Christoph Oelckers
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1a024a9f54
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- moved gl_material into hwrenderer/.
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2018-04-24 23:39:58 +02:00 |
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Christoph Oelckers
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c37ff22a05
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- removed the intermediate FGLTexture class.
This wasn't serving any real purpose anymore, and all its remaining functionality could be moved to FHardwareTexture
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2018-04-24 20:41:52 +02:00 |
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Christoph Oelckers
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8d62ebd2f4
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- renamed the functions in hw_fakeflat.cpp
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2018-04-24 17:52:35 +02:00 |
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Christoph Oelckers
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0dcc6ec6d3
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Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
# src/CMakeLists.txt
# src/gl/renderer/gl_renderer.h
# src/gl/scene/gl_portal.cpp
# src/gl/scene/gl_scene.cpp
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2018-04-24 17:39:03 +02:00 |
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alexey.lysiuk
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2ae8d39441
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Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
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2018-04-24 14:30:35 +03:00 |
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Christoph Oelckers
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e55b52f356
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Moving the files to hwrenderer/
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2018-04-24 11:58:04 +02:00 |
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Christoph Oelckers
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5ca1fca8d1
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- moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific.
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2018-04-23 22:18:13 +02:00 |
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alexey.lysiuk
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3212da8fcf
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Cleaned up #include's in dynamic lights code
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2018-04-19 11:12:29 +03:00 |
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Christoph Oelckers
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c1ce6c90ca
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Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.
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2018-04-16 09:02:48 +02:00 |
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Christoph Oelckers
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59a08ce0df
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- fixed a few warnings and changed the return type of FGLTexture::Bind, because no caller needs the hardware texture.
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2018-04-14 12:24:04 +02:00 |
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Christoph Oelckers
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0affc119fd
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- moved hardware independent part of flat vertex data out of GL folder.
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2018-04-14 12:05:31 +02:00 |
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Christoph Oelckers
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60aebff4a1
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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