FishyClockwork
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ecffd0bea6
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Done the code changes.
This time only nulls I've added are nullptrs
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2016-10-14 23:11:57 +02:00 |
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Randy Heit
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55142078d8
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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Christoph Oelckers
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d6e3fc0567
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Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting
Conflicts:
src/info.cpp
src/thingdef/thingdef_expression.cpp
wadsrc/static/actors/constants.txt
(Scripting branch update part 2)
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2015-04-28 09:57:01 +02:00 |
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ZzZombo
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c4b742ebf0
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- Part 2 of the sanity crusade.
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2015-02-08 17:03:49 +08:00 |
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Randy Heit
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2d87eb0ba2
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Merge branch 'master' into gonesolong
Conflicts:
src/CMakeLists.txt
src/actor.h
src/g_heretic/a_hereticmisc.cpp
src/g_heretic/a_hereticweaps.cpp
src/g_heretic/a_ironlich.cpp
src/info.h
src/namedef.h
src/p_buildmap.cpp
src/p_enemy.cpp
src/p_map.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
zdoom.vcproj
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2014-12-20 19:13:14 -06:00 |
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Christoph Oelckers
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458e1b1be2
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- changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one.
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2014-05-08 11:29:45 +02:00 |
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Christoph Oelckers
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251cdacf26
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Merge branch 'master' into scripting
Conflicts:
src/g_shared/a_randomspawner.cpp
src/g_strife/a_strifeweapons.cpp
src/thingdef/thingdef_parse.cpp
wadsrc/static/actors/constants.txt
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2013-09-03 09:01:28 +02:00 |
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Christoph Oelckers
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75dd5503cf
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- fixed: Cost strings for dialogues must not be added in the dialogue parser but while displaying the message to properly handle stringtable entries.
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2013-09-03 08:24:47 +02:00 |
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Christoph Oelckers
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bba092cc0b
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Merge branch 'master' into scripting
Conflicts:
src/d_player.h
src/g_doom/a_archvile.cpp
src/thingdef/thingdef.h
src/thingdef/thingdef_properties.cpp
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2013-08-09 13:03:28 +02:00 |
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Braden Obrzut
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7e76fb0078
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- Fixed: Disable ifitem jumping if a link isn't specified since an invalid value can cause a crash.
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2013-08-09 00:25:29 -04:00 |
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Randy Heit
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459ad5abff
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- Updated scripting branch to latest version in trunk.
SVN r4337 (scripting)
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2013-06-07 03:31:30 +00:00 |
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Braden Obrzut
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b52c3238eb
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- Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.
SVN r3897 (trunk)
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2012-10-22 01:28:11 +00:00 |
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Randy Heit
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562cf04db2
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- Update scripting branch to trunk.
SVN r3758 (scripting)
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2012-07-14 03:04:41 +00:00 |
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Christoph Oelckers
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17ed7aaabd
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- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
SVN r3248 (trunk)
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2011-07-05 10:02:38 +00:00 |
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Randy Heit
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99670b708c
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- Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
SVN r2790 (scripting)
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2010-09-16 03:14:32 +00:00 |
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Christoph Oelckers
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6c57441bcd
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- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
- fixed: Trying to assign a non-existent dialogue to an actor in UDMF partially overwrote the default dialogue.
SVN r2579 (trunk)
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2010-08-24 13:57:17 +00:00 |
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Christoph Oelckers
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ec71635ca1
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- fixed: The USDF CheckActorType function did not return the class object for ZDoom namespace.
- fixed: The binary check for dialogue lumps must only rewind the file by 4 bytes, not completely to the start.
SVN r2568 (trunk)
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2010-08-22 17:31:42 +00:00 |
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Christoph Oelckers
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b452bec0ee
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- merge USDF branch into trunk.
- add USDF spexs.
SVN r2561 (trunk)
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2010-08-20 12:20:51 +00:00 |
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