Commit graph

538 commits

Author SHA1 Message Date
Christoph Oelckers
ba0f5a3f94 - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
Christoph Oelckers
c8db1f151e - fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults. 2017-02-15 12:16:24 +01:00
Christoph Oelckers
d8ebbcfc08 - fixed: When loading a savegame the player class in the userinfo needs to be updated.
- fixed: Class pointers should not be added to the list of garbage collected pointers.
- fixed several warnings in the event code.
2017-02-15 11:55:08 +01:00
ZZYZX
03f7c39ea7 Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers. 2017-02-03 20:34:34 +02:00
ZZYZX
6a0103a746 Merged p_setup conflict 2017-02-03 13:02:44 +02:00
ZZYZX
9bb4cf1c03 User input events first take 2017-02-03 12:28:40 +02:00
Christoph Oelckers
1515ab8f4a - removed the long broken and obsolete PlayMovie code. 2017-02-02 23:21:21 +01:00
Christoph Oelckers
6d28aa3541 - do not use strtol for parsing critical values that can get large.
This function will truncate everything that is larger than LONG_MAX or smaller than LONG_MIN to fit into a long variable, but longs are 32 bit on Windows and 64 bit elsewhere, so to ensure consistency and the ability to parse larger values better use strtoll which does not truncate 32 bit values.
2017-02-01 11:19:55 +01:00
Christoph Oelckers
ee22a9371b - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
Christoph Oelckers
8e19dc8f10 - restored dialog ID and removed commented-out old code. 2017-01-12 11:54:53 +01:00
Christoph Oelckers
23482735a0 - removed PClassAmmo.
No need to maintain these clunky meta class for one single property. The overhead the mere existence of this class creates is far more than 100 spawned ammo items would cost.
There is no need to serialize AAmmo::DropAmount, this value has no meaning on an already spawned item.
2017-01-12 11:44:33 +01:00
Christoph Oelckers
da43576035 - updated IWAD picker template to the one submitted by Gez for QZDoom. 2017-01-12 10:11:43 +01:00
Christoph Oelckers
ca2ac4e4fd - reverted debug stuff. 2017-01-11 17:16:07 +01:00
Christoph Oelckers
72101473d0 - fixed: The texture for legacy dynamic light handling was always allocated, even if not needed, and it was never freed. 2017-01-11 10:47:45 +01:00
Christoph Oelckers
5396e8d07d - fixed: The Windows CreateFramebuffer methods need to check the desired screen size for an actual resolution when switching to fullscreen. 2017-01-09 21:26:19 +01:00
Christoph Oelckers
cd7986b1b1 - refactored global sides array to be more VM friendly.
- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00
Rachael Alexanderson
3810328193 - More options for the IWAD picker.
- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.

# Conflicts:
#	src/win32/zdoom.rc
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
cb2c1e591a - Added Zandronum-specific copyright notices for IWAD picker. 2016-12-22 11:26:23 +01:00
Rachael Alexanderson
5fa6094e4f - Changed QZDoom messages to GZDoom. 2016-12-22 11:26:23 +01:00
Rachael Alexanderson
240f973f0c - Implemented Gez's suggestion for disable autoload checkbox on the IWAD selection box.
(cherry picked from commit 578e3270e2)
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
8a9ea2eda8 - Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows.
(cherry picked from commit b3bed807de)
2016-12-22 11:26:23 +01:00
Christoph Oelckers
98e549246d Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-17 17:39:57 +01:00
Magnus Norddahl
c3cb9d20fb Fix uncleared buffer when upscaling the cursor 2016-12-15 09:30:45 +01:00
Christoph Oelckers
71fd949f26 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-11 14:45:42 +01:00
Christoph Oelckers
6c86a33f5d - fixed compilation of cursor scaling code. This reported 'std::vector' not defined, so now it just uses TArray, like the rest of ZDoom. 2016-12-10 12:05:46 +01:00
WilliamFeely
0e448a6450 Change DPI Awareness to per-monitor on Windows8.1+ 2016-12-10 10:30:23 +01:00
Magnus Norddahl
54759782b3 Fix cursor size 2016-12-10 10:29:43 +01:00
Magnus Norddahl
c4ca70101d Fix console window geometry size 2016-12-10 10:29:43 +01:00
Christoph Oelckers
14400c41b6 Merge branch 'zmaster' 2016-12-08 17:53:41 +01:00
Magnus Norddahl
fb4e34d178 Fix crash reporter for 64 bit 2016-12-08 14:36:17 +01:00
Christoph Oelckers
f547daccc8 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-12-07 22:51:05 +01:00
Magnus Norddahl
3ff91807b8 Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
Christoph Oelckers
34970c9b9c - removed hexenglobal include from GL files. 2016-12-03 18:49:52 +01:00
Christoph Oelckers
c927aca2a0 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers
b0ddba2240 Merge branch 'master' of c:\Programming\Doom-Dev\zdoom_\ into zscript 2016-11-27 16:31:26 +01:00
Christoph Oelckers
66d28a24b8 - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
Needless to say, this is simply too volatile and would require constant active maintenance, not to mention a huge amount of work up front to get going.
It also hid a nasty problem with the Destroy method. Due to the way the garbage collector works, Destroy cannot be exposed to scripts as-is. It may be called from scripts but it may not be overridden from scripts because the garbage collector can call this function after all data needed for calling a scripted override has already been destroyed because if that data is also being collected there is no guarantee that proper order of destruction is observed. So for now Destroy is just a normal native method to scripted classes
2016-11-25 00:25:26 +01:00
Braden Obrzut
dc11b63157 - Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation. 2016-11-24 00:47:53 -05:00
Christoph Oelckers
d1f5d916c2 Merge branch 'master' into zscript 2016-11-23 14:39:14 +01:00
Braden Obrzut
789315bb4a - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
- It appears that CMake added native support for building rc files with MinGW at some point so removed manual rc compiling code.
2016-11-22 22:41:32 -05:00
Christoph Oelckers
3a2d0e3486 - copied all necessary adjustments from the test branch in the QZDoom repo. 2016-11-15 11:49:27 +01:00
Christoph Oelckers
6e223ebc21 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	src/CMakeLists.txt
#	wadsrc/static/actors/doom/doomarmor.txt
#	wadsrc/static/decorate.txt
2016-11-15 11:36:59 +01:00
Christoph Oelckers
196986ae6b Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-15 11:25:42 +01:00
Christoph Oelckers
85ff172ee3 Merge remote-tracking branch 'remotes/origin/master' into zscript 2016-11-14 15:03:14 +01:00
Braden Obrzut
9342898361 - Added support for GTK3 (thanks to "MineyMe" and edward-san)
- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API.
- Removed requirement to link to GTK in order to compile with GTK support.
	- GTK is no longer init'd if the GTK IWAD picker is not used.
	- Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed.
	- Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code.
2016-11-12 18:32:09 -05:00
Leonard2
7dbc4710f1 Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
Leonard2
bb2d61de50 Replaced the many implement macros with a single one that takes arguments instead 2016-11-09 17:45:53 +01:00
Christoph Oelckers
5c7affd102 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-08 14:31:10 +01:00
Marisa Heit
55ee78fc0b Add bottomclip parameter to FillSimplePoly() for the software implementation
- Polygons will be clipped to bottomclip. If this is zero or below, they
  will be clipped to the bottom of the screen instead. This keeps the
  polygons from overwriting the status bar border for sofware 2D. The
  hardware version ignores it, since it always draws the status bar border
  every frame.
2016-11-05 22:49:33 -05:00
Christoph Oelckers
747b612860 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-03 19:42:03 +01:00
Marisa Heit
3f32ccada6 Zero In2D before calling Flip()
- Fixes an assert when resizing the window in windowed mode. Flip() can call
  V_OutputResized() in windowed mode.
2016-11-01 22:54:27 -05:00