Christoph Oelckers
2ec8e2c2ac
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
Christoph Oelckers
8b06b24035
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
Christoph Oelckers
f9523a01e3
- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
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SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00
Christoph Oelckers
4d991de92d
- moved common code of Raven's fast projectiles into a base class
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called FastProjectile. This base class doesn't have any effects attached
so that it can be used for user defined fast projectiles.
SVN r1290 (trunk)
2008-11-15 09:57:18 +00:00
Christoph Oelckers
81132c809f
- DECORATE related Hexen fixes.
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SVN r1153 (trunk)
2008-08-11 19:18:48 +00:00
Christoph Oelckers
c8538efda9
- Fixed a few minor DECORATE bugs.
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- Changed coordinate storage for EntityBoss so that it works properly even
when the pod is not used to spawn it.
- Converted Strife's Spectres and Entity to DECORATE.
SVN r1117 (trunk)
2008-08-06 17:49:22 +00:00
Christoph Oelckers
b2a6bed19f
- Converted the Minotaur's projectiles to DECORATE so that I can get
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rid of the AT_SPEED_SET code.
- Converted Heretic's Blaster and SkullRod to DECORATE.
SVN r1109 (trunk)
2008-08-04 19:25:13 +00:00
Christoph Oelckers
cc99d150a3
- Added more DECORATE conversions by Karate Chris.
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SVN r1108 (trunk)
2008-08-03 19:42:24 +00:00