Commit graph

14805 commits

Author SHA1 Message Date
alexey.lysiuk
65966badb2 Fixed crash on attempt to register IDs for undefined class
https://forum.zdoom.org/viewtopic.php?t=46670&start=16#p1021785
2017-10-07 16:30:49 +03:00
alexey.lysiuk
57ecc4ce30 Removed the last deprecated method in Cocoa backend
src/posix/cocoa/i_input.mm:482:36: warning: 'convertScreenToBase:' is deprecated: first deprecated in macOS 10.7 - Use -convertRectFromScreen: instead [-Wdeprecated-declarations]
2017-10-07 15:13:59 +03:00
alexey.lysiuk
7a43fa6ed7 Cocoa window uses OpenGL 2.1 for software renderer 2017-10-07 15:13:41 +03:00
alexey.lysiuk
557958577b Removed all code needed to support macOS earlier than 10.7 Lion 2017-10-07 15:11:30 +03:00
alexey.lysiuk
4f35940c73 Fixed applying of height argument in A_Fire() function
https://forum.zdoom.org/viewtopic.php?t=58090
2017-10-07 10:12:34 +03:00
AntiBlueQuirk
9e07babde5 Fixed flags when demoting interactive portals
Interactive portals demoted to visual due to not having a back-sector would not have their interactive flag properly cleared.
2017-10-03 08:15:14 +02:00
AntiBlueQuirk
4884a1f785 Fixed bugs with Line_PortalSetTarget and added more portal geometry warnings
- A bug exists where portals that have been deactivated with Line_PortalSetTarget cannot be reactivated, even if given a valid target.
- Another bug exists where portals that were created in an inactive state (using a target line tag of 0) could never be activated. (Even with the above bugfix.)
- Linked portals that have been demoted to teleport portals because they do not have a return portal now emit a warning.
- Portals that are supposed to be traversable, but do not have back-sector now demote to visual portals and emit a warning, because nothing could ever possibly traverse them anyway.
2017-10-03 08:15:14 +02:00
Chris Robinson
bbaec90f61 Fix speed of sound and unit scale 2017-10-01 07:39:26 +02:00
Magnus Norddahl
e71e4b6dc8 - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
nashmuhandes
10429d4421 Removed all copyright-infringing dog sprites and provided a free replacement. 2017-09-30 20:09:53 +02:00
Christoph Oelckers
72e1e869f6 - removed the original dog sounds as they are questionable in terms of copyright and there's no reason to prefer them over their replacements. 2017-09-30 15:23:44 +02:00
alexey.lysiuk
970e6e21a2 Updated Travis CI configuration to use Xcode 9 2017-09-30 12:30:48 +03:00
Christoph Oelckers
991dd941af - recompressed the dog sounds and removed the long stretches of silence at their ends. 2017-09-30 08:30:01 +02:00
Christoph Oelckers
e5660e759a - moved amrka0.png to main gzdoom.pk3 as it poses no copyright issues. 2017-09-30 08:21:20 +02:00
Christoph Oelckers
b022f6dd81 - removed unkna0 from wadsrc_extra. 2017-09-30 08:16:07 +02:00
Christoph Oelckers
b4a84900df - removed most placeholder sprites. It's better to leave them empty than having some random blobs of ugliness showing up.
- restored unkna0.png as this file poses no copyright issues.
- credits for maparrows.
2017-09-30 08:15:32 +02:00
Christoph Oelckers
c22c93dd51 - the pistol icon was a contribution from the forum and also does not need replacement. 2017-09-30 08:09:27 +02:00
Christoph Oelckers
22b1997846 - Restored the original dssecret sound for the main gzdoom.pk3 as there are no copyright issues with it and the replacement was just ridiculous. 2017-09-30 08:07:45 +02:00
Christoph Oelckers
21f089c148 - removed redundant content from wadsrc_extra, i.e. all files which were identical with the ones in wadsrc. 2017-09-30 08:02:37 +02:00
Christoph Oelckers
5af8f6ccaa - removed metadata from INVGEMx. 2017-09-30 07:58:52 +02:00
Magnus Norddahl
0ee021a972 - Improve transfer heights support in softpoly 2017-09-29 05:23:17 +02:00
Rachael Alexanderson
3031d48bfb - added TID to actorlist and similar commands output 2017-09-28 11:34:01 -04:00
alexey.lysiuk
2daa64428d Removed redundant dot from name of compatibility option
https://forum.zdoom.org/viewtopic.php?t=58012
2017-09-28 12:16:47 +03:00
alexey.lysiuk
dfe05f10b7 Fixed BlockLinesIterator class definition in ZScript
https://forum.zdoom.org/viewtopic.php?t=57982
2017-09-26 10:54:55 +03:00
alexey.lysiuk
48f9e53580 Added better error message for invalid class/struct member
https://forum.zdoom.org/viewtopic.php?t=57959
2017-09-24 10:25:05 +03:00
Magnus Norddahl
cfc1bfd1e2 - Fixed FxPow::Resolve not specifying the ValueType 2017-09-24 01:15:58 +02:00
Magnus Norddahl
d7164ba4e1 - Don't apply dynamic light to fullbright sprites 2017-09-23 16:22:22 +02:00
Magnus Norddahl
5ffd26abeb - Add dynamic lights to the non-sse true color drawer 2017-09-23 15:51:40 +02:00
Magnus Norddahl
f3ba92f03c - Add dynamic light to sprites 2017-09-23 14:14:59 +02:00
JimmyZD
abc8e4deac Added four text colors: ice, fire, sapphire, teal
https://forum.zdoom.org/viewtopic.php?t=57942
2017-09-23 11:56:16 +02:00
alexey.lysiuk
f174111128 Fixed read beyond buffer boundary during font color parsing
Printing of string that ends with '\c' led to undefined behavior
Example: 'echo \c' in console
2017-09-23 11:57:06 +03:00
Magnus Norddahl
789214200c - Attenuated lights support 2017-09-23 02:27:39 +02:00
AraHaan
e15a84f062 Changed Fatal Error Dialog title.
This is to match all the parts that says GZDoom.
2017-09-22 19:13:08 +02:00
JimmyZD
02fc585ae6 Updated "cream" and "olive" definitions in TEXTCOLO
- Both cream and olive have been tweaked to now feature a broader range of shades, and so much starker, legible character outlines for the default fonts.
- Cream now uses 2 shading ranges to ensure it retains the look of the brown palette while having this extra outline contrast.
- This has so far been tested with the standard Doom smallfont, bigfont, and the ZDoom confont.
2017-09-22 15:47:41 +03:00
Magnus Norddahl
ca2ef805b8 - Implement the affine part of the dynamic lights in the softpoly TC SSE2 drawer 2017-09-22 00:57:51 +02:00
Magnus Norddahl
94a33229cc - Remove unused function argument 2017-09-22 00:56:14 +02:00
Magnus Norddahl
dd8a114bb8 - Initial dynamic light support for softpoly 2017-09-21 05:39:16 +02:00
Magnus Norddahl
afdeed305b - Fix typo 2017-09-21 04:39:40 +02:00
Magnus Norddahl
59ee89b622 - Make the relationship between TriMatrix, TriVertex and ShadedTriVertex more clean 2017-09-21 01:21:21 +02:00
Magnus Norddahl
b6b78176d2 - Add FVector4 and DVector4 to the family of vectors 2017-09-21 00:42:06 +02:00
David Carlier
9f742f8aaa fixing wrong free calls 2017-09-17 11:34:46 +03:00
alexey.lysiuk
e081a0d810 Fixed crash on attempt to get actor state named 'None'
https://forum.zdoom.org/viewtopic.php?t=57885
2017-09-17 11:25:55 +03:00
Rachael Alexanderson
e6b6cb354b - fixed: playersprite in the classic software renderer was acting oddly with a forced aspect ratio, similar to the bug fixed in ac566f4 2017-09-16 16:09:00 -04:00
alexey.lysiuk
1eda8aba6b Fixed name comparison in checking of IWADINFO lump
https://forum.zdoom.org/viewtopic.php?t=57835
2017-09-16 17:02:08 +03:00
Magnus Norddahl
afab50b489 - Added subdivision coverage testing and an alternative triangle renderer for speed comparison 2017-09-16 15:48:39 +02:00
alexey.lysiuk
52634dbec1 Fixed compilation warning reported by GGC/Clang
src/w_wad.cpp:284:20: warning: comparison of integers of different signs: 'unsigned int' and 'int' [-Wsign-compare]
2017-09-16 12:54:09 +03:00
Rachael Alexanderson
72054fb5e2 - implemented pixelratio for the classic software renderer 2017-09-16 05:26:18 -04:00
Rachael Alexanderson
93c05fc97e - Added credit for Freedoom sprite for deadguy.bmp 2017-09-16 04:22:21 -04:00
Rachael Alexanderson
3531f3e285 - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
Rachael Alexanderson
ae4dad64f7 - fixed: Do not attempt to look up negative IWAD indices. 2017-09-13 18:23:53 -04:00