Commit graph

10 commits

Author SHA1 Message Date
Christoph Oelckers
893455ef61 - sync source with latest GZDoom:
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
2011-12-06 08:36:28 +00:00
Randy Heit
7714ee3ffd - Fix more errors found with static code analysis.
SVN r3288 (trunk)
2011-09-01 22:57:49 +00:00
Christoph Oelckers
1993e969b7 - GCC warning fixes (GCC stupidity for the most part.)
SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00
Christoph Oelckers
f6c1f359e1 - fixed: CreateCachedNodes did not free its file buffer.
SVN r3070 (trunk)
2010-12-21 08:39:58 +00:00
Braden Obrzut
b50007ecf6 - Fixed: Compilation errors on Mac OS X.
SVN r2824 (trunk)
2010-09-18 20:13:56 +00:00
Christoph Oelckers
09da387689 - added: If a map contains both extended normal and GL nodes the GL nodes loader will now load the prebuilt GL nodes.
SVN r2797 (trunk)
2010-09-16 14:26:56 +00:00
Randy Heit
399cfc4890 - Fixd MinGW compilation of p_glnodes.cpp.
SVN r2650 (trunk)
2010-08-31 04:35:13 +00:00
Christoph Oelckers
80f1a63cc9 - fixed: The textured automap node initialization code could crash on maps that only have single isolated sectors.
SVN r2618 (trunk)
2010-08-28 12:00:42 +00:00
Christoph Oelckers
76816f7da8 - disable check for hidden sectors because it does more harm than good.
- don't draw a textured automap in overlay mode.


SVN r2614 (trunk)
2010-08-27 17:49:27 +00:00
Christoph Oelckers
9a4abe0915 - merged automap branch into trunk.
SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00