Commit Graph

4328 Commits

Author SHA1 Message Date
Christoph Oelckers 71ce8aa79a - block wipes when streaming movies are playing.
For synchronization purposes they cannot be interrupted by the wipe loop.
This also groups the cutscene state in a struct for readability purposes.
2022-06-06 12:30:47 +02:00
Christoph Oelckers c62e14d2c1 - Backend update from Raze
Mostly cleanup and better separation of game/backend concerns.
2022-06-06 12:09:29 +02:00
Christoph Oelckers a59436c4c2 - fixed auto-scaling for console. 2022-06-05 12:34:22 +02:00
Christoph Oelckers e619e40f92 - text update. 2022-06-03 23:56:08 +02:00
Player701 b91f87e4ed - Rebuild nodes for 1024.wad MAP02 to fix invisible obstacle near the exit area 2022-06-03 19:43:50 +02:00
Alexander Kromm ea007f56f2 fix scrolling when selecting item by key 2022-06-02 19:49:39 +02:00
Major Cooke d5e448671d Added LightLevel.
- Setting it to any value > -1 will override the sector's light level.
2022-05-31 21:00:31 +02:00
nashmuhandes f235dcc38e Squashed commit of the following:
commit 553c4c12abd15e5f8fa02496ccfde81bdfdb53b0
Merge: cb03de5d2 add4ff12a
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Mon Feb 14 18:55:52 2022 +0800

    Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink

commit cb03de5d2fdcba8a32b83be32579be935c8b6600
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Tue Jan 25 12:54:33 2022 +0800

    Re-add WaterDepth to the custom namedef file

commit 8d1ff3c16018dd7c73c8950aa4c51f2bc0207837
Merge: f201e6307 a9eaae074
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Tue Jan 25 12:52:57 2022 +0800

    Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink

    # Conflicts:
    #	src/common/engine/namedef.h

commit f201e630706fc0ea7628b8a32bd5d88afb712208
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Sun Jan 16 20:45:27 2022 +0800

    Fix compile error (MAX() -> max())

commit fe292ebd4312afe34b1e35e4c1eafba0dc168920
Merge: 3f9150c4e 12ed24d06
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Sun Jan 16 20:37:58 2022 +0800

    Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink

    # Conflicts:
    #	src/playsim/p_mobj.cpp

commit 3f9150c4eae1c5c5510e8f9b1c4bfaab46a96b8f
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Sat May 29 05:32:54 2021 +0800

    - Implement virtual Actor.FallAndSink for scriptable falling and water physics
    - Added Actor.WaterDepth to retrieve how submerged and actor is, in map units

    Original work credited to "gzdoomthrowaway"
2022-05-31 18:57:38 +02:00
Major Cooke 748156c846 Optimized CanCrossLine.
- Remove P_PointOnLineSide check
- Made CanCrossLine opt-in by requiring the CROSSLINECHECK flag.
2022-05-31 10:46:06 +02:00
Major Cooke 5afd14fd4d Added a vector to CanCrossLine to indicate the next position the actor will be in if the move succeeds. 2022-05-31 10:46:06 +02:00
Major Cooke b5b2dd0903 Added CanCrossLine virtual for actors.
- Called last after all other line checks occur. Returning false means the actor cannot cross that line.
2022-05-31 10:46:06 +02:00
Sally Coolatta a98c1efc26 Add WorldOffset field
Adjusts the thing's 3D position on render side. This allows for adjusting a thing's visual position without impacting their hitbox.

# Conflicts:
#	src/playsim/p_mobj.cpp
2022-05-31 10:14:32 +02:00
Christoph Oelckers bc8046ac1a - fix bad MP start spot in 1024.wad, MAP05 2022-05-31 10:05:25 +02:00
Alexander Kromm 5cced2721a scroll if item selected by menu shortcut is out of screen 2022-05-31 10:00:56 +02:00
Alexander Kromm 38fcfa5ba9 get rid of unnecessary string conversions in option menu shortcuts 2022-05-31 10:00:56 +02:00
Alexander Kromm 7eb12fa9fb implement jumps in option menus
Enables shortcuts for option menus. Press a key to immediately jump to the next
option menu entry which starts with this key. Hold Alt to jump backwards.
Compatible with localized menus (checked on Russian).
2022-05-31 10:00:56 +02:00
Kevin Caccamo eb15d97fe3 Fix a few mistakes, and improve consistency 2022-05-31 09:51:24 +02:00
Kevin Caccamo c3e9f22ca1 Remove "static" from Object intrinsic methods 2022-05-31 09:51:24 +02:00
Kevin Caccamo f4e84d99af Remove documentation for dynamic arrays 2022-05-31 09:51:24 +02:00
Kevin Caccamo 8817ed865c Add details on how to call static Object methods 2022-05-31 09:51:24 +02:00
Kevin Caccamo f4328f8187 Update documentation for vector type intrinsics
As suggested by MajorCooke
2022-05-31 09:51:24 +02:00
Kevin Caccamo ef776d14ce Make some corrections, and document more things
Change "class" on intrinsic types to "struct" because they are not objects, and they cannot be used in arrays.
Document IsAbstract() method.
Document Font casts.
2022-05-31 09:51:24 +02:00
Kevin Caccamo 70e26f5d30 Document intrinsic math and RNG functions
Also, document casts/"constructors" for Name and Sound
2022-05-31 09:51:24 +02:00
Kevin Caccamo 1801b2ee58 Add documentation about a few more things
- Color class
- String concatenation operator
- Object.GetClass
2022-05-31 09:51:24 +02:00
Kevin Caccamo 6f4f38a34b Initial work on documenting ZScript intrinsics 2022-05-31 09:51:24 +02:00
Major Cooke 31fa78d7c9 Added the following GL Light flags:
- `DontLightOthers`: Acts as the inverse of `DontLightSelf`, where it won't light actors that aren't the owner.
- `DontLightMap`: The light doesn't affect the map.
2022-05-31 09:12:59 +02:00
Rachael Alexanderson 0c3840fe62 - remove m_filter from the menu as well 2022-05-29 17:58:06 +02:00
Christoph Oelckers 0a6cd28af9 - removed leftover debug message 2022-05-24 00:05:44 +02:00
Christoph Oelckers 7ba2585490 - exclude keys from ‚artifact‘ cheats 2022-05-24 00:01:51 +02:00
Rachael Alexanderson f87c7b538a - add `sv_ammofactor` to change the skill adjustment for ammo 2022-05-18 15:09:13 -04:00
Christoph Oelckers e639030276 - fixed music in intermissions.
The starting of the first screen's music must be delayed until the playback of this screen actually starts.
Since the controller objects are created up front it cannot be done in the Init() method anymore.
2022-05-11 09:06:57 +02:00
Christoph Oelckers 9963b5a57f - fixed mouse coordinate checks for Strife conversations
ypositions needs one entry per response, not one per line.
2022-05-09 00:11:53 +02:00
Christoph Oelckers 4b5431a81d - fixed radius of BossBrain actor 2022-05-09 00:00:28 +02:00
Rachael Alexanderson 7652fd7ee0 Revert "- model normals fix"
This worked in some instances but it also broke attenuated lights in other instances, and also caused the shaders to fail to compile on Mac.

This reverts commit 679518f8e5.
2022-05-08 07:07:54 -04:00
Major Cooke 9dea7cbaf9 Added QF_3D flag for quakes. When used, the quake thinker will perform a 3D distance check instead of 2D. 2022-05-08 07:52:07 +02:00
Christoph Oelckers c12c4444e4 - removed compat_soundcutoff from the menu
Handling for this was removed 14 years ago when ZDoom transitioned to FModEx 4.x
2022-05-06 10:11:48 +02:00
Christoph Oelckers 517e803b3e - activate Hungarian in the menu 2022-05-05 07:51:20 +02:00
Christoph Oelckers a8acbced42 - text update for enabling Hungarian translation. 2022-05-04 14:14:50 +02:00
Marisa Kirisame 6e544a1d41 Fix co-op softlock in Heretic E4M8 due to multiplayer teleporter. 2022-05-04 05:50:48 -04:00
Rachael Alexanderson 679518f8e5 - model normals fix 2022-05-03 23:39:40 -04:00
Christoph Oelckers 7832ada2fc - use the hex font for the Heretic/Endoom text screens. 2022-05-01 13:41:03 +02:00
Christoph Oelckers 8381ec6c71 - added missing BLOCKF_ flags for ZScript. 2022-04-29 01:14:55 +02:00
Christoph Oelckers bd885977e8 - added MSTimef script function
This also deprecates MSTime due to value range / overflow issues.
2022-04-29 00:47:06 +02:00
Christoph Oelckers c855ed90ea - made friendlyseeblocks writable.
There’s really no need for this to be read-only.
2022-04-29 00:33:42 +02:00
Christoph Oelckers c83344f5c2 - removed all remains of the corpsegibs flag and made vileghosts interactive
Ghosts are still off by default, but they will now be enabled when selecting the vanilla (strict) compatibility mode.
2022-04-29 00:28:34 +02:00
Christoph Oelckers ee109e0bd5 - we do not need ‚corpsegibs‘. in compatibility.txt anymore. 2022-04-29 00:25:41 +02:00
Christoph Oelckers 519ecbe8eb - added Get/SetAmmoCapacity ZScript functions 2022-04-29 00:12:51 +02:00
Christoph Oelckers 9b0b44d83b - proper handling for running an end-of-game intermission. 2022-04-27 10:53:07 +02:00
Christoph Oelckers ce59b47e93 - make StatusScreen inherit directly from ScreenJob 2022-04-26 20:50:37 +02:00
Christoph Oelckers 0de3ff81e1 - add wipe transition support to the screenjob runner. 2022-04-26 20:50:37 +02:00