Commit graph

12552 commits

Author SHA1 Message Date
Christoph Oelckers
1983b5c586 - Changed action function definition so that they have to be defined with a
DEFINE_ACTION_FUNCTION macro. This should make it easier to improve the
  whole system.


SVN r1148 (trunk)
2008-08-10 20:48:55 +00:00
Christoph Oelckers
3dbebcb794 - deleted infodefaults.cpp from CMakeLists.txt
SVN r1147 (trunk)
2008-08-10 15:05:49 +00:00
Christoph Oelckers
f4c07c45ec - Removed DECORATE's ParseClass because it was only used to add data to fully
internal actor classes which no longer exist.
- Changed the state structure so that the Tics value doesn't need to be hacked
  into misc1 with SF_BIGTIC anymore. 
- Changed sprite processing so that sprite names are converted to indices 
  during parsing so that an additional postprocessing step is no longer needed.
- Fixed: Sprite names in DECORATE were case sensitive.
- Exported AActor's defaults to DECORATE and removed all code for the 
  internal property parser which is no longer needed.


SVN r1146 (trunk)
2008-08-10 14:19:47 +00:00
Christoph Oelckers
9b58c5ebbd - Converted the Heresiarch to DECORATE.
SVN r1145 (trunk)
2008-08-10 12:06:18 +00:00
Christoph Oelckers
5ea4b37373 - Added an Active and Inactive state for monsters.
- Made the speed a parameter to A_RaiseMobj and A_SinkMobj and deleted
  GetRaiseSpeed and GetSinkSpeed.
- Added some remaining DECORATE conversions for Hexen by Karate Chris.


SVN r1144 (trunk)
2008-08-10 11:29:19 +00:00
Randy Heit
9ad93639c5 - Changed Windows to use the performance counter instead of rdtsc.
SVN r1143 (trunk)
2008-08-10 03:56:53 +00:00
Randy Heit
ad96225213 - Changed Linux to use clock_gettime for profiling instead of rdtsc. This
avoids potential erroneous results on multicore and variable speed
  processors. Windows will need to be updated accordingly.



SVN r1142 (trunk)
2008-08-10 03:25:08 +00:00
Christoph Oelckers
fd2c0b82ef REverted anti-x86.cpp changes.
SVN r1141 (trunk)
2008-08-09 22:46:25 +00:00
Randy Heit
ef4ec7ed95 Forgot x86.cpp.
SVN r1140 (trunk)
2008-08-09 22:25:43 +00:00
Christoph Oelckers
520a40f0bf - GCC fixes.
SVN r1139 (trunk)
2008-08-09 22:10:41 +00:00
Christoph Oelckers
023b21a142 - Converted the last of Hexen's inventory items to DECORATE so that I could
export AInventory.
- Added some DECORATE fixes by Gez.

SVN r1138 (trunk)
2008-08-09 17:43:14 +00:00
Christoph Oelckers
ae54e13428 IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
  integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with 
  DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
  number.


SVN r1137 (trunk)
2008-08-09 11:35:42 +00:00
Randy Heit
67c844df4d - Added Gez's Freedoom detection patch.
SVN r1136 (trunk)
2008-08-09 04:32:56 +00:00
Randy Heit
85a6ae7c34 - SBARINFO update:
* Added: The ability to have drawkeybar auto detect spacing.
  * Added: Offset parameter to drawkeybar to allow two key bars with
    different keys.
  * Added: Multi-row/column keybar parameters.  Spacing can also be auto.
    These  defualt to left to right/top to bottom but can be switched.
  * Added: Drawshadow flag to drawnumber.  This will draw a solid color and
    translucent number under the normal number.
  * Added: hexenarmor to drawimage.  This takes a parameter for a hexen
    armor type and will fade the image like the hexen status bar.
  * Added: centerbottom offset to draw(switchable)image.
  * Added: translucent flag to drawinventorybar.
  * Fixed: Accidentally removed flag from DrawTexture that allowed negative
    coordinates to work with fullscreenoffsets.  Hopefully this is the last
    major bug in the fullscreenoffsets system.


SVN r1135 (trunk)
2008-08-09 03:43:29 +00:00
Randy Heit
dda5ddd3c2 - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
registers AMD64 provides, this routine still needs to be written as self-
  modifying code for maximum performance. The additional registers do allow
  for further optimization over the x86 version by allowing all four pixels
  to be in flight at the same time. The end result is that AMD64 ASM is about
  2.18 times faster than AMD64 C and about 1.06 times faster than x86 ASM.
  (For further comparison, AMD64 C and x86 C are practically the same for
  this function.) Should I port any more assembly to AMD64, mvlineasm4 is the
  most likely candidate, but it's not used enough at this point to bother.
  Also, this may or may not work with Linux at the moment, since it doesn't
  have the eh_handler metadata. Win64 is easier, since I just need to
  structure the function prologue and epilogue properly and use some
  assembler directives/macros to automatically generate the metadata. And
  that brings up another point: You need YASM to assemble the AMD64 code,
  because NASM doesn't support the Win64 metadata directives.
- Added an SSE version of DoBlending. This is strictly C intrinsics.
  VC++ still throws around unneccessary register moves. GCC seems to be
  pretty close to optimal, requiring only about 2 cycles/color. They're
  both faster than my hand-written MMX routine, so I don't need to feel
  bad about not hand-optimizing this for x64 builds.
- Removed an extra instruction from DoBlending_MMX, transposed two
  instructions, and unrolled it once, shaving off about 80 cycles from the
  time required to blend 256 palette entries. Why? Because I tried writing
  a C version of the routine using compiler intrinsics and was appalled by
  all the extra movq's VC++ added to the code. GCC was better, but still
  generated extra instructions. I only wanted a C version because I can't
  use inline assembly with VC++'s x64 compiler, and x64 assembly is a bit
  of a pain. (It's a pain because Linux and Windows have different calling
  conventions, and you need to maintain extra metadata for functions.) So,
  the assembly version stays and the C version stays out.
- Removed all the pixel doubling r_detail modes, since the one platform they
  were intended to assist (486) actually sees very little benefit from them.
- Rewrote CheckMMX in C and renamed it to CheckCPU.
- Fixed: CPUID function 0x80000005 is specified to return detailed L1 cache
  only for AMD processors, so we must not use it on other architectures, or
  we end up overwriting the L1 cache line size with 0 or some other number
  we don't actually understand.


SVN r1134 (trunk)
2008-08-09 03:13:43 +00:00
Christoph Oelckers
14e94b86e2 - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
SVN r1133 (trunk)
2008-08-08 22:52:04 +00:00
Christoph Oelckers
ef2c9243c5 - Converted teleport fog and destinations to DECORATE.
- AActor::PreExplode is gone now that the last item that was using it has been converted.
- Converted the Sigil and the remaining things in a_strifeitems.cpp to DECORATE.


SVN r1132 (trunk)
2008-08-08 19:47:18 +00:00
Christoph Oelckers
bd50321357 - Exported Point pushers, CustomSprite and AmbientSound to DECORATE.
SVN r1131 (trunk)
2008-08-08 16:16:40 +00:00
Christoph Oelckers
e010561088 - Changed increased lightning damage for Centaurs into a damage factor.
- Changed PoisonCloud and Lightning special treatment in P_DamageMobj to use damage
  types instead to keep dependencies on specific actor types out of the main engine code.
- Added Korax DECORATE conversion by Gez and a few others by Karate Chris.


SVN r1130 (trunk)
2008-08-08 15:18:23 +00:00
Christoph Oelckers
b695330e90 - Removed FourthWeaponClass and based Hexen's fourth weapons on the generic weapon
pieces.
- Added DECORATE conversions for Hexen's Fighter weapons by Karate Chris.
- Added aWeaponGiver class to generalize the standing AssaultGun.
- converted a_Strifeweapons.cpp to DECORATE, except for the Sigil.


SVN r1129 (trunk)
2008-08-08 10:24:08 +00:00
Christoph Oelckers
6ab69165c7 - Added more DECORATE conversions by Karate Chris.
SVN r1128 (trunk)
2008-08-08 07:40:41 +00:00
Christoph Oelckers
f442e75dfa SVN r1127 (trunk) 2008-08-07 23:11:57 +00:00
Christoph Oelckers
6b3325b358 - Converted the rest of a_strifestuff.cpp to DECORATE.
- Fixed: AStalker::CheckMeleeRange did not perform all checks of AActor::CheckMeleeRange.
  I replaced this virtual override with a new flag MF5_NOVERTICALMELEERANGE so that
  this feature can also be used by other actors.
- Converted Strife's Stalker to DECORATE.
- Converted ArtiTeleport to DECORATE.


SVN r1126 (trunk)
2008-08-07 20:16:07 +00:00
Christoph Oelckers
0e009ff18a - Changed: Macil doesn't need the StrifeHumanoid's special death states so he might
as well inherit directly from AActor.
- Converted Strife's Coin, Oracle, Macil and StrifeHumanoid to DECORATE. Also moved
  the burning hand states to StrifePlayer where they really belong.


SVN r1125 (trunk)
2008-08-07 17:45:35 +00:00
Christoph Oelckers
269a54a258 - Added more DECORATE conversions by Karate Chris.
SVN r1124 (trunk)
2008-08-07 15:46:52 +00:00
Christoph Oelckers
0ad1bfe87e - Added Gez's dropammofactor submission with some necessary changes. Also merged
redundant ammo multiplication code from P_DropItem and ADehackedPickup::TryPickup.
- Restricted native action function definitions to zdoom.pk3.


SVN r1123 (trunk)
2008-08-07 08:18:48 +00:00
Christoph Oelckers
344f1072a6 - Fixed. The Firedemon was missing a game filter.
SBARINfO update:
- Added: disablegrin, disableouch, disablepain, and disablerampage flags to
  drawmugshot.
- Fixed: LowerHealthCap did not work properly.
- Fixed: Various bugs I noticed in the fullscreenoffsets code.

SVN r1122 (trunk)
2008-08-07 07:17:29 +00:00
Christoph Oelckers
535f209560 - Converted Strife's Programmer, Loremaster and Thingstoblowup to DECORATE.
- Fixed: Attacking a merchant in Strife didn't alert the enemies.


SVN r1121 (trunk)
2008-08-06 22:59:24 +00:00
Christoph Oelckers
bf281a4372 - Removed AT_GAME_SET(PowerInvulnerable) due to the problems it caused. The two
occurences in the code that depended on it were changed accordingly.
  Invulnerability colormaps are now being set by the items exclusively.
- Changed many checks for the friendly Minotaur to a new flag MF5_SUMMONEDMONSTER
  so that it can hopefully be generalized to be usable elsewhere later.
- Added Gez's submission for converting the Minotaur to DECORATE.


SVN r1120 (trunk)
2008-08-06 19:25:59 +00:00
Randy Heit
d7d07aad16 - It's good if I make sure my changes are actually compiled in, huh?
SVN r1119 (trunk)
2008-08-06 18:41:55 +00:00
Randy Heit
efb8ffc459 - The x87 precision control is now explicitly set for double precision, since
GCC defaults to extended precision instead, unlike Visual C++.
- Removed the useless src/Linux directory from the repository. This was a
  holdover from the long-gone 1.22 build system.



SVN r1118 (trunk)
2008-08-06 18:26:25 +00:00
Christoph Oelckers
c8538efda9 - Fixed a few minor DECORATE bugs.
- Changed coordinate storage for EntityBoss so that it works properly even
  when the pod is not used to spawn it.
- Converted Strife's Spectres and Entity to DECORATE.


SVN r1117 (trunk)
2008-08-06 17:49:22 +00:00
Christoph Oelckers
3908c71510 (SBARINfO update)
- Added: fullscreenoffsets flag for status bars.  This changes the coordinate
  system to be relative to the top left corner of the screen.  This is useful
  for full screen status bars.
- Changed: drawinventorybar will use the width of artibox or invcurs (strife)
  to determine the spacing.  Let me know if this breaks any released mods.
- Fixed: If a status bar height of 0 was specified in SBarInfo the wrong bar
  would be shown.
- Fixed: If a static inventory bar was used the user still had to press invuse
  in order to get rid of the "overlay".
- Fixed: forcescaled would not work if the height of the bar was 0.
- Added: keyslot to drawswitchableimage.
- Fixed: The transition effects for the log and keys popups were switched.


SVN r1116 (trunk)
2008-08-06 07:38:21 +00:00
Randy Heit
3700fda0e8 - Added newlines to the ends of two files that lost theirs.
SVN r1115 (trunk)
2008-08-05 23:45:03 +00:00
Christoph Oelckers
4f0fa50773 - Converted Strife's Crusader, Inquisitor and spectral missiles to
DECORATE.


SVN r1114 (trunk)
2008-08-05 22:51:51 +00:00
Christoph Oelckers
fe2e64aa40 - Converted Strife's Acolytes, Rebels, Sentinel, Reaver and Templar to
DECORATE.


SVN r1113 (trunk)
2008-08-05 17:58:38 +00:00
Christoph Oelckers
43715c5249 - Added DECORATE conversions for Hexen's Cleric weapons by Karate Chris.
- Added a check to Zipdir that excludes files with a .orig extension. These
  can be left behind by patch.exe and create problems.
- fixed: Unmorphing from chicken caused a crash when reading non-existent
  meta-data strings.


SVN r1112 (trunk)
2008-08-05 16:04:37 +00:00
Christoph Oelckers
4a9e70f1d2 - Converted the ScriptedMarines to DECORATE.
- Fixed: DLightTransfer and DWallLightTransfer were declared as actors.

SVN r1111 (trunk)
2008-08-05 13:50:57 +00:00
Christoph Oelckers
d5cc9e01d0 - Converted the PhoenixRod and associated classes to DECORATE to make
the Heretic conversion complete.


SVN r1110 (trunk)
2008-08-04 22:30:45 +00:00
Christoph Oelckers
b2a6bed19f - Converted the Minotaur's projectiles to DECORATE so that I can get
rid of the AT_SPEED_SET code.
- Converted Heretic's Blaster and SkullRod to DECORATE.


SVN r1109 (trunk)
2008-08-04 19:25:13 +00:00
Christoph Oelckers
cc99d150a3 - Added more DECORATE conversions by Karate Chris.
SVN r1108 (trunk)
2008-08-03 19:42:24 +00:00
Christoph Oelckers
affd0e5034 - Converted the mace and all related actors to DECORATE and generalized
the spawn function that only spawns one mace per level.
- Moved Mace respawning code into AInventory so that it works properly
  for replacement actors.


SVN r1107 (trunk)
2008-08-03 19:10:48 +00:00
Christoph Oelckers
11fbfc5b1f - Added more DECORATE conversions by Karate Chris.
SVN r1106 (trunk)
2008-08-03 16:13:23 +00:00
Christoph Oelckers
bf0ee1342c - Cleaned up the new bridge code and exported all related actors to
DECORATE so that the exported code pointers can be used.
- Separated Heretic's and Hexen's invulnerability items for stability 
  reasons.


SVN r1105 (trunk)
2008-08-03 12:00:36 +00:00
Randy Heit
9f21b22cc5 - Fixed spurious warnings on 32-bit VC++ debug builds.
- Made the subsong (order) number a proper parameter to MusInfo::Play()
  instead of requiring a separate SetPosition() call to do it.



SVN r1104 (trunk)
2008-08-03 03:54:48 +00:00
Christoph Oelckers
8d3e67ac88 - Added Gez's submission for custom bridge things.
- Fixed: ASpecialSpot must check the array's size before dividing by it.


SVN r1103 (trunk)
2008-08-02 16:17:19 +00:00
Christoph Oelckers
76a0086744 - Fixed: The mugshot drawe ignored the accuracy parameter.
- Fixed: The Alt HUD's weapon drawer didn't check properly for invalid icons.


SVN r1102 (trunk)
2008-08-02 10:51:00 +00:00
Christoph Oelckers
fddf69e950 - Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by
Karate Chris.
- Added several type checks to the weapon slot code.
- Changed: Players no longer respawn in instant death sectors with 
  the 'Respawn where died' flag on.


SVN r1101 (trunk)
2008-08-02 08:38:07 +00:00
Randy Heit
bb0759f575 - Fixed: Attempting to load 0-length sounds caused a crash.
SVN r1100 (trunk)
2008-07-31 23:09:58 +00:00
Randy Heit
fb40f5f711 - Removed filename-lowercasing from zipdir.
SVN r1099 (trunk)
2008-07-31 22:11:55 +00:00