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- fix crash on dying when player class has no death states
https://forum.zdoom.org/viewtopic.php?t=60815
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1 changed files with 3 additions and 1 deletions
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@ -714,7 +714,9 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
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tics = 1;
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}
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}
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else
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// The following condition is needed to avoid crash when player class has no death states
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// Instance of player pawn will be garbage collected on reloading of level
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else if (player == nullptr)
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{
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Destroy();
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}
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