Rachael Alexanderson
2e467bd239
- update window title with current level name
2019-12-25 09:52:57 -05:00
cuttlefish
e4896e343b
- Converts keyboard turnspeeds into global CVars
2019-08-18 18:30:37 +02:00
Christoph Oelckers
e0a0be4f7b
- added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language.
2019-04-22 09:08:43 +02:00
Christoph Oelckers
5b6bae409e
- automated the SmallFont selection based on a filter string in the language table.
2019-04-21 12:38:43 +02:00
Christoph Oelckers
c0b322c51a
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
Alexander
73d81d3983
added option search menu
2019-03-16 18:40:13 +01:00
Christoph Oelckers
dbd6c2eabf
- removed the automatic system language detection for Windows.
...
Default language is now always American English, just like on Linux and macOS.
2019-03-16 00:07:18 +01:00
Rachael Alexanderson
8fab907885
- set language cvar to global config, it should not be game-specific
2019-03-03 16:14:58 +01:00
Christoph Oelckers
4cf90d70ae
- fixed: cl_maxdecals did not reset the decal counter when deleting decals.
2019-03-02 12:58:28 +01:00
Christoph Oelckers
6129f9a9cc
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
...
These inits are done at a time when the data isn't even initialized so they will get overwritten anyway.
2019-02-24 10:05:01 +01:00
Christoph Oelckers
18fb7fdd81
- moved some diagnostic CCMDs to g_dumpinfo.cpp.
2019-02-01 00:14:31 +01:00
Christoph Oelckers
65f3fec283
- copied a few more map information CCMDs to g_ccmd.
2019-01-31 03:03:56 +01:00
Christoph Oelckers
4984bc8c5f
- prettification of a few files
2019-01-31 02:50:12 +01:00
Christoph Oelckers
25d5b788f5
- reviewed and sorted out the remaining parts of g_shared
2019-01-31 02:27:54 +01:00
Christoph Oelckers
0f2938089d
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
...
This is supposed to be come the place where all pure play code should be placed, but for that all CVARs and CCMDs and other things that do not directly handle play data should be taken out to make code reviewing easier. These now get collected in two separate files, g_cvars.cpp and g_dumpinfo.cpp respectively.
The sole ZScript property in here has also been moved - to thingdef_properties.cpp.
2019-01-31 02:05:16 +01:00