alexey.lysiuk
b16e6725d7
Added missing #include to fix build with GCC/Clang
2016-11-12 18:09:05 +02:00
Rachael Alexanderson
f284a24ed9
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-12 10:17:56 -05:00
Christoph Oelckers
0c0cb6d69c
- fixed warnings.
2016-11-12 15:36:36 +01:00
Magnus Norddahl
402227d6b6
Add some intersection tests useful for culling
2016-11-12 14:55:14 +01:00
Christoph Oelckers
32e0123e1b
- fixed: FResourceLump::LumpNameSetup passed negative numbers to FString::Truncate for extension-less lump names.
2016-11-12 14:01:34 +01:00
Magnus Norddahl
e3dc9c93b9
Use a simpler algorithm for the stencil buffer as the old one was too slow
2016-11-12 13:50:28 +01:00
Edoardo Prezioso
ffea457d81
- Fixed GCC/Clang warnings with serializer Unicode parser.
2016-11-12 13:35:10 +01:00
Edoardo Prezioso
104030697f
- Rename con_numnotify to con_notifylines.
...
Zandronum 1.1 added an option with the same purpose. Use it to avoid duplicates.
2016-11-12 11:08:33 +01:00
Edoardo Prezioso
f123da9385
- Fixed GCC warnings with new history code.
2016-11-12 11:07:39 +01:00
Magnus Norddahl
eb4021b997
Codegen for all triangle variants
2016-11-12 10:21:02 +01:00
Marisa Heit
c69394fa40
Add con_numnotify cvar to control number of lines of notification text
...
- If con_numnotify < 0, then there is no limit on the number of lines of
text.
- If con_numnotify == 0, then any text that would normally be shown in the
notification area is discarded.
- If con_numnotify > 0, then that is the maximum number of lines of
notification text to display.
2016-11-12 00:34:07 -06:00
Marisa Heit
1e497e0b3e
Fixed: FString::StripLeftRight() lost the right character when copying to a new buffer
...
- Also, some minor improvements to the strip functions to avoid doing
extra work.
2016-11-12 00:34:07 -06:00
Marisa Heit
513ad7f75f
Use FString to store console atexit commands
2016-11-12 00:34:07 -06:00
Marisa Heit
c5eb28d360
Fix console scrolling too far when page scrolling with scaled text
2016-11-12 00:34:07 -06:00
Marisa Heit
4dce07762b
Change con_scale behavior for value 0
...
- Do not use uiscale for con_scale default. A 40 column console when
everything is defaults is maddening. The default is now CleanXfac minus 1.
2016-11-12 00:34:07 -06:00
Marisa Heit
3926ca13b0
Fix console input not scrolling when you hit the side of the screen
...
- Also changed the console input buffer into a struct instead of a
frankenstein buffer.
2016-11-12 00:34:07 -06:00
Magnus Norddahl
c852b6c5e9
Add codegen for one of the triangle variants
2016-11-12 00:50:21 +01:00
Magnus Norddahl
667f35bfce
Declare structs to LLVM
2016-11-11 20:12:09 +01:00
Magnus Norddahl
0938420871
Make triangle drawers compatible with LLVMDrawers
2016-11-11 19:54:27 +01:00
Magnus Norddahl
3cc5cec5a0
Hook up subsector gbuffer
2016-11-11 19:26:28 +01:00
Magnus Norddahl
5a9d4ee9d9
Simplify argument passing
2016-11-11 18:24:59 +01:00
Rachael Alexanderson
c6f7848a09
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-11 11:39:53 -05:00
nashmuhandes
970c750daa
Added OpenGL support to the underwater view blend scalar option.
2016-11-11 18:08:47 +08:00
Magnus Norddahl
6989b7037e
Fix stencil write bug
2016-11-11 10:25:40 +01:00
nashmuhandes
fd31c84745
Added a slider to control the intensity of underwater screen blending.
2016-11-11 17:18:39 +08:00
Magnus Norddahl
529a93b680
Sky rendering fixes
2016-11-11 10:15:27 +01:00
Magnus Norddahl
373038231c
More stencil sky stuff
2016-11-10 13:58:03 +01:00
Magnus Norddahl
049ceecca5
Toying with stencils
2016-11-10 10:44:35 +01:00
Magnus Norddahl
204d09efde
Add a stencil buffer
2016-11-10 08:08:37 +01:00
Magnus Norddahl
b94096ffe1
Crash fixes
2016-11-10 05:30:33 +01:00
Magnus Norddahl
6c52e1e52b
Draw sky in a very expensive way
2016-11-10 05:01:33 +01:00
Magnus Norddahl
9820a6cb88
Request GL BSP instead of requiring automap texturing to be on
2016-11-09 12:07:07 +01:00
Magnus Norddahl
dc0e6d40a4
Distance sort sprites
2016-11-09 11:38:07 +01:00
Rachael Alexanderson
83b3169ed5
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-08 19:52:20 -05:00
Magnus Norddahl
cffdfdf7fd
Cull bsp using solid segments
2016-11-09 01:33:40 +01:00
Magnus Norddahl
95df9bf48e
Fix crash bug in 8 bit drawer
2016-11-09 00:35:41 +01:00
Magnus Norddahl
968150ceff
Seems there could be more than 6 vertices
2016-11-09 00:22:05 +01:00
Magnus Norddahl
7d3e8d1414
Fix triangle drawer clipping bug
2016-11-08 23:08:25 +01:00
Rachael Alexanderson
9413ea6edf
- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
2016-11-08 15:35:51 -05:00
Rachael Alexanderson
d36993a03b
- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
2016-11-08 15:05:23 -05:00
Magnus Norddahl
6ef8fe2da5
Add diminishing lighting
2016-11-08 18:08:13 +01:00
Rachael Alexanderson
74977486c3
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-08 12:02:04 -05:00
Magnus Norddahl
c1d496c17f
A little bit of SSE to speed it slightly more
2016-11-08 17:38:19 +01:00
Magnus Norddahl
466274d7f6
Remove floats from the inner block loop
2016-11-08 16:46:15 +01:00
Magnus Norddahl
28d1cdc1cc
Add TriUniforms and move light to it
2016-11-08 16:16:24 +01:00
Magnus Norddahl
6620d99fbb
Fix frame buffer bounds and access errors
2016-11-08 15:27:45 +01:00
Christoph Oelckers
5c7affd102
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-08 14:31:10 +01:00
Magnus Norddahl
cb4b74e0c3
Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads
2016-11-08 14:28:58 +01:00
Rachael Alexanderson
dffba5267d
- Full freelook is now enabled if r_newrenderer is set to true.
2016-11-08 00:44:53 -05:00
Magnus Norddahl
2e2d6da00f
Only draw thing if its in the subsector
2016-11-08 05:48:45 +01:00