Commit graph

40 commits

Author SHA1 Message Date
Magnus Norddahl
5a85fabfa6 Add true color support to voxel renderer 2017-02-12 01:27:26 +01:00
Magnus Norddahl
0cea344dce Fix voxel clipping bug 2017-02-11 23:23:34 +01:00
Magnus Norddahl
8c5360e547 Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL 2017-02-11 22:10:52 +01:00
Magnus Norddahl
6f5e720576 Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
Magnus Norddahl
45f623faf4 Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
Magnus Norddahl
627a388d57 Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
Magnus Norddahl
7b4d9675c9 Fix compile errors 2017-02-02 15:24:21 +01:00
Magnus Norddahl
d8c6f9acfd Limit access to sprite drawer variables 2017-02-02 13:51:41 +01:00
Magnus Norddahl
f3d968cf41 Move wall drawer args into functions 2017-02-02 11:16:18 +01:00
Magnus Norddahl
69b7312099 Add some transform helpers on RenderViewport 2017-02-01 23:23:10 +01:00
Magnus Norddahl
93166fa150 Remove r_swtruecolor variable as it is redundant 2017-02-01 21:42:08 +01:00
Magnus Norddahl
e78e76a593 Move r_viewport variables into a class 2017-02-01 16:02:21 +01:00
Magnus Norddahl
2f365e7d2b Rename ColumnDrawerArgs to SpriteDrawerArgs 2017-01-30 11:27:58 +01:00
Magnus Norddahl
7c7d6e99e9 Split DrawerArgs into WallDrawerArgs, ColumnDrawerArgs, SpanDrawerArgs and SkyDrawerArgs 2017-01-29 10:05:37 +01:00
Magnus Norddahl
92bd752935 Move drawerargs globals into a class and make them local 2017-01-29 07:49:04 +01:00
Rachael Alexanderson
2fb82aaa9f Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."
This reverts commit 2f9453bc86.

# Conflicts:
#	src/swrenderer/line/r_line.cpp
#	src/swrenderer/line/r_renderdrawsegment.cpp
#	src/swrenderer/things/r_decal.cpp
#	src/swrenderer/things/r_wallsprite.cpp
2017-01-28 17:37:57 -05:00
Magnus Norddahl
4afac0f2cc Force all drawing to go through DrawerStyle 2017-01-28 16:36:39 +01:00
Rachael Alexanderson
2f9453bc86 - Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers. 2017-01-28 09:53:24 -05:00
Magnus Norddahl
5f38b15635 Move colfunc family of globals into a DrawerStyle class and localize its usage 2017-01-28 07:08:59 +01:00
Magnus Norddahl
4bbf1ba11c Move visibility stuff into LightVisibility 2017-01-26 09:49:07 +01:00
Magnus Norddahl
933f2d116a Move DrewAVoxel to VisibleSpriteList 2017-01-26 08:39:44 +01:00
Magnus Norddahl
34f85569b4 Change RenderTranslucentPass to be a singleton 2017-01-26 08:36:28 +01:00
Magnus Norddahl
ba6094be2e Detach player sprites from VisibleSprite 2017-01-24 04:15:54 +01:00
Magnus Norddahl
8e72e094ce Fix floor brightness affects sprites not in sector 2017-01-17 02:16:13 +01:00
Magnus Norddahl
e154ff888d Implement the todo that someone left in the source code 2017-01-17 01:43:45 +01:00
Magnus Norddahl
906c944895 Merge colormap selection into one function 2017-01-17 01:30:12 +01:00
Magnus Norddahl
6c76c8534b Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer 2017-01-16 16:23:02 +01:00
Magnus Norddahl
55131a7a6d Rename vissprite_t to VisibleSprite, convert it into a base class and lower all variables if possible. Remove unused fields and unions. 2017-01-16 05:26:22 +01:00
Magnus Norddahl
57d8b0e34c Rewrite VisibleSpriteList to use TArray 2017-01-16 03:46:05 +01:00
Magnus Norddahl
9e940b4287 Remove basecolormap global 2017-01-12 21:29:19 +01:00
Magnus Norddahl
929e07697d Remove foggy global 2017-01-12 20:13:21 +01:00
Magnus Norddahl
80e1844d6c Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
Magnus Norddahl
3f8e5d26b8 Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass 2017-01-11 20:42:39 +01:00
Magnus Norddahl
6f1836b68b Move classes in r_visiblesprite to their own files 2017-01-11 19:50:07 +01:00
Magnus Norddahl
32b91dd978 Convert r_visiblesprite to classes 2017-01-11 19:33:02 +01:00
Magnus Norddahl
7bed0ffeb6 Convert r_voxel to a class 2017-01-11 18:25:14 +01:00
Magnus Norddahl
4b96d7377f Detach voxel and wallsprite projection from (normal) sprite projection and move the type decision making to RenderBSP::AddSprites 2017-01-11 17:59:29 +01:00
Magnus Norddahl
dce3a1c81c Move remaining parts of r_things into r_visiblesprite 2017-01-11 15:41:42 +01:00
Magnus Norddahl
6d642b1906 Move FCoverageBuffer to r_voxel 2017-01-09 14:20:47 +01:00
Magnus Norddahl
ad15d56a81 Move files into additional folders 2016-12-31 12:45:07 +01:00
Renamed from src/swrenderer/scene/r_voxel.cpp (Browse further)