Magnus Norddahl
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656a3b8fba
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- allocate more descriptors in the pool
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2019-03-02 22:41:36 +01:00 |
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Magnus Norddahl
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b0b4028e0b
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- align by 256 instead of 128
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2019-03-02 17:51:57 +01:00 |
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Magnus Norddahl
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327b9a91f1
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- fix one more validation error
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2019-03-02 17:27:19 +01:00 |
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Magnus Norddahl
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47ce44e5f0
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- add missing image usage flag
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2019-03-02 17:20:14 +01:00 |
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Magnus Norddahl
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1bdaf24fa8
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- add features reported by validation layer
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2019-03-02 17:17:33 +01:00 |
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Magnus Norddahl
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09ea775b40
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- make the vulkan logging a bit more readable
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2019-03-02 17:11:23 +01:00 |
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Magnus Norddahl
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28f83fc9db
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- found the stupid bug that caused validation layer not to work..
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2019-03-02 16:52:33 +01:00 |
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Magnus Norddahl
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8854fad165
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- fix some additional image transition errors reported by RenderDoc during the first frame
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2019-03-02 16:36:29 +01:00 |
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Magnus Norddahl
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718f9e36fa
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Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
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2019-03-02 16:02:43 +01:00 |
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Magnus Norddahl
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b1f161040d
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- transition image layouts and setup pipeline barriers (fixes some errors reported by RenderDoc)
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2019-03-02 16:02:27 +01:00 |
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Christoph Oelckers
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dc9a995695
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- output the error code when submitting a command buffer fails.
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2019-03-02 15:57:43 +01:00 |
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Magnus Norddahl
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05a6896d4f
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- Pass vertex color and normal via uniform buffer when the attribute isn't available
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2019-03-02 01:56:08 +01:00 |
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Magnus Norddahl
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1430d9012e
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- fix shutdown crash and some minor adjustments
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2019-03-02 00:46:25 +01:00 |
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Magnus Norddahl
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d86a56086c
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Merge remote-tracking branch 'origin/master' into vulkan2
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2019-03-01 21:50:06 +01:00 |
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Magnus Norddahl
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7871ec06ae
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- add depth/stencil attachment to the render pass
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2019-03-01 21:34:08 +01:00 |
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Magnus Norddahl
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d73b0b3146
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- create helper function for copying
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2019-03-01 20:15:56 +01:00 |
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Magnus Norddahl
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ee8349d168
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- add support for specifying the topology
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2019-03-01 20:06:20 +01:00 |
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Magnus Norddahl
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01c78d7238
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- add a bit of bounds checking just to be safe
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2019-03-01 19:15:52 +01:00 |
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Magnus Norddahl
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195e91adc9
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- hook up the hardware renderer
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2019-03-01 19:01:06 +01:00 |
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Magnus Norddahl
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308c884d02
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- use a linked list to keep track of all allocated VkHardwareTexture objects
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2019-03-01 18:31:33 +01:00 |
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Magnus Norddahl
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c691a8fe64
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- bind the vertex inputs as specified by its vertex buffer format
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2019-03-01 15:37:13 +01:00 |
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Magnus Norddahl
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b0fd5db616
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- remove misplaced todo
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2019-03-01 02:42:24 +01:00 |
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Magnus Norddahl
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d4118a755c
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- load all the shaders and use the right one for each renderpass
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2019-03-01 02:40:02 +01:00 |
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Magnus Norddahl
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f1f8797d3c
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- bind the layer textures
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2019-03-01 01:30:10 +01:00 |
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Magnus Norddahl
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7f3e473f56
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- create a render pass for each blend setup
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2019-03-01 00:42:51 +01:00 |
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Magnus Norddahl
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e472050f36
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- use dynamic state for viewport and scissor
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2019-02-28 15:45:59 +01:00 |
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Magnus Norddahl
|
45061e8b44
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- no need to debug with a red clear anymore
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2019-02-28 01:22:38 +01:00 |
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Magnus Norddahl
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9a5112c1c9
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- tell the memory allocator when we are going to persistently map something
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2019-02-28 01:18:29 +01:00 |
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Magnus Norddahl
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2e0b34ca72
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- hook up enough of renderstate to enable all of main.vp and main.fp
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2019-02-28 00:26:49 +01:00 |
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Magnus Norddahl
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c2e0eba270
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- hook up vid_vsync and vk_debug
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2019-02-27 22:20:18 +01:00 |
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Magnus Norddahl
|
b4154f1772
|
- fix palette color problem
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2019-02-27 16:28:29 +01:00 |
|
Magnus Norddahl
|
96547713d9
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- hook up the software renderer
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2019-02-27 15:37:37 +01:00 |
|
Christopher Bruns
|
8becc0e78d
|
Enable menu blur in stereo 3d.
Use more blitting to avoid confusing framebuffer state management in stereo 3D.
|
2019-02-27 09:51:02 +01:00 |
|
Magnus Norddahl
|
a3c21e0b01
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- upload some real texture contents
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2019-02-26 22:45:18 +01:00 |
|
Magnus Norddahl
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fe67a2c24f
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- fix enough bugs to finally get some visuals
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2019-02-26 20:19:54 +01:00 |
|
Magnus Norddahl
|
e1d1358249
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- add missing field
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2019-02-26 20:18:30 +01:00 |
|
Magnus Norddahl
|
19f4133768
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- move most push constants to dynamic uniform buffers
|
2019-02-26 16:50:54 +01:00 |
|
Magnus Norddahl
|
d958c4fec5
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- upload and bind some textures
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2019-02-26 15:29:08 +01:00 |
|
Magnus Norddahl
|
347339b254
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- add a very basic present shader using a blit
- avoid dealing with image layout transitions for the blit by using VK_IMAGE_LAYOUT_GENERAL for now
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2019-02-26 12:25:17 +01:00 |
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Magnus Norddahl
|
854526dee4
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- submit the upload commands
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2019-02-26 11:58:03 +01:00 |
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Magnus Norddahl
|
e875198b37
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- create raii objects for semaphore and fence
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2019-02-26 11:44:29 +01:00 |
|
Magnus Norddahl
|
27e78e7d8d
|
- remove unused code
|
2019-02-26 11:31:09 +01:00 |
|
Magnus Norddahl
|
9ed1c7f40b
|
- add render pass manager and setup a pipeline for VkRenderState
|
2019-02-26 11:27:29 +01:00 |
|
Magnus Norddahl
|
fbfcc30d00
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Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
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2019-02-26 11:21:42 +01:00 |
|
Magnus Norddahl
|
69229d7719
|
- add missing forward declarations
|
2019-02-26 11:20:24 +01:00 |
|
Christoph Oelckers
|
e8f690116b
|
- removed unused gl_spritebrightfog CVAR.
|
2019-02-26 00:07:30 +01:00 |
|
Christopher Bruns
|
051145b2c8
|
Use flag to avoid second eye stereo color problem
|
2019-02-25 00:14:41 +01:00 |
|
Christopher Bruns
|
e83092a7eb
|
Fix stereo-3D 2D quad color problem.
|
2019-02-25 00:14:41 +01:00 |
|
Christoph Oelckers
|
413412f603
|
Merge branch 'master' into vulkan2
|
2019-02-23 19:53:38 +01:00 |
|
Rachael Alexanderson
|
7098748e9e
|
- fix building on case sensitive systems
|
2019-02-23 13:51:24 -05:00 |
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