Commit graph

9751 commits

Author SHA1 Message Date
Christoph Oelckers
9eb18a9e45 Merge branch 'master' of https://github.com/rheit/zdoom 2016-06-11 17:15:55 +02:00
Magnus Norddahl
5ae8e9e8c2 Fix missing colormap lookup 2016-06-11 16:17:30 +02:00
MajorCooke
fb286d1737 - Changed endsize to sizestep. Endsize affected more things than I thought it would. 2016-06-11 08:05:29 -05:00
Leonard2
ebe3f23677 Added GetCVar(string name)
Works like ACS's GetCVar
2016-06-11 10:15:49 +02:00
MajorCooke
d8bf958a06 Fixed: Frozen particles would still be deleted when frozen instead of doing nothing with. 2016-06-11 10:00:50 +02:00
MajorCooke
f787056198 - Added endsize parameter and SPF_NOTIMEFREEZE for A_SpawnParticle.
SPF_NOTIMEFREEZE processes particles with this flag regardless of time freeze. The endsize parameter changes the scale of the particle to that size throughout its lifetime linearly.
2016-06-11 10:00:50 +02:00
Magnus Norddahl
a6d696bbfd Undo removal of wallscan_np2 and wallscan_np2_ds 2016-06-11 00:50:36 +02:00
Magnus Norddahl
d5331e6095 Wallscan fix 2016-06-10 22:22:40 +02:00
Magnus Norddahl
07571da98c Improved how threaded rendering is handled 2016-06-10 18:43:49 +02:00
Magnus Norddahl
ffcfe0b54f Fix warning 2016-06-10 17:08:45 +02:00
Magnus Norddahl
9420826094 Merge remote-tracking branch 'upstream/master' 2016-06-10 16:59:20 +02:00
Magnus Norddahl
27156eb60a Linux compile fixes and missing variable declarations 2016-06-10 16:32:47 +02:00
Magnus Norddahl
103a6baac5 Support for drawing in multiple passes 2016-06-10 15:57:31 +02:00
Magnus Norddahl
6c70eaea2f Add jpeg bgra support 2016-06-10 15:56:50 +02:00
Magnus Norddahl
24f846f702 Bug fixes 2016-06-10 14:25:56 +02:00
Magnus Norddahl
05b6fe6174 Added true color texture support for walls and floors 2016-06-10 13:50:34 +02:00
Christoph Oelckers
c4d8950a7f - fixed: APROP_Friction was missing a 'break'. 2016-06-10 13:23:23 +02:00
Magnus Norddahl
c59db95cc8 Rewrote wallscan to fix buffer overruns and code duplication. 2016-06-09 23:12:38 +02:00
Christoph Oelckers
ef86b3975a - added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error. 2016-06-08 10:56:11 +02:00
Christoph Oelckers
cf21bb1524 - reinstated abort-on-error for any problem that gets reported during DECORATE code generation.
- fixed: DECORATE allowed a silent conversion from names to integers.

In old versions the name was converted to 0, since the scripting branch to the name index. Reverted to the old behavior but added a warning message.
2016-06-08 10:46:35 +02:00
Magnus Norddahl
c452d02573 Added multicore rendering to true color drawers 2016-06-07 15:25:11 +02:00
Magnus Norddahl
c5fcfb664f Changed rgba renderer to use a command queue system for its drawers 2016-06-07 00:55:52 +02:00
Christoph Oelckers
1703842a94 - fixed some issues with teleport fog:
* many calls didn't use TELEFOGHEIGHT, mostly those coming from external code submissions that never were tested on anything but Doom. Addressed by adding this value inside P_SpawnTeleportFog and making the distinction between projectiles and non-projectiles from P_Teleport also part of this function.
* there were still a few places which spawned the teleport fog directly, skipping all the added features of P_SpawnTeleportFog.
2016-06-06 10:48:40 +02:00
MajorCooke
b2d2389343 Fixed: Slanted flat + roll sprites didn't take DONTFLIP into account. 2016-06-05 15:51:23 -05:00
MajorCooke
53837de17d Added DONTFLIP flag.
- By default, when viewing a flat sprite from behind, the image is flipped around on the X axis. This may not always be desired, so this flag disables it.
2016-06-05 15:21:19 -05:00
MajorCooke
e58c6de7d6 DONTFLIP flag prevents the backside from flipping over. 2016-06-05 15:14:40 -05:00
Magnus Norddahl
e2bcf5f4d7 Merge pull request #1 from alexey-lysiuk/non_msvc
Fixed compilation with Clang
2016-06-05 21:28:51 +02:00
alexey.lysiuk
c176d38b7e Fixed compilation with Clang 2016-06-05 19:41:08 +03:00
Magnus Norddahl
c058ab9cc9 Fixed non-standard __m128i usage in SSE_SHADE 2016-06-05 17:34:51 +02:00
Magnus Norddahl
0c8c9e0aea Added FDynamicColormap support to true color mode 2016-06-05 14:08:03 +02:00
alexey.lysiuk
56ce6abbc2 Fixed splitting of walls in compatibility renderer
Any wall adjacent to 3D floor sector were not rendered at all
2016-06-05 12:38:23 +03:00
Christoph Oelckers
8a08fb2f6a - fixed nullptr/bool mixup. 2016-06-04 20:52:56 +02:00
Magnus Norddahl
af02bafdeb Fixed missing some columns in transparency rendering 2016-06-03 22:57:36 +02:00
Leonard2
0b88bae458 The strife firehands now make proper use of the psprite layers 2016-06-03 19:46:31 +02:00
Leonard2
afa708c138 Allow psprite layers to be manipulated directly from the player's own body 2016-06-03 19:18:58 +02:00
Magnus Norddahl
373b59b94f Fix dovline4 being a define on X64_ASM 2016-06-03 14:06:44 +02:00
Magnus Norddahl
6160675e08 Added a few more SSE drawers 2016-06-03 12:42:08 +02:00
Leonard2
eeff17c550 Account for this on the renderer's side instead
This fixes the weapon's layer behaving differently when called from
A_Overlay (the flag would be set in this case breaking the offsets)
2016-06-03 00:50:12 +02:00
Leonard2
543414d31f Added 2 new layer flags: PSPF_CVARFAST and PSPF_POWDOUBLE
These flags allowed to easily restore a lost part of the targeter layers
behavior
2016-06-03 00:50:11 +02:00
Leonard2
bc334ccc9f Avoid creating the targeter layers if the inventory item isn't attached to
its owner yet
2016-06-03 00:50:11 +02:00
Leonard2
e1f139ddcd The targeter layers now use a proper Caller
This will avoid having to check for certain stuff and also allow them to not be destroyed when the ReadyWeapon is null like before
2016-06-03 00:50:10 +02:00
Leonard2
8244d2c844 Make sure never to call GetPSprite when the ReadyWeapon is null 2016-06-03 00:37:55 +02:00
Leonard2
9ee5e57340 Call GetPSprite here to update the ReadyWeapon but avoid doing so if it
is null

TickPSprites will take care of destroying the weapon/flash layers if the
ReadyWeapon is null
2016-06-03 00:37:54 +02:00
Leonard2
f14a840777 The ReadyWeapon is now assumed to not be null 2016-06-03 00:37:54 +02:00
Magnus Norddahl
7142faf41d Minor compile error fixes when X86_ASM is defined 2016-06-02 21:39:44 +02:00
Magnus Norddahl
02a39ef457 Added bgra support to SDL target 2016-06-02 20:05:08 +02:00
Leonard2
8668719bbc Revert "- re-added P_SetPSrite."
This reverts commit e6d89b9f71.
2016-06-02 20:02:03 +02:00
Leonard2
d933f77bf5 Fixed: the game could crash if some inventory items were destroyed in a
certain way
2016-06-02 20:00:22 +02:00
Magnus Norddahl
672b80898b Moved ColormapNum to visstyle_t and changed colormap to BaseColormap 2016-06-02 19:26:27 +02:00
Magnus Norddahl
41537a50ab Fix true color light calculation bug for decals 2016-06-02 16:52:41 +02:00