Christoph Oelckers
f3deaf54c6
- added light definition for megasphere.
2018-02-27 11:16:28 +01:00
alexey.lysiuk
322aee97d6
Removed dynamic light binding for deleted class StrifeZap1
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https://mantis.zdoom.org/view.php?id=311
2017-02-22 22:29:27 +02:00
Christoph Oelckers
a188a8839a
- fixed a typo in Hexen's light definitions.
2017-01-31 10:09:44 +01:00
Christoph Oelckers
97ad1496b3
- changed all Hexen lights to being attenuated.
2017-01-27 18:24:32 +01:00
Christoph Oelckers
6168d3ee7c
- fixed: The BurningBarrel has been replaced with something blue in Freedoom so adjust the light for that.
2017-01-20 14:46:35 +01:00
Christoph Oelckers
917b36c6ae
- toned down a few more dynamic lights that were far too strong:
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* green and blue armor
* health and armor bonus.
2017-01-14 23:51:07 +01:00
Christoph Oelckers
1f4342b48e
- toned down the dynamic light of Doom's barrel. This is supposed to emit a faint glow, not to light the entire surrpundings.
2017-01-14 21:30:06 +01:00
Christoph Oelckers
7fd35069d5
- completed attenuation for Heretic. A few items were intentionally left unattenuated.
2017-01-03 18:31:01 +01:00
Christoph Oelckers
6c8d1d3508
- fixed a few Freedoom light definitions.
2017-01-03 17:16:33 +01:00
Christoph Oelckers
0dca13b49e
- added attenuation to ca. 40% of Heretic's light definitions.
2017-01-03 01:04:37 +01:00
Christoph Oelckers
7c3c886a90
- use the attenuated light definitions from QZDoom.
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- apply them also to Freedoom.
- to compensate for the increase in light size required for attenuated lights to look correct, when running in legacy mode, they to be reduced in size to 2/3 of their defined size because the textured lighting method does not support real attenuation.
- removed the ancient size limit of 255 for light sizes which comes from a time when args were bytes.
2017-01-02 13:17:03 +01:00
Christoph Oelckers
61a9a308e2
- forgot the filter directory.
2017-01-01 11:58:40 +01:00
Christoph Oelckers
3b30b4d979
- use filter directories for light definitions so that they do not get used for unwanted IWADs using the same game type.
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- fixed light definitions for Freedoom to match the graphics.
2017-01-01 11:57:07 +01:00
Christoph Oelckers
f6b9944169
- light definition update for Doom and Heretic to reduce the use of strong primary light colors.
2016-12-22 11:41:25 +01:00
Christoph Oelckers
18242ab0cf
- removed obsolete project files from VC++ 2005.
2016-12-22 11:28:04 +01:00
Christoph Oelckers
2d8813a165
- fixed dynamic light definition for Hexen's blue candle.
2014-06-11 18:58:25 +02:00
Christoph Oelckers
a338248e3e
- converted project to Visual Studio 2008 format.
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I own a full professional version of 2008 and 2005 is having some stability issues with Windows 7 so it makes no sense to stick to the old compiler.
2013-10-03 12:08:57 +02:00
Christoph Oelckers
841572d0ec
- fixed: The dynamic light definition for Hexen's FireBull was incorrect.
2013-09-20 10:32:47 +02:00
Christoph Oelckers
97bccb5239
- adjusted CMakeLists.txt for brightmaps.pk3 and lights.pk3 to same style as for gzdoom.pk3
2013-07-02 10:02:38 +02:00
Christoph Oelckers
8c31955731
- brightmap and light definitions.
2013-06-23 09:32:35 +02:00