e109f1
Added "division by zero" to the VM-aborting errors
2016-09-14 20:47:00 +02:00
Leonard2
65af26f962
The VM now properly aborts on critical errors
2016-09-14 20:46:18 +02:00
raa-eruanna
4ccba9c49e
Merge http://github.com/rheit/zdoom
2016-09-14 14:08:41 -04:00
raa-eruanna
343cde4595
Merge http://github.com/coelckers/gzdoom
2016-09-14 14:08:19 -04:00
Christoph Oelckers
8b6e09ca09
- changed the license of the OpenGL renderer to LGPL v3.
...
This was done to clean up the license and to ensure that any commercial fork of the engine has to obey the far stricter requirements concerning source distribution. The old license was compatible with GPLv2 whereas combining GPLv2 and LGPLv3 force a license upgrade to GPLv3. The license of code that originates from ZDoomGL has not been changed.
2016-09-14 20:01:13 +02:00
raa-eruanna
842558384a
Forgot to set vid_renderer defaults for Linux and Mac.
2016-09-14 07:33:31 -04:00
raa-eruanna
b0029fcd1e
Set version to 0.0 (prerelease), set render defaults for true-color software renderer since that is the focus of this project
2016-09-14 06:38:08 -04:00
raa-eruanna
3ebf8c7e74
More code fixes - now it compiles.
2016-09-14 06:28:39 -04:00
raa-eruanna
004c7de89b
Part 1 of code merge
2016-09-14 04:03:39 -04:00
raa-eruanna
b17b7446cb
Merge http://github.com/coelckers/gzdoom
2016-09-14 03:15:56 -04:00
raa-eruanna
81545d9b4e
Merge http://github.com/rheit/zdoom
...
# Conflicts:
# src/v_video.cpp
2016-09-14 02:24:59 -04:00
raa-eruanna
b85e3b56e3
Establish QZDoom
2016-09-14 02:21:35 -04:00
Major Cooke
3b2359959e
Quakes must use their own independent falloffs.This caused discrepencies and sudden drop-outs in stacked quakes otherwise.
2016-09-13 23:06:57 -05:00
Braden Obrzut
fd53aefbf2
Added warning if building on Visual Studio 2015 without v140_xp.
2016-09-13 20:55:31 -04:00
Braden Obrzut
f1bca9d20e
The old DirectX setup is required to utilize v140_xp.
...
Revert "- removed DirectX setup from CMakeLists for Visual Studio"
This reverts commit 954ac8ce5e
.
2016-09-13 20:12:59 -04:00
Magnus Norddahl
017d1cee29
Change canvas rendering to use the aspect ratio of the canvas and generalize 5:4 rendering as AspectTallerThanWide
2016-09-13 23:42:05 +02:00
Magnus Norddahl
172f58c165
Fix 5:4 aspect ratio gun and status bar
2016-09-13 23:42:05 +02:00
Christoph Oelckers
0c0e716ccd
Merge remote-tracking branch 'remotes/zdoom/master'
2016-09-13 23:37:30 +02:00
Christoph Oelckers
a98f364cc3
- added another missing nullptr check.
2016-09-13 23:37:19 +02:00
alexey.lysiuk
dcabcaa5b6
Fixed compilation on non-Windows platforms
2016-09-13 22:10:07 +03:00
Christoph Oelckers
ba68cfd611
- do not even allow creation of names in C_RemoveTabCommands if there are no tab commands, so that FindName cannot be called after the NameManager has been destroyed.
2016-09-13 21:01:50 +02:00
Christoph Oelckers
e10abcad06
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
...
TabCommands use an FName to store the command's name so once the NameManager is destroyed its data will become invalid.
This is a problem because C_RemoveTabCommand is being called from FBaseCVar's destructor and most CVARs are global variables.
2016-09-13 10:43:53 +02:00
Christoph Oelckers
c593dda8f3
- added missing nullptr check.
2016-09-12 23:03:27 +02:00
Christoph Oelckers
3778799f92
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-12 21:33:49 +02:00
Christoph Oelckers
823f75e592
- fixed: UDMF user value lists need to be sorted for binary search to work but weren't.
2016-09-12 21:32:17 +02:00
Magnus Norddahl
b378b3d05a
Remove black bars from windowed mode
2016-09-12 20:43:45 +02:00
alexey.lysiuk
b308a7df52
Proper name of FMOD .dylib in loading path adjustment for macOS
2016-09-12 20:37:13 +02:00
alexey.lysiuk
9c91686e0f
Set delay loading for proper .dll depending on FMOD version (Studio vs. Ex)
2016-09-12 20:37:13 +02:00
alexey.lysiuk
7e61a1ce2b
Added simple detection for FMOD Studio API in CMake
2016-09-12 20:37:12 +02:00
alexey.lysiuk
c88eec3d73
Fixed 'unreferenced local variable' warnings when building with FMOD Studio API
2016-09-12 20:37:12 +02:00
alexey.lysiuk
764705a8e0
Fixed 'Could not set resampler method. Defaults will be used. (Error 31)' message with FMOD Studio API
2016-09-12 20:37:11 +02:00
alexey.lysiuk
a2a1d2a36d
Fixed significant distortion of sound effects with FMOD Studio API
2016-09-12 20:37:11 +02:00
Magnus Norddahl
7bdbaaff22
GL aspect ratio adjustments
2016-09-12 20:29:26 +02:00
Magnus Norddahl
7070bded77
Merge remote-tracking branch 'origin/aspectratio' into aspectratio_gzdoom
2016-09-12 20:03:21 +02:00
Magnus Norddahl
01b1efe9ee
Switch from abs to fabs
2016-09-12 18:44:04 +02:00
Magnus Norddahl
4e58e6626c
Fix buffer overrun in CommandAspectRatio for 21:9 aspect ratio
2016-09-12 16:05:42 +02:00
Magnus Norddahl
5b438d220f
Switch from ratio enum to float
2016-09-12 15:51:50 +02:00
Magnus Norddahl
6d4e4dad25
BaseRatioSizes replacement functions
2016-09-12 14:37:10 +02:00
Magnus Norddahl
5720634045
Add ActiveRatio to be used where CheckRatio is used today
2016-09-12 13:59:01 +02:00
Magnus Norddahl
b003c47e3e
Improve CheckRatio to always return the closest ratio
2016-09-12 13:37:05 +02:00
Magnus Norddahl
d3d8180f57
Resize framebuffer in windowed mode to match the client area
2016-09-12 13:04:36 +02:00
Christoph Oelckers
be647dc7b2
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-11 00:45:40 +02:00
Christopher Bruns
924aaa3a92
fixed: Delay setup of quad-buffered stereo 3d mode, in case a useful OpenGL context is not immediately provided.
2016-09-11 00:45:17 +02:00