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- fixed a few Freedoom light definitions.
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parent
341d9abdd0
commit
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1 changed files with 19 additions and 19 deletions
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@ -337,7 +337,7 @@ object ExplosiveBarrel
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// Floor lamp
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pointlight LAMP
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{
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color 1.0 1.0 0.8
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color 0.6 1.0 0.6
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size 84
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offset 0 44 0
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attenuate 1
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@ -351,7 +351,7 @@ object Column
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// Short tech lamp
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pulselight SMALLLAMP
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{
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color 0.8 0.8 1.0
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color 1.0 1.0 0.7
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size 84
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secondarySize 87
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interval 0.4
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@ -367,7 +367,7 @@ object TechLamp2
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// Tall tech lamp
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pulselight BIGLAMP
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{
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color 0.8 0.8 1.0
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color 1.0 1.0 0.7
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size 96
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secondarySize 99
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interval 0.4
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@ -542,6 +542,22 @@ object SoulSphere
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frame SOUL { light SOULSPHERE }
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}
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// Soul Sphere
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pulselight MEGASPHERE
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{
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color 0.4 1.0 0.4
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size 60
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secondarySize 63
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interval 2.0
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offset 0 16 0
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attenuate 1
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}
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object MegaSphere
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{
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frame MEGA { light MEGASPHERE }
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}
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// Invulnerability Sphere
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pulselight INVULN
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{
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@ -609,22 +625,6 @@ object BlurSphere
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frame PINSD { light BLURSPHERE5 }
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}
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// Health Potion
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pulselight HEALTHPOTION
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{
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color 0.0 0.0 0.6
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size 24
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secondarySize 27
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interval 2.0
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attenuate 1
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offset 0 10 0
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}
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object HealthBonus
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{
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frame BON1 { light HEALTHPOTION }
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}
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// Armour Helmet
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pulselight ARMORBONUS
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{
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