Magnus Norddahl
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e21ffc131e
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- move camtex depthstencil to VkHardwareTexture
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2019-05-05 13:36:03 +02:00 |
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Magnus Norddahl
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e1ae8bbc59
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- rendering to texture requires a separate depth/stencil image as the image used by the main view may be using multisampling
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2019-05-05 01:58:36 +02:00 |
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Magnus Norddahl
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c00a46043d
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- implement ssao
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2019-03-16 23:37:38 +01:00 |
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Magnus Norddahl
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cce96ca87a
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- implement shadow maps
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2019-03-15 07:54:34 +01:00 |
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Magnus Norddahl
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d78cb959a7
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- implement wipe screen copy
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2019-03-13 02:23:33 +01:00 |
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Magnus Norddahl
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fed0f0dfab
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- fix the multisample and image transition validation errors
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2019-03-09 23:17:48 +01:00 |
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Magnus Norddahl
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ff68d2e651
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- hooked up the debug names for objects, which was a bit of a waste of time since the validation layer is brain dead and doesn't use the information in its messages..
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2019-03-09 21:34:29 +01:00 |
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Magnus Norddahl
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21c83950a5
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- add vk_device and vk_listdevices that will allow selecting a different device on systems where this is desirable
- clean up the VulkanDevice class
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2019-03-09 10:20:14 +01:00 |
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Magnus Norddahl
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c0c2743e89
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- add multisample support
- fix BlurScene
- create the gbuffers needed by ssao
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2019-03-08 02:24:54 +01:00 |
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Magnus Norddahl
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9d061cbef6
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- implement VkPostprocess::GetOutput
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2019-03-06 18:33:31 +01:00 |
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Magnus Norddahl
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40c14bcd67
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- create pipeline images
- fix some minor typos
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2019-03-06 17:59:11 +01:00 |
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Magnus Norddahl
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d65de299e8
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- add some classes for managing postprocess and render buffers
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2019-03-05 04:59:17 +01:00 |
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