Christoph Oelckers
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1cf3af9c41
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- moved the current portal pointer to HWDrawInfo so that the portal managed does not need to save and restore a global variable for each portal.
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2018-06-23 13:51:19 +02:00 |
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Christoph Oelckers
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282fdac660
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- made the static portal state a struct inside the Renderer object
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2018-06-23 13:25:59 +02:00 |
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Christoph Oelckers
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82d7e5970f
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- moved the clipline uniform to the viewpoint buffer.
This was the final one of the per-scene values that could be taken out of the render state.
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2018-06-22 23:49:39 +02:00 |
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Christoph Oelckers
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d5af939119
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- more uniforms moved.
(not working yet.)
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2018-06-22 21:32:38 +02:00 |
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Christoph Oelckers
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922c3a8d75
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- moved the basic methofs of HWDrawInfo to a dedicated file instead of storing them somewhere else.
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2018-06-19 23:52:01 +02:00 |
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