Commit graph

15217 commits

Author SHA1 Message Date
Magnus Norddahl
4d161fbd42 Add dynamic light to sprites in palette mode 2017-02-23 21:50:16 +01:00
Magnus Norddahl
563b64b5e3 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-02-23 21:08:26 +01:00
Magnus Norddahl
832790f5ba Fix sprite light bug 2017-02-23 21:08:08 +01:00
Thomas Hume
c4cb94123f Do not change indentation of the licence... 2017-02-23 21:01:09 +01:00
Thomas Hume
c1cafd3bbc Consistency of indents, removes false-pos warnings
Clang reports missleading indentation with non bracketed if in the
presence of mixed tabs/spaces
2017-02-23 21:01:09 +01:00
Thomas Hume
06119987a8 Prevents possible pointer miss-alignment error 2017-02-23 21:01:09 +01:00
Rachael Alexanderson
80d3fd58ff Merge https://github.com/coelckers/gzdoom 2017-02-23 15:00:09 -05:00
Christoph Oelckers
73cceea994 - also added the 'amount' parameter to DropInventroy and A_DropInventory script functions. 2017-02-23 20:55:12 +01:00
Christoph Oelckers
e2d5a708f8 - added an amount parameter to the 'drop' CCMD. 2017-02-23 20:18:02 +01:00
Christoph Oelckers
fc101049c6 - exported gamestate variable and forced it to 32 bit internally.
- forced gameaction_t to 32 bit to avoid problems with undefined size issues.
2017-02-23 19:29:43 +01:00
Christoph Oelckers
65c4653f59 - restored some code in PClass::CreateDerivedClass that accidentally got removed. 2017-02-23 19:03:31 +01:00
Christoph Oelckers
4bae6e81db - turned the texture pointers in wbstartstruct_t into scripting compatible texture IDs. 2017-02-23 18:33:49 +01:00
Rachael Alexanderson
10e268ebc0 - Change "clipmidtex" compatflag to be accessible in compatibility.txt only. 2017-02-23 06:32:53 -05:00
Rachael Alexanderson
d94150f316 Revert "- Added menu option for clipmidtex compatflag"
This reverts commit 4a66621d9f.
2017-02-23 05:57:34 -05:00
Rachael Alexanderson
4a66621d9f - Added menu option for clipmidtex compatflag 2017-02-23 04:57:49 -05:00
Magnus Norddahl
3c3917f1f3 Change dynlight sprite math to not overflow when used with dynamic colormaps 2017-02-23 10:55:44 +01:00
Thomas Hume
17f04c5043 Correct two overflows in PInt ctor 2017-02-23 10:10:58 +01:00
Rachael Alexanderson
1a9b1de9a1 - Added "clipmidtex" compatflag and applied it to unloved.pk3 2017-02-23 03:39:04 -05:00
Magnus Norddahl
0702e4523d Fix that sprite light wasn't calculated using the center of the sprite 2017-02-23 09:27:00 +01:00
alexey.lysiuk
91f8f5b556 Restored EndGameMenu as a pseudo-class
Fixes the following error: Attempting to open menu of unknown type 'EndGameMenu'
At least Adventures of Square is using this class in main menu
2017-02-23 10:20:02 +02:00
Magnus Norddahl
4121a1e174 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-02-23 09:02:21 +01:00
Magnus Norddahl
56045c1293 Remove r_drawers.h and move softpoly drawer related stuff out of the swrenderer 2017-02-23 09:02:13 +01:00
Rachael Alexanderson
0e8d999710 Delete fix-llvm-3.8-ubuntu.sh
This is no longer needed.
2017-02-23 02:40:28 -05:00
Magnus Norddahl
ad507ca246 Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!) 2017-02-23 08:28:18 +01:00
Magnus Norddahl
c5683bbde5 Clamp dynlights to 0-1 range on sprites 2017-02-23 07:49:02 +01:00
Magnus Norddahl
92e6f070b4 Fix sprite dynlight distance check 2017-02-23 07:05:21 +01:00
Magnus Norddahl
548aec01ec Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-02-23 06:01:23 +01:00
Magnus Norddahl
ef41e8e54e Add dynamic light to sprites 2017-02-23 06:01:01 +01:00
Rachael Alexanderson
271c75ab9b Merge https://github.com/coelckers/gzdoom 2017-02-22 22:39:34 -05:00
Magnus Norddahl
c6235fb674 Added light to span drawers 2017-02-23 04:26:37 +01:00
Magnus Norddahl
e9efb64a0b Fix light offset 2017-02-23 03:50:24 +01:00
Christoph Oelckers
d295186378 - made all fields of in_anim_t script-safe (except for the texture pointer which will have to be replaced by a Texture ID. 2017-02-23 00:16:14 +01:00
Christoph Oelckers
47ff6ec33f - converted the intermission stat screen into a class so that its contents can be better exposed to ZScript. 2017-02-22 23:52:25 +01:00
Edoardo Prezioso
59d304274f - Fixed some scripts showing up as 'unknown'.
See https://mantis.zdoom.org/view.php?id=322 .
2017-02-22 23:49:28 +01:00
alexey.lysiuk
eb40e8bcf0 Removed DYNLIGHT preprocessor definition
https://mantis.zdoom.org/view.php?id=318
2017-02-22 23:02:58 +02:00
alexey.lysiuk
322aee97d6 Removed dynamic light binding for deleted class StrifeZap1
https://mantis.zdoom.org/view.php?id=311
2017-02-22 22:29:27 +02:00
alexey.lysiuk
61de40c678 Relaxed error check for menu textures
Null texture is acceptable as menu patch
Total conversion IWADs like Adventures of Square may use this technique

https://mantis.zdoom.org/view.php?id=320
2017-02-22 17:39:04 +02:00
alexey.lysiuk
b45418d363 Removed problematic assert() from garbage collector
DObject::GetClass() cannot be called from Barrier() function
Lazy evaluation it contains screwed up object type if called from base class constructor

Example:
DSeqSectorNode::DSeqSectorNode() -> DSeqNode::DSeqNode() -> GC::WriteBarrier() -> Barrier()

https://mantis.zdoom.org/view.php?id=299
2017-02-22 12:21:27 +02:00
Magnus Norddahl
01a8df7eb3 Add dynlights to wall drawer 2017-02-22 08:05:23 +01:00
Magnus Norddahl
38453d0435 Added most of the blend modes 2017-02-22 00:27:06 +01:00
alexey.lysiuk
bdd20d3887 Fixed initialization of Strife dialogs internal structures
Explicit assignment to members, no more memset() on non-PoD types
https://mantis.zdoom.org/view.php?id=317
2017-02-21 22:36:20 +02:00
Magnus Norddahl
c918950ff6 Add php drawer for the poly renderer 2017-02-21 09:08:51 +01:00
Magnus Norddahl
e73031b3c9 Added sky drawers 2017-02-21 01:25:08 +01:00
Magnus Norddahl
5fa5b062d6 Added php script for the span drawers 2017-02-20 22:49:52 +01:00
Rachael Alexanderson
257f48de97 Merge https://github.com/coelckers/gzdoom 2017-02-20 04:55:54 -05:00
Magnus Norddahl
fe854fb71f Fix php drawer blend modes 2017-02-20 07:09:30 +01:00
Christoph Oelckers
bb6e667f33 - removed some unneeded version.h #includes. 2017-02-20 01:42:53 +01:00
Christoph Oelckers
051a394f47 - fixed some mess in the graphics organization for the Strife status bar.
This alternatingly loaded two different patch sets but it was entirely unclear which was supposed to be loaded when so they now are merged into one. It should have been two different variables from the start.
2017-02-20 00:22:36 +01:00
Rachael Alexanderson
7825c7b244 Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/version.h
2017-02-19 17:42:00 -05:00
Rachael Alexanderson
84ca9fd63c Merge remote-tracking branch 'origin/versionstr-change' into versionstr-change 2017-02-19 17:40:44 -05:00