nashmuhandes
2ed99c735d
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-15 02:56:10 +08:00
Magnus Norddahl
8c54015b4b
Fix upload and sampling bug for array textures in the vulkan backend
2021-11-14 19:53:10 +01:00
nashmuhandes
879c514120
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-14 22:01:03 +08:00
Christoph Oelckers
c598d9bab7
- Backend update from Raze.
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* TArray extensions
* MSVC setup so that [[deprecated]] emits warnings.
2021-11-12 09:36:46 +01:00
nashmuhandes
1b95f2515b
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-10 19:57:49 +08:00
Magnus Norddahl
5dec391c8c
Merge remote-tracking branch 'gzdoom/master' into lightmaps2
2021-11-04 23:59:00 +01:00
Christoph Oelckers
eb69bbcae0
- replaced MIN/MAX in common code.
2021-10-30 10:46:17 +02:00
Magnus Norddahl
8e59ed754e
Fix vulkan validation errors for wrong image transitions and buffers used after destroyed
2021-10-29 22:38:18 +02:00
Magnus Norddahl
d853961a83
Fix vulkan buffers not using the stream usage for the 2d drawer
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Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
2021-10-26 22:43:38 -04:00
Magnus Norddahl
f216ca4ea8
Merge branch 'master' into lightmaps2
2021-10-21 23:08:55 +02:00
nashmuhandes
5c20a5918e
Merge branch 'master' of https://github.com/nashmuhandes/gzdoom into lightmaps2
2021-10-20 21:59:37 +08:00
Rachael Alexanderson
bb44f3dcd9
- add cvar r_skipmats
- speeds up rendering on slower cards for mods that use a lot of specularity/pbr, effective on both the opengl and vulkan backends
2021-10-20 06:49:45 -04:00
alexey.lysiuk
b85282fe5e
- disabled nullability warnings in Vulkan memory allocator
2021-10-18 10:27:03 +03:00
alexey.lysiuk
94b77de5ed
- fixed Vulkan memory allocator initialization
2021-10-18 09:50:33 +03:00
alexey.lysiuk
df2d07e0d5
- update Vulkan headers to the latest released SDK
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https://github.com/KhronosGroup/Vulkan-Headers/releases/tag/sdk-1.2.189.1
This fixes missing `VK_ERROR_UNKNOWN` definition
2021-10-18 09:47:44 +03:00
alexey.lysiuk
80b8ab8fa2
- add missing vk_mem_alloc.natvis
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1b0bd18053/src/vk_mem_alloc.natvis
2021-10-18 09:44:47 +03:00
Christoph Oelckers
eb9f752db8
- updated vk_mem_alloc.
2021-10-17 09:12:03 +02:00
Magnus Norddahl
a77dfae0bc
Fix out of pool memory error
2021-10-08 10:15:01 +02:00
nashmuhandes
ff3cdb7e56
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-09-27 07:32:30 +08:00
Magnus Norddahl
b59554f319
Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers
2021-09-25 08:42:31 -04:00
Magnus Norddahl
63ecb36889
Add lightmap texture support to vulkan backend
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Also fix a warning in SetFlatVertex
2021-09-25 00:13:25 +02:00
Magnus Norddahl
604c4ff8e0
Fix vertex layout locations and add lightmap to vulkan shader
2021-09-24 16:21:23 +02:00
Christoph Oelckers
da806b354d
- cleanup of the revised y-clamping feature.
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This integrates better with the existing features.
2021-09-21 20:31:42 +02:00
Magnus Norddahl
796890bb98
Limit texture upload transfer buffers to roughly 64 MB
2021-09-13 23:56:15 +02:00
Christoph Oelckers
03c8fd9956
- block user overrides for the logic module of core fragment shaders.
2021-08-24 10:24:23 +02:00
alexey.lysiuk
e63f3e394c
- fixed format specifier compilation warnings
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src/common/engine/serializer_internal.h:241: warning: format specifies type 'long long' but the argument has type 'int64_t' (aka 'long') [-Wformat]
src/common/engine/serializer_internal.h:250: warning: format specifies type 'long long' but the argument has type 'int64_t' (aka 'long') [-Wformat]
src/common/rendering/vulkan/system/vk_device.cpp:364:29: warning: format specifies type 'unsigned long long' but the argument has type 'uint64_t' (aka 'unsigned long') [-Wformat]
src/common/rendering/vulkan/system/vk_framebuffer.cpp:701:57: warning: format specifies type 'unsigned long long' but the argument has type 'VkDeviceSize' (aka 'unsigned long') [-Wformat]
2021-07-01 13:19:18 +03:00
Christoph Oelckers
8a4fa8b65f
- backend update from Raze.
2021-05-17 20:44:19 +02:00
Christoph Oelckers
97b8c0ccfb
Revert "- fixed some uses of postincre,ment/decrements on narrow types."
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This reverts commit 668f8f2cf6
.
Revert "- added a proper error message when '--' or '++' gets used on 8 or 16 bit values."
This reverts commit a94f5dd1b3
.
None of this was necessary - the triggered assert was bogus and had to be removed.
2021-05-17 18:13:30 +02:00
Christoph Oelckers
668f8f2cf6
- fixed some uses of postincre,ment/decrements on narrow types.
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THe VM has no opcode for this, all these places produced code with undefined behavior.
2021-05-17 12:42:22 +02:00
Rachael Alexanderson
a2d3dbf74e
- Change VKHardwareTexture::CreateTexture
to allow a null buffer to be passed. This is used by the software renderer to create an arbitrary texture for screen rendering.
2021-04-25 02:06:40 -04:00
Christoph Oelckers
ba146ed5e5
- Backend update from Raze
2021-04-19 12:58:35 +02:00
Magnus Norddahl
4e503a1d1b
Removed depthClamp requirement (note: portals will not render correctly on such devices)
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Added format fallback support for VK_FORMAT_A2R10G10B10_UNORM_PACK32 since the pi4 doesn't support it
2021-03-28 18:26:23 +02:00
Magnus Norddahl
7e68223794
Add support for zero size buffers as the hwrenderer uses that!
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Also add a sanity check on zero size textures just in case that ever happens!
2021-02-12 06:38:26 -05:00
alexey.lysiuk
499df03821
- removed limitation on number of descriptor set layout bindings
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https://forum.zdoom.org/viewtopic.php?t=70955
2021-01-01 14:46:24 +02:00
Christoph Oelckers
ff62d7a8a3
- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.
2020-10-03 16:47:47 +02:00
Magnus Norddahl
8306af298f
Switch to use a single triangle when drawing screen quads for a slight cache locality improvement
2020-08-18 11:42:50 +02:00
Magnus Norddahl
01eeb8f7c5
Add vk_memstats ccmd
2020-07-23 16:02:14 +02:00
Mitchell Richters
8af21a13e7
- fix missing terminator in vk_shader.cpp on #ifdef guarded line.
2020-06-11 13:33:19 +03:00
Cacodemon345
20381a5929
Fix compilation on DragonFly BSD
2020-06-10 10:59:33 +03:00
Christoph Oelckers
c9833a811e
- added 3 more texture samplers to the shaders to compensate for the now always occupied slots for brightmap, glow and detail.
2020-06-09 20:40:43 +02:00
Christoph Oelckers
9e51a2f63c
- added Build's NPOT emulation to the backend.
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For GZDoom this is completely disabled, of course, because the Doom engine does not need it, but in order to have the same backend code in both engines it needs to be present.
2020-06-08 23:37:20 +02:00
Christoph Oelckers
b06af634e2
- added a flash component to the colormap shader.
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Its main purpose is for RR's lightning flash in Raze but this looks very useful for manipulating fullscreen colormaps. Currently not exposed, though.
2020-06-07 09:16:56 +02:00
Christoph Oelckers
5ab648b055
- fixed texture sampler generation in the Vulkan backend.
2020-06-06 16:10:19 +02:00
Christoph Oelckers
83153efcad
- refixed translations on Vulkan.
2020-06-02 11:41:49 +02:00
Christoph Oelckers
4c11b01588
- backend sync with Raze.
2020-05-31 23:37:11 +02:00
Christoph Oelckers
b60fd4d8bc
- removed redundant TextureFilterChanged method from DFrameBuffer.
2020-05-29 11:53:37 +02:00
Christoph Oelckers
a517b04908
- texture sampler cleanup.
2020-05-28 22:51:17 +02:00
Christoph Oelckers
dbb1819238
- fixed setup for translated textures in Vulkan.
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It was passing the wrong IDs to high level code.
2020-05-25 21:17:28 +02:00
Christoph Oelckers
3e8f53e98c
- fixed shader building.
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We really need a version directive for user shaders, this is getting too messy. :(
2020-05-25 20:26:58 +02:00
Christoph Oelckers
d71ef66957
- fixes copied from Raze.
2020-04-29 23:58:50 +02:00