Christoph Oelckers
b61ef3a107
- bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
...
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
2013-08-18 15:41:52 +02:00
Christoph Oelckers
761ab4ab78
- moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!)
2013-08-18 14:16:33 +02:00
Christoph Oelckers
c47c3169b3
- fixed: Dynamic lights may not execute their tick() function when the software renderer is active.
2013-08-09 23:38:30 +02:00
Christoph Oelckers
62fd6c8e74
- fixed: light values read from 3D floor light lists for lighting sprites were not clamped to [0..255].
2013-08-09 23:12:21 +02:00
Christoph Oelckers
3f3cbbe7f5
Merge branch 'maint_1.8'
2013-07-22 17:30:51 +02:00
Christoph Oelckers
4e4eb7189a
- fixed: negative extra light levels should not be treated like inverse flashes, that's only the case for INT_MIN.
2013-07-22 17:30:08 +02:00
alexey.lysiuk
28fd035b22
* fix build on OS X via CMake
2013-06-28 11:02:55 +03:00
Braden Obrzut
57324f6fd8
Merge branch 'maint_1.8'
2013-06-26 19:05:03 -04:00
Braden Obrzut
276ca5b75b
- Fixed compilation on non-Windows systems by removing dependency on src/Linux/platform.h
2013-06-26 19:01:00 -04:00
Christoph Oelckers
46d203a929
- removed unused variable wgl_extensions.
2013-06-24 00:59:57 +02:00
Christoph Oelckers
a73d1b792c
- fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere.
2013-06-23 10:17:58 +02:00
Christoph Oelckers
399d0974ab
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00