Magnus Norddahl
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49073489e5
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- uniform buffers for the fxaa, blur and bloom shaders
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2018-06-11 22:06:46 +02:00 |
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Magnus Norddahl
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48f753061a
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- uniform buffers for the present and shadowmap shaders
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2018-06-11 21:42:09 +02:00 |
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Magnus Norddahl
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6fcc79d72a
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- uniform buffers for the tonemap shaders
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2018-06-11 21:18:20 +02:00 |
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Magnus Norddahl
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2bde741a7e
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- Uniform buffer for colormap shader
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2018-06-11 21:03:55 +02:00 |
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Magnus Norddahl
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d22fb24e28
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- Uniform buffers for lens shader
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2018-06-11 20:58:20 +02:00 |
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Magnus Norddahl
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763c5c9769
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- change ssao pass to use an uniform block
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2018-06-11 20:48:43 +02:00 |
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alexey.lysiuk
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29d2e77840
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- fixed portal restoration on revisiting level in hub
Added function to FLevelLocals to test if map is being reentered
https://forum.zdoom.org/viewtopic.php?t=60455
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2018-06-11 11:55:49 +03:00 |
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Christoph Oelckers
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bd1525eb9d
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- fixed: ADynamicLight's shadowmap index must be reset when loading a savegame.
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2018-06-10 22:57:34 +02:00 |
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Magnus Norddahl
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a91147a3a5
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- move DrawArray and DrawElements to PolyTriangleDrawer
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2018-06-10 15:58:01 +02:00 |
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Magnus Norddahl
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9ba26a5ece
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- add support for using FModelVertex as input to the softpoly vertex shader
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2018-06-10 15:29:31 +02:00 |
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Magnus Norddahl
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c9fd52340e
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- add GroupMemoryBarrierCommand
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2018-06-10 13:35:15 +02:00 |
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Magnus Norddahl
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efa434d47b
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- remove unused VectoredTryCatch
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2018-06-10 13:15:31 +02:00 |
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Magnus Norddahl
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628f6c32d9
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- remove unused DrawerCommand::DebugInfo
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2018-06-10 12:54:37 +02:00 |
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Magnus Norddahl
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de67393b4e
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- use the worker threads to clear the stencil buffer
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2018-06-10 12:42:19 +02:00 |
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Christoph Oelckers
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8486cd2c0e
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- fixed generation of brightmaps for sprites.
This forgot to take the added empty border for filtering improvement into account.
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2018-06-10 08:22:07 +02:00 |
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Rachael Alexanderson
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77956fc485
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- remove ARM specific gl_es definition since it's not even really much different from the main line definition, anyhow
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2018-06-09 13:40:39 -04:00 |
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Christoph Oelckers
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ae1fe041ee
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- ZScript used the wrong variable for compatflags2.
ii_* is merely the storage for info from the compatibility.txt lump.
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2018-06-09 17:59:21 +02:00 |
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alexey.lysiuk
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4a1f36623b
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- fixed: flag CVars in ZScript referenced wrong addresses
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2018-06-09 17:21:55 +03:00 |
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Magnus Norddahl
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85f5f897d7
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- enable model rendering in the software renderer
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2018-06-09 12:29:33 +02:00 |
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Christoph Oelckers
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1fdcacc337
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- redirect script access to the compatflags CVARs to their internal shadow variables.
This is needed so that MAPINFO settings for these flags don't get ignored.
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2018-06-08 22:55:44 +02:00 |
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Christoph Oelckers
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a312f5a7c1
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- update version info.
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2018-06-07 00:04:53 +02:00 |
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Magnus Norddahl
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2abf700c29
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- fix missing include
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2018-06-06 00:30:59 +02:00 |
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Magnus Norddahl
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5464d2a577
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- add dynamic lights to softpoly and software renderer models
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2018-06-05 22:43:11 +02:00 |
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Magnus Norddahl
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61f379c88f
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- fix null pointer crash in softpoly
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2018-06-05 22:42:21 +02:00 |
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Christoph Oelckers
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2baed338f7
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- flat rendering must check for missing vertex buffer data.
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2018-06-05 21:44:38 +02:00 |
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Christoph Oelckers
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60b6dbadb2
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- fixed autoaiming for unranged attacks.
The abort condition for the extended checks must completely stop any further processing but the check for this was missing.
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2018-06-05 20:35:01 +02:00 |
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Magnus Norddahl
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f5386a706f
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- fix software renderer dynamic lights not working properly in mirrors
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2018-06-05 20:09:02 +02:00 |
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Magnus Norddahl
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b74a9965b8
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- draw models in mirrors and portals at the right location in the software renderer
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2018-06-05 19:36:57 +02:00 |
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Rachael Alexanderson
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512082b222
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- fixed: 'empty function OnGiveSecret' - this was my fault, giving bad advice to Marisa in her PR. I fixed it.
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2018-06-05 10:20:02 -04:00 |
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Marisa Kirisame
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477cf23fd2
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Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding.
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2018-06-05 10:06:53 -04:00 |
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Magnus Norddahl
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674b6ee85c
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- avoid using global variables in the inner fuzz drawer loop
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2018-06-05 15:43:03 +02:00 |
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Magnus Norddahl
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51fd715404
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- fix dynlight color not being applied on sprites
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2018-06-05 15:32:27 +02:00 |
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Magnus Norddahl
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9cd751ae7a
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- fix softpoly colored fog bug in the new drawers
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2018-06-05 15:16:04 +02:00 |
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alexey.lysiuk
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7009755c52
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- fix crash on dying when player class has no death states
https://forum.zdoom.org/viewtopic.php?t=60815
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2018-06-05 11:06:31 +03:00 |
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Marisa Kirisame
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fae514f30d
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BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
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2018-06-04 22:18:51 +02:00 |
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Christoph Oelckers
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2f6dc46f14
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- fixed FMemArena to always return 16 byte aligned pointers.
Unfortunately this turned out harder than expected because of FSharedStringArena making some strong assumptions about the underlying implementation.
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2018-06-04 21:51:16 +02:00 |
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Christoph Oelckers
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af3d17af8b
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Revert "- fix memory arena allocation alignment for 32 bit systems."
This reverts commit 23fce56b5e .
This did not do what it was supposed to because of how the block header was created.
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2018-06-04 21:51:16 +02:00 |
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Rachael Alexanderson
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780ddd21bd
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- fixed - sector sounds were not translated through portal groups properly
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2018-06-04 13:10:58 -04:00 |
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Magnus Norddahl
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e3c78ab838
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- use a light array to simplify inner light math
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2018-06-04 00:36:14 +02:00 |
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Magnus Norddahl
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97f4cc1951
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- use affine dynlights in softpoly
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2018-06-03 22:24:44 +02:00 |
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Christoph Oelckers
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d18f5eecb4
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- Fixed: Dehacked must not validate parameters for MBF special functions.
These won't match the conditions.
Additionally this adds disassembly output for the synthesized replacement functions for diagnostics purposes.
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2018-06-03 19:28:16 +02:00 |
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Magnus Norddahl
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d425fb2d4a
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- replace the old rect drawers with new ones based on render styles
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2018-06-03 18:36:37 +02:00 |
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Christoph Oelckers
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23fce56b5e
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- fix memory arena allocation alignment for 32 bit systems.
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2018-06-03 18:20:50 +02:00 |
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Christoph Oelckers
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a851a5d151
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- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
This is necessary to be in line with P_LineAttack which does check for those.
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2018-06-03 17:49:00 +02:00 |
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alexey.lysiuk
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352f93c066
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- deleted now useless code from Cocoa backend
Let's rely on cross-platform code to manage window dimensions and screen resolution
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2018-06-03 17:48:58 +03:00 |
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alexey.lysiuk
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f8f1148c59
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- fixed mouse cursor positioning in menu for Cocoa backend
With video resolution scaling enabled engine coordinates of mouse cursor were wrong
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2018-06-03 17:48:58 +03:00 |
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alexey.lysiuk
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b5274534d7
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- fixed linking with sanitizer(s) enabled
no more unresolved references to various functions
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2018-06-03 16:05:14 +03:00 |
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Marisa Kirisame
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f74e74ac4b
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Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis
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2018-06-03 14:20:42 +02:00 |
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Magnus Norddahl
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f03c02df43
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- fix gamepic render buffer issues
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2018-06-03 13:59:40 +02:00 |
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Marisa Kirisame
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dea1d0259d
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Swap front face culling for GL model drawer (CCW should be the default).
Added mirroring handling to software models.
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2018-06-03 07:26:55 +02:00 |
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