alexey.lysiuk
526711f5d8
- replaced tabs with spaces in UDMF spec
2018-05-20 13:08:29 +03:00
Christoph Oelckers
364ce773e3
- Update to UDMF spec.
2018-02-04 08:49:41 +01:00
Gaerzi
bbea0ee4a1
Fix spelling mistake in documentation
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Unfortunately I can't change the spelling mistake in the specs, so the property name will still evoke a 3D midtex that doesn't betray any emotion.
2017-05-14 18:12:21 +02:00
Christoph Oelckers
76d3ae5ba2
made the sector's color_* properties work in the software renderer.
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With no 3D floors this appears to be ok, but there are so many places where colormaps are being set in the software renderer that I cannot guarantee that I got all of them correct. This will need some testing.
2017-03-15 23:24:53 +01:00
Christoph Oelckers
4a87a598fb
- do floatification of the UDMF Health property as it should have been.
2017-02-28 00:59:09 +01:00
Christoph Oelckers
3700dea336
Revert "- the UDMF health key for actors was not correctly implemented. This addresses the problem by adding a second one and documenting 'Health' as implemented."
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This reverts commit e4e023e59a
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(This was nonsense.)
2017-02-27 22:05:20 +01:00
Christoph Oelckers
e4e023e59a
- the UDMF health key for actors was not correctly implemented. This addresses the problem by adding a second one and documenting 'Health' as implemented.
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- fixed: Several ZDoom-exclusive actor keys did not check the current namespace.
2017-02-26 23:21:56 +01:00
Christoph Oelckers
8cac2d8c84
- added a NOATTACK sector flag which prevents monsters from going to their attack states if present.
2017-02-26 20:27:02 +01:00
Christoph Oelckers
95afc97d48
- ok, that color_absolute option was pretty much redundant, considering that it is already possible to explicitly set a fog density per sector - it was only necessary to give that priority over standard depth fade calculations for fog-less sectors.
2017-01-28 21:42:58 +01:00
Christoph Oelckers
476aceb5d7
- added new properties to UDMF spec.
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- implemented color_absolute flag,
2017-01-28 21:22:48 +01:00
Christoph Oelckers
125a30307a
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-29 14:34:13 +01:00
Christoph Oelckers
4f21ff275c
- removed duplicate portal_ceil_alpha and portal_floor_alpha UDMF properties.
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These already existed as 'alphafloor' and 'alphaceiling' and got accidentally duplicated by Eternity.
2016-12-29 11:44:07 +01:00
Christoph Oelckers
d748b6ad70
- added explicit fog density as a sector property, accessible through UDMF and ACS.
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- allow changing sector glow information through ACS.
2016-12-29 01:12:17 +01:00
Christoph Oelckers
02c3b3613f
- added UDMF properties to set glows per sector.
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- for explicitly defined glows, use the one for the current animation frame, if an animated texture is active. For default glows it will still use the base texture's to avoid inconsistencies.
2016-12-28 21:35:42 +01:00
Christoph Oelckers
6322c81719
- added UDMF_fields for sector plane reflectiveness.
2016-12-28 01:09:42 +01:00
Christoph Oelckers
7624973ef3
- updated list of render styles in UDMF spec.
2016-12-05 11:50:41 +01:00
Christoph Oelckers
ff0b879323
- added UDMF portal flags. Names are identical with Eternity for compatibility reasons.
2016-10-02 00:31:25 +02:00
Christoph Oelckers
71c7f2b42c
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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'ceilingterrain' is needed because the top of 3D-floors refers to the model sector's ceiling, so in order to give a 3D floor a terrain it must be assignable to the sector's ceiling.
Note that although it is basically the same property, its actual function bears no relevance to its use in Eternity.
2016-01-09 12:10:36 +01:00
Christoph Oelckers
5474e01de8
- removed FraggleScript's 'sectortype' function. This was GZDoom exclusive and never documented so it got no public exposure. Since this is incompatible with the damage related changes, it has no more use.
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- major overhaul of the static sector damage system:
* consolidated special based damage, Sector_SetDamage and UDMF properties into one set of damage properties. The parallel handling that could lead to double damage infliction was removed. This also means that damage through sector specials can be retroactively changed through Sector_SetDamage.
* all special cases were turned into flags. The new system can switch between Strife's delayed damage and regular damage, and it can also set whether terrain splashes are used or not. It also has access to the special properties of the end-level type (i.e. switching off god mode and ending the level.)
* the damage related flags are accessible through Sector_ChangeFlags, not the damage functions themselves.
2016-01-06 12:12:47 +01:00
Christoph Oelckers
2b519a92b1
- allow setting the sector's damage properties through UDMF.
2016-01-05 16:19:55 +01:00
Christoph Oelckers
0cb64dd464
- made character encoding for UFMF/ZDoom namespaces explicit.
2015-12-06 20:55:05 +01:00
Christoph Oelckers
9bfd676783
- allow setting the FloatbobPhase through UDMF.
2015-11-29 11:28:26 +01:00
Christoph Oelckers
db61c1cb57
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
Teemu Piippo
770547e661
- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
2014-09-28 17:17:19 +03:00
Christoph Oelckers
47a9dab56d
- allow setting sector planes' plane equations directly from UDMF.
2014-05-14 12:16:33 +02:00
Gaerzi
101107b1e5
Updated documentation
2014-04-12 10:55:10 +02:00
Christoph Oelckers
6a07118ea4
- added ML_BLOCKHITSCAN line flag.
2013-08-09 20:35:10 +02:00
Christoph Oelckers
0a258f95ea
- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
2013-08-09 16:25:16 +02:00
Christoph Oelckers
e6c880c93a
- fixed: The sector's 'hidden' UDMF property did not properly clear the corresponding flag if the value was 'false'.
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- added UDMF 'waterzone' property for sectors.
2013-08-09 11:47:25 +02:00
Randy Heit
0f0dcc08a2
- Added a new UDMF sidedef flag: lightfog.
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SVN r3933 (trunk)
2012-11-03 02:02:42 +00:00
Randy Heit
3fae0e3906
- Enable arg0str for UDMF things and named scripts.
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SVN r3390 (trunk)
2012-02-26 02:32:45 +00:00
Randy Heit
cf0f0b964a
SVN r3387 (trunk)
2012-02-26 00:13:59 +00:00
Randy Heit
d9b8b344ff
- Added support for using named scripts with UDMF maps. On lines with ACS specials
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(i.e. ACS_Execute, etc.), set the arg0str property to the name of the script to execute. The
standard numeric arg0 property will be ignored in this case.
SVN r3372 (trunk)
2012-02-18 02:39:01 +00:00
Christoph Oelckers
1806e47e43
- fixed: Sector_SetLink did incorrect checks for the returned control sector
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- added Sector_SetTranslucent special so set translucency of portal planes at run time.
- added 'additive' information for portal planes. This is no-op at the moment because the flat drawers can't handle additive translucency yet though.
SVN r3149 (trunk)
2011-02-12 09:53:40 +00:00
Christoph Oelckers
a2acc382df
- added a 'block sight' line flag.
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- updated UDMF spec for player class and skill amount because the old menu limits no longer apply.
- fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter.
SVN r3121 (trunk)
2011-01-23 10:52:18 +00:00
Christoph Oelckers
79c5080dda
- added DavidPH's submission for specifying vertex heights directly in UDMF.
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SVN r3037 (trunk)
2010-12-14 00:56:44 +00:00
Christoph Oelckers
9278375064
- added 'flooralpha' and 'ceilingalpha' sector properties. They only have meaning if a sector stack portal is defined in this sector. If set to anything less than 1.0 these will override the alpha set by a portal. This is mostly for Sector_SetPortal to avoid defining multiple portals that only differ by their plane translucency.
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SVN r2995 (trunk)
2010-11-07 22:12:38 +00:00
Christoph Oelckers
df138fe4f9
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
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- merged all places where secrets are credited into one common function.
- added the Doom64 COUNTSECRET actor flag.
- fixed: AInventory::CreateCopy did not clear the COUNTITEM flag.
- fixed: Dropping an item did not increase the item count but the dropped item could still have the COUNTITEM flag. Now this flag gets cleared when the item gets picked up so that dropped items don't count a second time.
SVN r2826 (trunk)
2010-09-19 00:06:45 +00:00
Christoph Oelckers
c304b39ecc
- added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
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SVN r2637 (trunk)
2010-08-29 12:20:35 +00:00
Christoph Oelckers
883510efe2
- added UMDF property to assign conversation dialogues to mapthings.
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SVN r2567 (trunk)
2010-08-22 17:18:46 +00:00
Randy Heit
1cabac3c5f
- Added SoundSequence sector property to udmf_zdoom.txt.
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SVN r2493 (trunk)
2010-08-08 00:57:52 +00:00
Christoph Oelckers
bdc5d941c2
- added a new 'playeruseback' linedef trigger type that allows using lines from the bxck side.
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SVN r2302 (trunk)
2010-04-25 07:21:35 +00:00
Christoph Oelckers
768bdabbb6
- UDMF node format specification change for portability reasons.
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SVN r2288 (trunk)
2010-04-17 20:56:41 +00:00
Christoph Oelckers
3f140c0549
- fixed: The line ID arg of Plane_Align was not handled in the wrong place. It was also missing from actionspecials.h and the UDMF spec.
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SVN r2138 (trunk)
2010-01-28 23:46:38 +00:00
Christoph Oelckers
2c54498d5c
- fixed blue colormap
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- Added parameters to A_VileAttack.
- Removed redundant definition of use_joystick from SDL/i_input.cpp.
SVN r1727 (trunk)
2009-07-17 08:08:02 +00:00
Christoph Oelckers
8e5b7373b8
- added submission for raising master/children/siblings.
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- added submission for no decals on wall option.
- removed some useless code from SpawnMissile function.
SVN r1716 (trunk)
2009-07-13 22:07:18 +00:00
Christoph Oelckers
88e2e36a03
- Updated the UDMF spec for new sidedef scaling options.
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SVN r1646 (trunk)
2009-06-07 06:56:59 +00:00
Christoph Oelckers
3bbef315f6
- Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking.
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SVN r1561 (trunk)
2009-04-28 20:53:07 +00:00
Christoph Oelckers
613ae5e022
- added ML_BLOCKPROJECTILE flag to lines.
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SVN r1440 (trunk)
2009-02-22 15:39:42 +00:00
Christoph Oelckers
d08c0e08f2
- fixed typos in UDMF spec.
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SVN r1374 (trunk)
2009-01-28 08:26:27 +00:00