Rachael Alexanderson
1cb8d80b25
- Added Gez's heretic wall texture compatibility fixes for E4M7. https://forum.zdoom.org/viewtopic.php?p=995663#p995663
2017-05-06 17:25:43 -04:00
Magnus Norddahl
81de951abc
- Fix missing include
2017-05-06 22:25:18 +02:00
Magnus Norddahl
f083109b51
- Add SSE code to OpenGLSWFrameBuffer::OpenGLPal::Update to workaround a broken auto-vectorizer in GCC
2017-05-06 22:03:32 +02:00
Christoph Oelckers
7f7be9e393
- fixed compile errors in last commit.
2017-05-06 20:38:36 +02:00
alexey.lysiuk
454f553ea4
Fixed minor issues in Heretic maps (cosmetic mostly) via compatibility
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# Conflicts:
# wadsrc/static/compatibility.txt
2017-05-06 19:43:35 +02:00
alexey.lysiuk
85bb5192b3
Replaced sectorflooroffset with more generic compatibility parameter
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New parameter setsectoroffset can set offset of floor or ceiling
# Conflicts:
# src/compatibility.cpp
2017-05-06 19:43:35 +02:00
alexey.lysiuk
de97b753f6
Added compatibility parameter to set wall textures
2017-05-06 19:43:35 +02:00
alexey.lysiuk
cd8aa252ae
Added compatibility parameter to set thing skills
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# Conflicts:
# src/compatibility.cpp
2017-05-06 19:43:35 +02:00
Magnus Norddahl
9011f0ed5b
- Fix texture coordinates for sloped walls
2017-05-06 18:44:06 +02:00
Chris Robinson
996ce4497d
Add a resampler option for the OpenAL backend
2017-05-06 18:07:31 +02:00
Magnus Norddahl
aca628acaf
- Improve wall texture coordinates in softpoly
2017-05-06 15:48:04 +02:00
Christoph Oelckers
ce0547aacb
- fixed: The player speed factor was only retrieved from the topmost item in the inventory.
2017-05-06 10:58:16 +02:00
Christoph Oelckers
567c21cdeb
- fixed recursion in Dim functions. When the main worker function was renamed to DoDim the Super calls were not fixed for it.
2017-05-06 10:44:29 +02:00
Rachael Alexanderson
678949ccd4
Merge https://github.com/coelckers/gzdoom
2017-05-06 00:52:02 -04:00
Magnus Norddahl
5c1dc900e3
- Slightly improve sky rendering in softpoly
2017-05-06 01:43:05 +02:00
Christoph Oelckers
bb12dabe2b
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
Rachael Alexanderson
fa3846ccc6
Merge https://github.com/coelckers/gzdoom
2017-05-05 00:36:22 -04:00
Magnus Norddahl
4fcea96a1c
- Improve softpoly sky rendering a little bit
2017-05-05 03:27:22 +02:00
Christoph Oelckers
2dff0e7309
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
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This gets called from several places, and the only one passing in potentially byte swapped values is P_LoadLineDefs.
All other uses of this function were essentially broken on PowerPC.
2017-05-04 23:52:16 +02:00
Christoph Oelckers
7308979c44
- fixed bad state label in A_SerpentHeadCheck.
2017-05-04 22:53:14 +02:00
Christoph Oelckers
5bbf173b4e
- fixed: SBARINFO based status bars got the wrong color for automap HUD highlights when playing Doom.
2017-05-04 11:37:36 +02:00
Rachael Alexanderson
118976129d
Merge https://github.com/coelckers/gzdoom
2017-05-04 02:38:13 -04:00
Christoph Oelckers
99a61e74c7
- fixed: The first model ID was always initialized to 0, even if that model wasn't even present in the definition.
2017-05-04 00:37:43 +02:00
Christoph Oelckers
0877539315
- fixed: The Talisman powerup for SVE was given to the wrong actor.
2017-05-03 22:07:33 +02:00
Rachael Alexanderson
5a450b5eaa
- fixed: +FLIPSPRITE works in mirrors in OpenGL now.
2017-05-03 15:56:33 -04:00
Rachael Alexanderson
00a4993654
- forgot to implement +SPRITEFLIP for OpenGL
2017-05-03 21:13:31 +02:00
Rachael Alexanderson
2acb485121
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
2017-05-03 21:13:31 +02:00
alexey.lysiuk
8303d8bbd1
Fixed name of mpg123 shared library on Linux
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https://forum.zdoom.org/viewtopic.php?t=56253
2017-05-03 16:56:22 +03:00
Christoph Oelckers
f9445e96f5
- fixed: DPSprite::GetRenderStyle returned the wrong alpha value.
2017-05-03 10:27:20 +02:00
Rachael Alexanderson
00dab8677a
- fixed: Changing fullscreen while vid_renderer != currentrenderer will cause a fake vid_renderer to be passed to the mode change function in order to prevent a crash.
2017-05-03 10:05:46 +02:00
Rachael Alexanderson
a9412ec815
Merge https://github.com/coelckers/gzdoom
2017-05-02 23:26:34 -04:00
Magnus Norddahl
e68da4cd6b
- Fix crash in glswfb if vid_hw2d is toggled off
2017-05-02 22:56:31 +02:00
Magnus Norddahl
c8070c65d4
- Add support for drawing decals on 3d floors in the software renderer
2017-05-02 22:26:13 +02:00
Magnus Norddahl
17108e575a
- Add support for drawing decals on 3d floors in softpoly
2017-05-02 22:24:32 +02:00
alexey.lysiuk
43fc5633af
Fixed player falling through narrow notch upon unmorphing
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https://forum.zdoom.org/viewtopic.php?t=56230
2017-05-02 17:22:50 +03:00
alexey.lysiuk
f73f42c4a6
Removed unsuccessful attempt to fix sndfile unaligned access
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This reverts commit 8a36bf5c09
.
2017-05-02 11:22:18 +03:00
Rachael Alexanderson
a59336908c
Merge https://github.com/coelckers/gzdoom
2017-05-02 03:13:40 -04:00
Christoph Oelckers
aac6e65842
- fixed: FxActionSpecialCall did not resolve float to int casts.
2017-05-01 22:44:58 +02:00
Christoph Oelckers
79ef7989fc
- moved the software renderer's dynamic light option into the dynamic light menu to avoid confusion.
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Todo: Review the other options and make sure they apply to both renderers.
2017-05-01 22:04:54 +02:00
Christoph Oelckers
050acc9271
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
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* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
2017-05-01 21:25:54 +02:00
alexey.lysiuk
dcded0e183
Handle unloading of canvas textures properly
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https://forum.zdoom.org/viewtopic.php?t=56207
2017-05-01 16:20:25 +03:00
Rachael Alexanderson
ebf33ed24e
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/posix/cocoa/i_video.mm
2017-04-30 22:16:01 -04:00
Christoph Oelckers
b84f7bcada
- scriptified the weapon firing logic.
2017-05-01 01:55:35 +02:00
Christoph Oelckers
abee2805cb
- the last scriptified bits of P_PlayerThink.
2017-05-01 00:27:58 +02:00
Chris Robinson
6044c876ab
Update LASTRUNVERSION to handle the snd_hrtf change
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Also snd_hrtf now uses -1 for "auto" and 0 for "off", which makes more sense.
2017-05-01 00:26:28 +02:00
Rachael Alexanderson
65399bf075
- fixed: Added currentrenderer checks to SDL and COCOA implementations of 'swtruecolor'
2017-04-30 16:35:16 -04:00
Rachael Alexanderson
dfa5a3cd07
- Changed cocoa backend's s_currentRenderer to match PC version's 'currentrenderer' to address a possible Mac compilation issue.
2017-04-30 16:21:11 -04:00
Christoph Oelckers
6e25c34fda
- more player code exported
2017-04-30 22:17:51 +02:00
Christoph Oelckers
10deb5ce56
- exported P_PlayerThink to ZScript.
2017-04-30 22:17:50 +02:00
Rachael Alexanderson
8c992647de
- fixed: "vid_renderer" should NEVER be referenced outside of the hardware code. This may fix a crash when changing modes with vid_renderer not matching actual renderer
2017-04-30 16:11:34 -04:00