Moving the files to hwrenderer/

This commit is contained in:
Christoph Oelckers 2018-04-24 11:58:04 +02:00
parent dbb1492bf9
commit e55b52f356
4 changed files with 3 additions and 3 deletions

View File

@ -822,7 +822,6 @@ set( FASTMATH_SOURCES
gl/scene/gl_walls.cpp
gl/scene/gl_sprite.cpp
gl/scene/gl_skydome.cpp
gl/scene/gl_renderhacks.cpp
gl/scene/gl_weapon.cpp
gl/scene/gl_scene.cpp
gl/scene/gl_swscene.cpp
@ -834,6 +833,7 @@ set( FASTMATH_SOURCES
gl_load/gl_load.c
gl/models/gl_models.cpp
hwrenderer/dynlights/hw_dynlightdata.cpp
hwrenderer/scene/hw_renderhacks.cpp
r_data/models/models.cpp
r_data/matrix.cpp
sound/adlmidi/adldata.cpp

View File

@ -2,7 +2,7 @@
#define __GL_DRAWINFO_H
#include "gl/scene/gl_wall.h"
#include "hw_drawinfo.h"
#include "hwrenderer/scene/hw_drawinfo.h"
enum GLDrawItemType
{

View File

@ -31,7 +31,7 @@
#include "g_level.h"
#include "g_levellocals.h"
#include "hw_drawinfo.h"
#include "hwrenderer/scene/hw_drawinfo.h"
#include "gl/utility/gl_clock.h"
sector_t * gl_FakeFlat(sector_t * sec, sector_t * dest, area_t in_area, bool back);