Christoph Oelckers
4be9a71636
- fixed: The VOC reader didn't advance the read index correctly.
2014-09-15 11:32:40 +02:00
Christoph Oelckers
1b13e6be98
-. fixed:S_LoadSound passed the wrong value for the lump size parameter to LoadSoundVoc.
2014-09-15 11:24:48 +02:00
alexey.lysiuk
1529ff7730
Fixed compilation warning in HID name formatting
2014-09-14 09:51:55 +03:00
alexey.lysiuk
c7fc44062e
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-09-13 16:12:14 +03:00
alexey.lysiuk
1e3e94f8ad
Fixed crash Apple's HID Utilities in x86_64 build
...
Only a small part of HID Utilities version 5.3, 2014-02-28 was merged in because of various issues it has
https://developer.apple.com/library/mac/samplecode/HID_Config_Save/
2014-09-13 15:46:32 +03:00
Christoph Oelckers
ee6e87d94b
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
Christoph Oelckers
f9741f1047
- added a compatibility option for Hexen's MAP04 to change the z-position of 4 quartz flasks that get lowered into a pool of lava but were incorrectly positioned 48 map units above the floor.
2014-09-13 12:20:06 +02:00
Christoph Oelckers
de68361f27
- fixed: When a sprite is being renamed by Dehacked it also needs to be changed in the list of original sprite names, otherwise any subsequent attempt to use the altered sprite in a frame definition will fail.
2014-09-13 11:54:19 +02:00
Christoph Oelckers
2ada3fe00e
- remove debug stuff.
2014-09-13 11:40:06 +02:00
Christoph Oelckers
50a8297201
- fixed: G_ChangeLevel must resolve warptrans map links before getting the next level's levelinfo.
2014-09-13 11:00:25 +02:00
alexey.lysiuk
87472bf002
Use the same binary architecture to restart from IWAD picker
2014-09-13 11:44:24 +03:00
Christoph Oelckers
f0e9fde336
- fixed: In Raven games, don't chase after monsters in the titlemap or when actor has a goal.
2014-09-13 10:40:56 +02:00
alexey.lysiuk
7286ee9626
Renamed application delegate to controller
2014-09-13 11:23:38 +03:00
alexey.lysiuk
b6f829979a
Cleaned up software rendering internals in Cocoa back-end
2014-09-13 11:16:23 +03:00
Christoph Oelckers
2be3b776d8
- fixed: A_CustomMissile should not jump to the See state for dead monsters when using CMF_CHECKTARGETDEAD.
2014-09-13 10:15:09 +02:00
Christoph Oelckers
46ec364443
- fixed: When validating the crouch sprite it was assumed that both the regular and the crouch sprite were having full rotations.
2014-09-13 10:08:22 +02:00
Christoph Oelckers
1e82d72349
- fixed: G_FinishTravel must clear the MF2_BLASTED flag off the player pawn because this flag will result in damage from contact with other objects in the map.
2014-09-13 09:56:21 +02:00
Christoph Oelckers
a0f507d18f
- fixed: The crosshair setting code checked for existence of lumps, not textures and missed anything defined in a TEXTURES lump.
2014-09-13 09:51:49 +02:00
Christoph Oelckers
109da206a6
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-12 20:59:41 +02:00
Christoph Oelckers
a2c81f1ca9
-fixed the file validity checks in MapData::GetChecksum.
...
They need to be done per lump, because MapData::Seek can alter the FileReader being used for a specific lump. Even worse, the FileReader will be NULL when the function as it was is called for a map inside a Zip-file.
2014-09-12 20:59:23 +02:00
alexey.lysiuk
1dab120e15
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-09-12 18:37:43 +03:00
alexey.lysiuk
0fd84bc853
Added ability to turn off hi-res backing surface rendering on Retina displays
...
High resolution backing surface is enabled by default and controlled via vid_hidpi CVAR
When it is set to false one pixel per point scale is used
2014-09-12 18:35:45 +03:00
Braden Obrzut
27ebfa783e
- Added IfHealth based on Blue Shadow's patch.
2014-09-12 00:49:09 -04:00
Braden Obrzut
0223b7f460
- Fixed: InInventory didn't work quite right with multiple items.
2014-09-12 00:39:36 -04:00
Christoph Oelckers
5e34b78451
- missed a line.
2014-09-08 23:25:27 +02:00
Christoph Oelckers
580e580c42
- added option to set a sector's tag via compatibility.txt (needed by GZDoom)
2014-09-08 22:54:56 +02:00
Christoph Oelckers
3d2646cbae
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-08 13:02:39 +02:00
Christoph Oelckers
cfd24f438f
- jpalomo's A_Saw flags submission.
2014-09-08 13:02:05 +02:00
alexey.lysiuk
e60d181e87
Removed redundant #include's that broke build of native back-end
2014-09-06 10:22:37 +03:00
alexey.lysiuk
45a88780b0
Fixed build with GCC 4.x / Xcode 3.2.x
2014-09-06 10:18:33 +03:00
alexey.lysiuk
4d799cab70
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-09-06 10:17:41 +03:00
Braden Obrzut
49382a2a14
- Added detection for The Adventures of Sqaure (based off MTrop's submission).
...
- IWADINFO no longer requires a mapinfo to be specified.
2014-09-04 19:36:08 -04:00
Christoph Oelckers
8f238f8d32
- fixed: the Revenant's frame duration in its missile state were wrong.
2014-08-27 11:06:12 +02:00
Christoph Oelckers
1d2aa3df0c
fixed: The wait console command waited one tic too many because it got 1 added to it twice instead of only once.
2014-08-25 10:51:50 +02:00
alexey.lysiuk
51d7340288
Fixed crash on music volume change when no track is played using FluidSynth device
2014-08-23 16:35:05 +03:00
Christoph Oelckers
5364116354
- fixed: APROP_Friendly did not manage monster counting correctly.
2014-08-23 13:24:15 +02:00
Christoph Oelckers
eebd5c9d4d
- fixed bad edit in linedef translation.
2014-08-21 13:38:47 +02:00
Christoph Oelckers
df0d3543a8
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
...
- removed the redundant internal ceilCrushAndRaiseDist ceiling movement type. It was precisely the same as ceilCrushAndRaise in all details.
2014-08-21 13:01:12 +02:00
Christoph Oelckers
d794d9651f
Merge branch 'upstream' of https://github.com/Edward850/zdoom
2014-08-21 12:08:24 +02:00
Edward Richardson
07d7f690e8
Non-wall sprites need their original depth checks
2014-08-21 20:03:17 +12:00
alexey.lysiuk
9479a89b66
Fixed crash on Release targets
2014-08-16 13:55:05 +03:00
alexey.lysiuk
cbe6cf2d41
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-08-16 13:28:55 +03:00
alexey.lysiuk
b461000795
Fixed crash on opening 7z/LZMA archives, x64 only
...
With Position Independent Code (PIC) enabled on x64, non-MSVC compilers use wrong inline assembly for cpuid
2014-08-13 22:46:08 +03:00
Christoph Oelckers
f482dc094d
fixed: R_PointOnSideSlow had precision issues with very short lines.
...
When this function was originally written there was no possibility of fractional vertex coordinates so it threw away the fractional parts of the node's directional vector (which in the original nodes was always 0.)
Now, with UDMF and high precision vertices this no longer works and the loss of significant parts of their value caused this code to produce erroneous results if the linedefs were only a few map units long and using fractional positions.
2014-08-11 12:27:04 +02:00
Christoph Oelckers
48163de8e2
must include doomdef.h in cmdlib.h to get TICRATE.
2014-08-11 11:47:14 +02:00
Christoph Oelckers
f0eccb9d15
- BlueShadow's submission for keeping the max save amount of BasicArmorPickups around when picking up armor bonuses.
2014-08-11 10:08:49 +02:00
Christoph Oelckers
259466c3d4
fixed time printing.
...
- In ZDoom the timer runs a bit too fast because roundoff errors make 35 tics only last 0.98 seconds. None of the internal timing has been changed, only the places where a time value is printed it will get adjusted for this discrepancy.
2014-08-11 09:39:38 +02:00
alexey.lysiuk
96a3e0f729
Set more descriptive name for SDL source files list in CMake file
2014-08-10 12:30:19 +03:00
alexey.lysiuk
2649b4c26a
Moved render buffer options definition to own header file
...
This is needed for GZDoom
2014-08-10 11:22:20 +03:00
alexey.lysiuk
f8dfdbd4a4
Extracted fullscreen and windowed modes handling to separate methods
2014-08-10 11:12:35 +03:00