Magnus Norddahl
8353c88506
ARM compile fixes
2017-01-09 18:55:21 +01:00
alexey.lysiuk
079f3bd78c
Fixed compilation errors with GCC/Clang
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No more 'error: cannot jump from this goto statement to its label'
2017-01-09 17:26:19 +02:00
Rachael Alexanderson
6c04439315
- Fixed compile errors with last merge.
2017-01-09 10:16:24 -05:00
alexey.lysiuk
bc492a0b7f
Autoaim is now updated when adjusting slider with mouse
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Fixes #208 Autoaim slider in Player Setup does not save if changed with cursor
2017-01-09 16:52:15 +02:00
Rachael Alexanderson
05662e5c4d
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_bsp.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-01-09 09:51:06 -05:00
Magnus Norddahl
4c67a717f8
Remove drawerargs from r_things
2017-01-09 14:56:29 +01:00
Magnus Norddahl
4eac238d26
Remove commented out code
2017-01-09 14:52:50 +01:00
Magnus Norddahl
bb2806c9ca
Remove WallSpriteTile global
2017-01-09 14:51:34 +01:00
Magnus Norddahl
b9024f87a0
Remove unused globals
2017-01-09 14:48:19 +01:00
Magnus Norddahl
65fa807433
Remove spriteshade global
2017-01-09 14:46:57 +01:00
Magnus Norddahl
3b5dc96f4a
Move player sprite scale to r_playersprite and make it private
2017-01-09 14:28:31 +01:00
Magnus Norddahl
da85de01de
Move prototype
2017-01-09 14:22:00 +01:00
Magnus Norddahl
6d642b1906
Move FCoverageBuffer to r_voxel
2017-01-09 14:20:47 +01:00
Magnus Norddahl
579199a246
Move R_DrawVisSprite to r_sprite and move R_DrawMaskedColumn to r_draw
2017-01-09 13:53:02 +01:00
Magnus Norddahl
0de30ebdd9
Add arm neon intrinsics
2017-01-09 12:11:44 +01:00
Magnus Norddahl
b91e88a9a6
Remove unused intrinsic functions
2017-01-09 11:25:21 +01:00
Kyle Evans
8cc52dab5e
Fix build on GCC/Clang
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Obtained from: kcat/Csonicgo (IRC)
2017-01-09 10:11:13 +02:00
Rachael Alexanderson
407204ee2c
- Enabled Gnu CC ARM architecture check for Drawergen.
2017-01-08 21:25:27 -05:00
Christoph Oelckers
472ace1bea
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
2017-01-09 01:40:14 +01:00
Christoph Oelckers
b9ac44e8f2
- fixed: The sight checker's portalgroup variable was not initialized.
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- got rid of glsegextras.
This was probably one of the most ill-conceived means to save some memory in ZDoom, but now, when a pure software rendered engine no longer needs to be considered it's just totally useless to keep this mess in.
2017-01-09 01:28:07 +01:00
Christoph Oelckers
12037fdc95
- made the vertexes array VM friendly.
2017-01-09 00:46:16 +01:00
Christoph Oelckers
f78927500e
- exported all meaningful parts of side_t to the VM.
2017-01-08 21:42:26 +01:00
Christoph Oelckers
97a90c52e0
- fixed: Particles should disappear if their alpha goes below zero.
2017-01-08 19:44:00 +01:00
Christoph Oelckers
c9964d36d6
- fixed: A single sight check iteration may not succeed if origin and end point are in different portal groups. All those may do is collect more portals.
2017-01-08 19:34:04 +01:00
Christoph Oelckers
7a5171a2e9
- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
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- fixed several occurences where an 'override' qualifier was missing.
2017-01-08 19:07:26 +01:00
Christoph Oelckers
abdfb8788b
- fixed bad variable assignment in Heresiarch.
2017-01-08 18:53:02 +01:00
Christoph Oelckers
cd7986b1b1
- refactored global sides array to be more VM friendly.
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- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00
alexey.lysiuk
e188047d70
Fixed compilation with GCC/Clang
2017-01-08 17:20:27 +02:00
Christoph Oelckers
a54d2d8a55
- fixed UDMF initialization for linedef portal info.
2017-01-08 16:09:21 +01:00
Christoph Oelckers
1c74faea73
- exported line_t's functions to the VM.
2017-01-08 15:45:37 +01:00
Christoph Oelckers
cb89a1a81a
- fixed inconsistent use of line_t::portaltransferred.
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Some parts used 0 as 'nothing' others used UINT_MAX. 0 should refer to the map's default sky, not to nothing.
2017-01-08 14:59:31 +01:00
Christoph Oelckers
71d1138376
- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
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- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
2017-01-08 14:39:16 +01:00
Christoph Oelckers
5ee52f159e
- refactored the level backup data needed by the serializer into p_saveg.h.
2017-01-08 12:11:31 +01:00
Christoph Oelckers
5ec786eef7
- removed the 'dumpmap' CCMD because it was mostly broken anyway and would require a complete rewrite in UDMF to get back on track.
2017-01-08 11:52:35 +01:00
Magnus Norddahl
3b7bc2d1e5
Add NO_DRAWERGEN define
2017-01-08 04:54:11 +01:00
Magnus Norddahl
d825ec334c
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2017-01-08 04:48:49 +01:00
Christoph Oelckers
d2a51a57e1
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
Christoph Oelckers
3beed216dd
- exported all relevant functions from sector_t.
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Please note that currently most of these have little use, they are for future feature support.
2017-01-08 00:50:40 +01:00
Rachael Alexanderson
6e06adb795
Merge https://github.com/coelckers/gzdoom
2017-01-07 16:04:46 -05:00
Christoph Oelckers
82adc5bf1e
- exported secplane_t to scripting.
2017-01-07 21:29:43 +01:00
Christoph Oelckers
91981e25a8
- moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction.
2017-01-07 20:02:25 +01:00
Christoph Oelckers
c02281a439
- refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals.
2017-01-07 19:32:24 +01:00
Magnus Norddahl
bf850bb788
Merge remote-tracking branch 'gzdoom/master' into qzdoom
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# Conflicts:
# src/swrenderer/scene/r_things.cpp
2017-01-07 17:44:15 +01:00
Christoph Oelckers
d381fb5e3f
- fixed: A_SetInventory must check for voodoo dolls and delegate the action to the real player because it will always break the real player's inventory if done so.
2017-01-07 15:44:39 +01:00
Christoph Oelckers
581cd27818
- floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
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- widened ttl variable in particle_t to short to allow longer living particles than 6 seconds.
- reordered fields in particle_t to reduce struct size a bit.
2017-01-07 15:44:39 +01:00
Christoph Oelckers
42b1432b64
- fixed: initialization of local vector variables did not properly allocate registers if the initializer was a subelement of another local vector variable.
2017-01-07 15:44:38 +01:00
Christoph Oelckers
acf66d9f8f
- fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed.
2017-01-07 15:44:38 +01:00
Rachael Alexanderson
de5f5a1221
Merge https://github.com/coelckers/gzdoom
2017-01-06 22:06:25 -05:00
Christoph Oelckers
62ea83a35a
- let the prediction code handle all 4 threaded lists an actor gets linked into.
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This is mostly a straight refactoring of the existing code to work independently of specific member variables in the involved classes, using a bit of template magic to avoid redundancy and moving the work code into subfunctions.
It still needs some testing to see if it a) helps fix the crash issues and b) doesn't break anything-
2017-01-06 15:06:17 +01:00
Christoph Oelckers
c52bc06e9b
- use a memory arena to allocate msecnodes.
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These are rather small and extremely frequently allocated, so they are prime candidates for memory arena, because it not only avoids fragmentation and internal overhead due to mass allocation of small memory blocks but it also makes it a lot faster to free the memory when finishing a level.
2017-01-06 13:09:58 +01:00