Magnus Norddahl
822bbd5b9a
Fuzz (invisibility) adjustments
2016-06-17 13:40:23 +02:00
Magnus Norddahl
f53e468f3f
Fixed fill column rgba drawers
2016-06-17 12:38:00 +02:00
Magnus Norddahl
35c078dc1e
Screenshot fix
2016-06-17 11:24:21 +02:00
Magnus Norddahl
12a50c140c
Fix animated textures not updating in swtruecolor mode
2016-06-17 10:47:30 +02:00
Edoardo Prezioso
574f2936d4
- Fixed GCC/Clang compiler errors and warnings.
2016-06-17 10:19:03 +02:00
Magnus Norddahl
5963f29afd
Added missing SetUpdated
2016-06-17 10:16:34 +02:00
Magnus Norddahl
000008e04d
Fixed empty canvas in kdizd intermission screen
2016-06-17 10:14:33 +02:00
Magnus Norddahl
3089043b07
Fixed typo
2016-06-17 08:28:30 +02:00
Magnus Norddahl
3369a2747c
Merge remote-tracking branch 'upstream/master' into truecolor
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# Conflicts:
# src/r_things.cpp
2016-06-17 08:23:42 +02:00
Magnus Norddahl
fee8650357
Add r_multithreaded and fix color issue
2016-06-17 08:02:41 +02:00
Magnus Norddahl
70dbde4f78
Added r_multithreaded CVAR and fixed some broken colors
2016-06-17 07:38:05 +02:00
Christoph Oelckers
cfaa3e3fa9
- changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters.
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With arbitrary PSP layers the old method was no longer safe because the layer ID was not available in the action function.
2016-06-16 16:16:27 +02:00
Christoph Oelckers
7ccdbf9b62
Merge branch 'PSprites'
2016-06-16 16:16:16 +02:00
MajorCooke
c9f4620702
Reimplemented P_SetPsprite.
2016-06-16 07:24:00 -05:00
Magnus Norddahl
312776621e
Added DrawerContext class
2016-06-16 06:47:30 +02:00
Xaser Acheron
de0301a704
split bfg self-damage code into its own function, A_RadiusDamageSelf
2016-06-16 00:43:07 +02:00
Xaser Acheron
481ef7a5b5
added SMMU-BFG11k-style 'damrad' property to A_BFGSpray
2016-06-16 00:43:07 +02:00
Xaser Acheron
8e8248284a
added BFGF_HURTSOURCE and BFGF_MISSILEORIGIN to A_BFGSpray
2016-06-16 00:43:06 +02:00
MajorCooke
2d4eb8dde4
- Added limit parameter to A_RailAttack and A_CustomRailgun.
2016-06-14 18:20:43 -05:00
Magnus Norddahl
77c4786b9d
Minor code cleanup
2016-06-14 23:05:20 +02:00
Magnus Norddahl
9c8c1e0ea5
Fixed window transparency bug
2016-06-14 00:27:08 +02:00
Magnus Norddahl
586d5cdf1e
Normalize naming convention a little
2016-06-13 23:33:52 +02:00
Magnus Norddahl
69b2fa72e8
Moved RGBA draw stuff to its own header file
2016-06-13 23:10:54 +02:00
Magnus Norddahl
8ba6a4f175
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
Christoph Oelckers
f1597a5d26
- fixed: Trace should set CrossedWater only if a water surface actually is crossed, i.e. the start of the trace and the end of the trace are on different sides of the surface.
...
This was incorrectly spawning splashes when shooting inside a deep water sector, but in most cases the splash just was not visible. It could become visible if its position got clipped by a nearby one-sided wall.
2016-06-13 21:30:58 +02:00
Magnus Norddahl
3ce2d8365d
Fix HUD colors when hw2d is off
2016-06-13 20:01:31 +02:00
Magnus Norddahl
e31331bed2
Sloped plane adjustments
2016-06-13 19:09:48 +02:00
MajorCooke
82bc5e7bd1
Fixed wrong token for Light keyword.
2016-06-13 09:50:12 -05:00
Christoph Oelckers
d74584e5b2
- fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling.
2016-06-13 13:58:39 +02:00
Magnus Norddahl
cc10c2a970
Fix cameras and kdizd intro for true color mode
2016-06-13 03:16:48 +02:00
Magnus Norddahl
0f0859b0b2
Special colormap support for when no hw accel is available
2016-06-12 22:54:23 +02:00
Magnus Norddahl
350857a9f6
Fixed fuzz effect when using multiple cores
2016-06-12 19:19:44 +02:00
Braden Obrzut
624c935385
- Fixed: Floating point conversion error in SBarInfo DrawBar which broke interpolation.
2016-06-12 06:28:50 -04:00
Christoph Oelckers
b8e392eaa5
- do not try to load empty BEHAVIOR lumps.
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These would otherwise print an error message but there's a lot of maps out there which only have an empty entry to mark the map as Hexen format.
2016-06-12 11:45:25 +02:00
Magnus Norddahl
42efc7334e
Fix missing particles in true color mode
2016-06-12 00:50:43 +02:00
Magnus Norddahl
351874be30
Merge remote-tracking branch 'upstream/master'
2016-06-12 00:08:05 +02:00
Christoph Oelckers
373c59f924
- fixed inverse sign for rocket trail particle movement.
2016-06-12 00:05:23 +02:00
Christoph Oelckers
db2cef96d6
- removed unnecessary FLOAT2FIXED call in particle code.
2016-06-11 23:43:07 +02:00
MajorCooke
4c8028d64b
- Fixed a discrepancy with A_FaceMovementDirection involving pitch adjustments going the wrong way both in motion, and standing still.
2016-06-11 14:07:27 -05:00
Magnus Norddahl
40b76dc9b0
Apply gamma when using true color output on Linux and Mac
2016-06-11 18:41:56 +02:00
Christoph Oelckers
9eb18a9e45
Merge branch 'master' of https://github.com/rheit/zdoom
2016-06-11 17:15:55 +02:00
Magnus Norddahl
5ae8e9e8c2
Fix missing colormap lookup
2016-06-11 16:17:30 +02:00
MajorCooke
fb286d1737
- Changed endsize to sizestep. Endsize affected more things than I thought it would.
2016-06-11 08:05:29 -05:00
Leonard2
ebe3f23677
Added GetCVar(string name)
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Works like ACS's GetCVar
2016-06-11 10:15:49 +02:00
MajorCooke
d8bf958a06
Fixed: Frozen particles would still be deleted when frozen instead of doing nothing with.
2016-06-11 10:00:50 +02:00
MajorCooke
f787056198
- Added endsize parameter and SPF_NOTIMEFREEZE for A_SpawnParticle.
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SPF_NOTIMEFREEZE processes particles with this flag regardless of time freeze. The endsize parameter changes the scale of the particle to that size throughout its lifetime linearly.
2016-06-11 10:00:50 +02:00
Magnus Norddahl
a6d696bbfd
Undo removal of wallscan_np2 and wallscan_np2_ds
2016-06-11 00:50:36 +02:00
Magnus Norddahl
d5331e6095
Wallscan fix
2016-06-10 22:22:40 +02:00
Magnus Norddahl
07571da98c
Improved how threaded rendering is handled
2016-06-10 18:43:49 +02:00
Magnus Norddahl
ffcfe0b54f
Fix warning
2016-06-10 17:08:45 +02:00