Commit graph

633 commits

Author SHA1 Message Date
Magnus Norddahl
e25645df46 Move r_fogboundary to line folder 2017-01-03 19:16:37 +01:00
Magnus Norddahl
a9fbd421fb Move line handling to r_line and drawseg drawing to r_drawsegment and then remove r_segs 2017-01-03 07:13:40 +01:00
Rachael Alexanderson
c7dce79831 Merge https://github.com/coelckers/gzdoom 2017-01-01 10:54:19 -05:00
Magnus Norddahl
81658d7c88 Move line handling to more files 2017-01-01 10:28:35 +01:00
Edoardo Prezioso
9575715b1e - Added support to GCC/Clang sanitizers. 2017-01-01 00:17:42 +01:00
Magnus Norddahl
3967156d62 Moved remaining parts of r_plane to r_visibleplane 2016-12-31 14:45:41 +01:00
Magnus Norddahl
ad15d56a81 Move files into additional folders 2016-12-31 12:45:07 +01:00
Magnus Norddahl
2f96dcc1a8 Move fog boundary drawing to r_fogboundary 2016-12-31 12:04:23 +01:00
Magnus Norddahl
f354cc8c67 Move flat and slope plane drawing to their own files, isolate and privatize their working variables 2016-12-31 11:42:49 +01:00
Magnus Norddahl
447b162534 Move sky rendering to its own file 2016-12-31 10:19:31 +01:00
Magnus Norddahl
99e263e1b3 Decal rendering to r_decal 2016-12-30 08:31:02 +01:00
Magnus Norddahl
50c525161b Move wallsprite handling to r_wallsprite 2016-12-30 08:11:06 +01:00
Magnus Norddahl
98026c5711 Move player sprite handling to r_playersprite 2016-12-30 07:51:39 +01:00
Magnus Norddahl
bf237799bf Move particle drawing to r_particle 2016-12-30 07:26:25 +01:00
Magnus Norddahl
f133b4caa4 Move vissprite to its own file 2016-12-30 07:15:10 +01:00
Magnus Norddahl
80e369541a Move visplane_t to its own file 2016-12-30 06:42:20 +01:00
Magnus Norddahl
41d0e7c663 Move portal drawing to r_portal 2016-12-30 06:08:47 +01:00
Magnus Norddahl
60c0dcc3c7 Move openings to r_memory 2016-12-30 05:35:25 +01:00
Magnus Norddahl
d3056d2679 Split poly_triangle into multiple files 2016-12-30 02:20:24 +01:00
Rachael Alexanderson
07f22a090c Merge https://github.com/coelckers/gzdoom 2016-12-28 21:16:14 -05:00
Rachael Alexanderson
cab1b60ffc - Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file. 2016-12-29 01:30:54 +01:00
Magnus Norddahl
1b284ecf3b Create files for clip, draw and portal segments 2016-12-28 07:04:13 +01:00
Magnus Norddahl
2659090e1c Move renders into folders 2016-12-27 06:31:55 +01:00
Magnus Norddahl
66b9e2208d Draw a rect where the voxels would be 2016-12-25 11:07:50 +01:00
Magnus Norddahl
ced7bdf94a Remove rt drawer family and the infrastructure supporting it 2016-12-25 05:46:16 +01:00
Christoph Oelckers
a825d1d92f Merge branch 'ssao' of https://github.com/dpjudas/dpDoom 2016-12-22 12:40:57 +01:00
Magnus Norddahl
012565228d Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/r_segs.cpp
2016-12-10 00:08:56 +01:00
Rachael Alexanderson
d1379e26f5 Revert "- moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more."
This reverts commit 15cf9d36a9.
2016-12-09 09:14:01 -05:00
Christoph Oelckers
56f37185b2 - let's be a bit clearer and not name non-Build stuff with Build terms.
(cherry picked from commit f3389ff5b7)
2016-12-09 08:42:35 -05:00
Christoph Oelckers
15cf9d36a9 - moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more.
(cherry picked from commit 34d551fe1f)

# Conflicts:
#	src/r_segs.cpp
2016-12-09 08:39:58 -05:00
Christoph Oelckers
b709db3fd3 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-09 13:32:05 +01:00
Christoph Oelckers
f3389ff5b7 - let's be a bit clearer and not name non-Build stuff with Build terms. 2016-12-09 12:21:27 +01:00
Christoph Oelckers
34d551fe1f - moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more. 2016-12-09 11:49:18 +01:00
Rachael Alexanderson
c53030d550 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-09 03:00:05 -05:00
Edoardo Prezioso
67b2e2f52e - Remove valgrind code, now that the assembly stuff is gone. 2016-12-08 22:44:23 +01:00
Christoph Oelckers
f547daccc8 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-12-07 22:51:05 +01:00
Magnus Norddahl
9ed02a6aec Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/doomtype.h
#	src/r_drawt.cpp
2016-12-07 18:35:27 +01:00
Magnus Norddahl
beb70d7dfa Merge remote-tracking branch 'origin/zdoom_multithreaded' into qzdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/r_3dfloors.cpp
#	src/r_bsp.cpp
#	src/r_bsp.h
#	src/r_draw.h
#	src/r_main.cpp
#	src/r_main.h
#	src/r_plane.cpp
#	src/r_plane.h
#	src/r_segs.cpp
#	src/r_segs.h
#	src/r_swrenderer.cpp
#	src/r_things.cpp
#	src/r_things.h
#	src/r_thread.cpp
#	src/r_thread.h
#	src/v_draw.cpp
#	src/win32/fb_d3d9.cpp
2016-12-07 18:22:02 +01:00
Christoph Oelckers
42346c58d3 - disabled assembly entirely to make the MT drawer submission compile.
This still requires a review of the two non-drawer functions that get 'lost'.
2016-12-07 12:31:43 +01:00
Magnus Norddahl
3ff91807b8 Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
Rachael Alexanderson
a78b713f4b Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/v_video.cpp
2016-12-06 18:19:08 -05:00
Magnus Norddahl
dfbd7fd2ad Add drawer commands for pal mode 2016-12-05 10:44:24 +01:00
Magnus Norddahl
8a12d040de Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/r_draw.cpp
#	src/r_draw.h
2016-12-05 08:22:04 +01:00
Magnus Norddahl
e09c7d239f Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
Christoph Oelckers
c927aca2a0 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers
b0f3121bec - split up zscript/shared/inventory.txt.
- moved health items to their own file.
- scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method.
- fixed: bit fields in global variables were not correctly written.

This should conclude the inventory cleanup. It is now possible again to find things in there.
2016-11-30 13:36:13 +01:00
Christoph Oelckers
229c55ce61 - moved ammo to its own file, including the backpack.
- moved weapon declarations to their own header.
2016-11-30 12:24:50 +01:00
Christoph Oelckers
014e04ce82 - copied inventory files to their own folder.
It's about time this stuff is getting cleaned up seriously. Both a_pickups.cpp and a_artifacts.cpp are so overstuffed that it has become a chore finding stuff in there.
2016-11-30 10:28:02 +01:00
Christoph Oelckers
9193466572 - scriptified ASecurityCamera and AAimingCamera.
This concludes this round of script converesions of internal classes.
2016-11-29 20:16:14 +01:00
Christoph Oelckers
a13e23dbe6 - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00